Talk:D&D Wiki Magazine/Issue 0

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Thanks ConorOberstIsGo, I was mulling over an introductory editorial, I'm glad you came up with something cool. I'll add it ASAP. Marasmusine (talk) 06:13, 7 March 2015 (MST)

3.5e PrC and more[edit]

Are you looking for new content or stuff on the site already? If you are looking for stuff already published on the wiki might I suggest the Dark Fire Thieves GUild Prestige Classes? There are two, the thief and the mage. I also have a few fire based items on there: Cloak of Blinding Ash, Gauntlet of Ash, Vest of Fiery Healing and this feat Born by the Forge. --Calidore Chase (talk) 20:23, 22 March 2015 (MDT)

Thanks Calidore, I actually already included some of your magic items, and I will look at the others you mentioned. New stuff is welcome too, although I intend to wrap this up by the end of the week. Marasmusine (talk) 11:26, 23 March 2015 (MDT)

3.5e Class[edit]

With regards Black Flame Evocator (3.5e Class), there's a lot of work to do to make it publishable: a) Campaign information, b) Grammar needs improving, c) Dead levels need filling (preferably with something that rounds the character out, not just adds more fire damage) , c) I can't see anything about how the character regains spent Fire Points. Marasmusine (talk) 02:24, 10 March 2015 (MDT)

Feel free to do as you will. I'm not too attached to it, although I'd like to keep the multicolored fire thing. --Salasay Δ 17:38, 11 March 2015 (MDT)


From Azernath and Salasay we have:

  • A red feather that shine in the dark.
  • A golden badge with a symbol that have flames.
  • A burned voodoo doll that resemble a humanoid.
  • An ink pen that leave a flaming writing on the paper or parchment.
  • An old dead Cast Iron Grenade that won't work.
  • An old lantern that used to have a fire genie (efreeti).
  • A Musket that won't shot.
  • A walking staff made of ash wood.
  • Boots that leave a flaming foot marks on the ground.
  • A bottle filled with morning light ember.
  • Ball that engulfs itself in harmless blue fire when thrown at a medium speed.
  • Chalice that makes the drinkers blood glow with an inner fire for a period of time after partaking
  • Bowl that is continuously full of flames, and changes color based when keywords are spoken and quick-burning fuel (like, say, sawdust) is added.
  • Flute that forms illusionary lines of fire in the air around the player which "dance" to the music
  • Thin pinky ring made of iron, melted and charred but still fits and is wearable.
  • Various dusts cause effects in fire, like magnesium, copper, strontium, and zinc in fireworks.
  • Everlit pipe (for when your resident pipe-smoking badass can't have his pipe go out or anything humiliating as that)

I'll pick out as many as I can fit in the space I have allocated. Marasmusine (talk) 02:24, 10 March 2015 (MDT)

I would make these edits just to make it a little more readable:

From Azernath and Salasay we have:

  • A red feather that glows in the dark.
  • A golden badge of a symbol involving flames.
  • A burned humanoid voodoo doll.
  • An ink pen that leaves flaming writing on the paper or parchment.
  • An old Cast Iron Grenade with the explosive missing.
  • An old lantern that used to contain a fire genie.
  • A blocked musket that will never shoot again.
  • A walking stick made of ash wood.
  • Boots that leave flaming footprints on the ground.
  • A bottle filled with morning light ember.
  • A ball that engulfs itself in harmless blue fire when thrown at a medium speed.
  • A chalice that makes the drinker's blood glow with an inner fire for a period of time afterwards.
  • A bowl that is filled with flames and changes color when keywords are spoken and quick-burning fuels (e.g. sawdust) are dropped in.
  • A flute that forms illusory lines of fire in the air around the player which "dance" to the music.
  • A thin pinky ring made of iron, melted and charred but which still fits and is wearable.
  • Various dusts that cause color effects in fire, like magnesium, copper, strontium, and zinc in fireworks.
  • An ever-lit pipe which cannot be extinguished.

I've standardized the 'A thing' beginning, I've made necessary grammatical changes, changed 'walking staff' to 'walking stick' because people know what a walking stick is, changed 'foot marks' to 'footprints', changed 'illusionary' to 'illusory' (I think it's right but it depends what you mean) and a few more bits too. I also took out the brackets for the last item because I think that that information is up to the owner of the pipe to come up with. But, I might be going overboard so please go for professional but keep the cool ideas coming! I'm really liking the idea of starting with a burnt voodoo doll!

Thanks, I made a few other tweaks as well such as changing the voodoo doll to "A humanoid poppet, made from twisted roots, with singed limbs" (since "voodoo" is culture specific). I'm not sure about including the musket or grenade, since they will be campaign specific.
At first I was going to have 10 or 12 items, but I've freed up more space by using narrower margins, so we can go for a d20 table now. Three more items needed (see the in-progress PDF here. Marasmusine (talk) 14:11, 10 March 2015 (MDT)
Oh, can you just sign your posts normally here, those big discussion headers drive me crazy :) Marasmusine (talk) 14:14, 10 March 2015 (MDT)
So what now? Azernath (talk) 22:50, 10 March 2015 (MDT)

Do we have an adventure or dungeon? Would we like one? My phone's working again, so I'm capable of contributing again. I can easily make a fire themed adventure. I am also willing to donate my art skills for minor things, such as logos, titles, or even just small page ornaments. Kydo (talk) 23:16, 10 March 2015 (MDT)

Okay, sorry about the discussion headers! I would substitute the word 'poppet' for 'puppet' or 'doll' - see if you agree with the dictionary definitions. And Kydo, an adventure would be awesome. I was thinking about writing one myself (something in a foundry or a wooden fort that could go up in flames!).It should be usable in any edition I suppose. There will probably be a right and a wrong way to lay it out so that it is easy to follow and makes sense. I will give this some thought and message you or post something here just about how it can best be communicated. But if you can do the creative stuff that would be great ConorOberstIsGo (talk) 07:30, 11 March 2015 (GMT)
Thanks Kydo and Conor, it only needs to be a small adventure/dungeon, perhaps a series of encounters that can fit into a DMs ongoing adventure. Marasmusine (talk) 02:25, 11 March 2015 (MDT)
Three more trinkets :)
For 5e I've made 3 wizard spells, 2 sorcerer spells. Any ideas for a warlock spell? (I came up with a name, "pseudofire", I'm not sure what it would do)
How familiar are you with 3.5e or 4e? Marasmusine (talk) 17:08, 11 March 2015 (MDT)

Well I made a character for each of 3.5e and 4e and they both needed an experienced eye to correct them :/


  • A candlestick with a jeweler's mark stamped into the base.
  • A nearly empty pot of strong-smelling paint that, when dry, will ignite when brushed against lightly.
  • Pocket hand-bellows that were probably meant as a child's toy but are useful for starting fires none-the-less.
  • A pocketbook of flame identification called 'Tongues And Their Reading' used to tell magical flames from natural ones and much more.
  • A Green flame candle with shining symbols written on it. ConorOberstIsGo (talk) 23:30, 11 March 2015 (GMT)
Most of the magic items fit neatly into the Toymaker Feat.... --Calidore Chase (talk) 20:07, 23 March 2015 (MDT)

Treasure Containers[edit]

WANTED: One more treasure container for the trinkets section (on page 3) Marasmusine (talk) 03:39, 13 March 2015 (MDT)

What kind of container you need or think? Azernath (talk) 11:59, 13 March 2015 (MDT)

How about a simple and dull sword blade that is filled with scratches and splinters parts. Azernath (talk) 11:57, 14 March 2015 (MDT)

A container is something like a chest or bag, see the examples! Marasmusine (talk) 14:22, 14 March 2015 (MDT)
Charred wooden box, appears to be of shoddy construction, but opens smoothly and seals perfectly. A skilled forensic examiner would note that there appears to be less damage to the box than the level of charring would indicate. --Salasay Δ 14:49, 14 March 2015 (MDT)
A Censer (the kind of thing swung by monks and priests that smokes and burns holy incense). This can be one that is held or a standing one much like an ornate pot.ConorOberstIsGo (talk) 19:32, 24 March 2015 (GMT)

5e Spells[edit]

Warlock Spell:

Spell Components:

Incendiary Escort (5th level)

On a ranged hit, the target creature within 40 feet is guided by a black-hooded specter. They appear immediately up to 100ft in a straight line from where they were targeted in any direction. For every 20 feet the target is moved, creatures touched by the line of travel suffer 1D12 of fire damage and the target suffers 1D4 fire damage for each 20 feet travelled. ConorOberstIsGo (talk) 23:30, 11 March 2015 (GMT)

Trying to think of some variation of this (at Escort of Phlegethos (5e Spell)), at the moment it's coming off too much like flaming sphere. I'd like it to do something fire-related that isn't just fire damage. Marasmusine (talk) 13:37, 15 March 2015 (MDT)

Paladin Spell:

Armor of Othrys (1st level)

A protective magical force surrounds you, manifesting as a spectral magma that covers you and your gear. You gain 1 temporary AC for the duration. If a creature hits you with a melee attack while you have the extra AC, the creature takes 5 fire damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary AC increase by 1 and the fire damage increase by 5 for each slot level above 1st.

Armor of Othrys, what do you think? Azernath (talk) 13:15, 13 March 2015 (MDT)

Hmm, well, it's a bit like fire shield, I'll try and think of some way to make it unique. Marasmusine (talk) 13:39, 15 March 2015 (MDT)

I have a problem with making Armor of Othrys Spell one of the Paladin spells, anyone have an idea how to fix it. Azernath (talk) 15:15, 25 March 2015 (MDT)

Fixed :) Expect last minute changes to the spell when I come to balance it for inclusion in the magazine. Marasmusine (talk) 15:21, 25 March 2015 (MDT)

5e Adventure[edit]

Well I've been working on an adventure since I finished Escape from Phlan. It's an idea I've been playing with since Basic set, but only really started to solidify after reading through how the Adventurer's league presents their adventures. It's called Up In Smoke (5e Quest). The layout may make it seem really big, but the plan is to make it playable within a half hour if you rush, or two hours if you try to stretch it out. Kydo (talk) 12:38, 11 March 2015 (MDT)

That actually sounds brilliant Kydo. I took a look at the page and really like it. If there are characters (NPC's) I might try to come up with a kind of profile/stat block for them. I want to help out where I can. Marasmusine, anything else I can do?ConorOberstIsGo (talk) 22:30, 11 March 2015 (GMT)
Go ahead and jump in with the adventure if youd like. I need some help thinking up minigame-like activities. For an idea of how that section of the adventure works, check out Shadows Over the Moonsea. I think it was DDEX1-3? Maybe 1-4? Can't remember. Kydo (talk) 22:21, 11 March 2015 (MDT)
Well I took a look at DDEX13 of Shadows and it might be bold to say but it seemed to be two columns of text more or less the whole way through??? That is terrible layout and not friendly to new or busy DMs. You may know more about this than me but I also think the wiki format is pretty lame for even coming close to an easy-reading adventure format. I would want a diagram or at least a map to start out the piece... correct me if I am wrong, I was looking at an actual WotC product when I googled this and found the Shadows Over Moonsea pdf? With just the two columns the whole way through??? I don't mean to say I could do better but I sort of do.
Throw me a specific mini-game and I will give you three originals in return. Just post what you mean here.ConorOberstIsGo (talk) 22:30, 11 March 2015 (GMT)
I was actually talking about the adventure structure itself, not the page layout, lol. (Yes, the layouts for the AL adventures are TERRIBLE.) in DDEX 1-3 your party has some free time to explore the town. There is enough time for 3 events before the sun sets and the story progresses. Most groups don't have enough time to see it all before that happens, even if they split up. It is my favorite AL adventure produced thus far, I have played through it with three different characters and the events have always been dramatically different. The introduction to Up in Smoke is similar, players will be given a series of interesting hooks which lead to little activities. Helping the doorman identify a thief, bargaining prices with a guild merchant, filling in for a missing band member at the bar stage, hunting a wild boar for the evening feast, that kind of thing. There should be more material than players and time so players and DMs alike will have reason to play it again. Later parts of the adventure are built in a similar way; more options and content than player availability. This gives the adventure high replayability and gives the DM lots of material to get creative with. Kydo (talk) 23:37, 13 March 2015 (MDT)
Conor, I've expanded on the adventure substantially, but I've hit some writer's block. I'd like four more activities in the introduction section, but I can't think of any more. Got any ideas? Kydo (talk) 09:22, 17 March 2015 (MDT)
Also, I just noticed that the preload for making a 5e quest has no tags. How did Azernath get them in the quest he made? I just copied them over from there. Kydo (talk) 10:55, 17 March 2015 (MDT)

5e Creatures[edit]

I made a fire based monster that have a good idea, look at the Cerberus and tell me if you like it. Azernath (talk) 15:08, 26 March 2015 (MDT)

It is a good creature, but my deadline is looming and I still have editing/proofreading/layout stuff to sort out. I'll check it over and fit it in if I can. Marasmusine (talk) 15:40, 26 March 2015 (MDT)

5e (?) Disease[edit]

I am thinking of a disease that make your skin turn to ash or give you burning pain. Is it a good idea? Azernath (talk) 23:12, 11 March 2015 (MDT)

Maybe slowly burns you to death from the skin inwards, starting with like a sunburn, then second and third degree burns? And on death you create a conflagration that makes people nearby infected as well. --Salasay Δ 15:48, 12 March 2015 (MDT)
I think it is anyways. I like the idea of more in-depth fantastic disease in any regard. Kydo (talk) 12:45, 12 March 2015 (MDT)

Yeah, I like that. We can call it Ash Plague or something similar. Azernath (talk) 15:55, 12 March 2015 (MDT)

I think a disease is great for some storylines but if it turns out to be something that frustrates because players don't feel they are at peak performance then it will be like that Skyrim mod where you fight off ticks and pox. Making a game more realistic only sometimes makes it more fun - if it makes it immersive then great but a love scene between an elf and a human woman would shatter a few illusions if you knew the elf hasn't washed in two months. Even an inns' rooms and food should be of almost no specific interest to you if you are marauding and killing orcs. One thing I did like from an old DM friend was an NPC serving the whole party fried eggs just before they had to leave on an odyssey... then giving it to them again on their return. Nice drama Hovel, you got me right in the feels! ConorOberstIsGo (talk) 21:21, 18 March 2015 (GMT)

3.5e Bestiary[edit]

I'm thinking of including Forgespark Swarm (3.5e Creature) and Hiveforge Golem (3.5e Creature). Can someone better versed in 3.5e read through them? Marasmusine (talk) 03:25, 11 March 2015 (MDT)

I read through them and actively tested them before your edits. Honestly, the Golem is/was a little underwhelming as a CR14 creature, in terms of raw power; My group of four level 14 test players (Fighter, Cleric, Sorcerer, and Rogue) managed to make due without too much effort (the rogue was the only member injured severely, as the encounter appears to be heavy on fortitude saves more than anything else.
The modular approach to this is having the party approach the hive with swarms outside as well as inside the swarm, including more enemies. At this point, however, Clerics have access to Holy Word, and Sorcerers and Wizards have things like Cloudkill and Ice Storm, all of which make short work of the exposed Forgespark Swarms in the area.
That said, a lot of this assumes the characters are reasonably able to determine the vulnerabilities of the creatures and are generally approaching it in a standard, straightforward battle. I think it is an interesting creature, nonetheless, that should definitely be experimented with. Enough for me to recommend it for the magazine.
Finally, I made some adjustments to the Hiveforge Golem to make it more manageable for the DM; Among other things, I straightened out the language for Absorb Metal (Made it an additional effect of pinning a target, which is a known and standardized procedure) as well as gave the creature improved grab to facilitate this and make it a little more menacing. I made it's heat effect refer to environmental dangers of exposure to heat, and I buffed the fast healing feature of Absorb metal and lowered the duration of vent. All of which I think should help it fill out the CR14 bit, and make it a bit more than "Spam AoE, then pummel it repeatedly until it dies". Jwguy (talk) 06:20, 17 March 2015 (MDT)
Thanks Jwguy, I really appreciate the feedback and adjustments. Marasmusine (talk) 08:18, 17 March 2015 (MDT)

5e Archetypes[edit]

There is the Oath of the Eternal Flame Archetype by our friend OwenLeaf which is more then a great fit for the D&D Wiki Magazine/Issue 0. Azernath (talk) 13:15, 13 March 2015 (MDT)

I finished a paladin archetype called Oath of Inquisition. It is mostly using fire and radiant abilities to destroy their enemies, but I am not sure about the layout of the abilities so if you guys can see it and find if it is good or not that would be great. Azernath (talk) 09:47, 19 March 2015 (MDT)

I just finished Oath of the Eternal Flame, if Marasmusine wants to use it in his magazine. --OwenLeaf (talk) 16:19, 25 March 2015 (MDT)

5e Races[edit]

Incubus/Succubus is another race that fit as a fiery demon.

Traits need rewriting and description needs expanding significantly, I may look into it. Marasmusine (talk) 13:14, 15 March 2015 (MDT)

Do Demons count as a fire race? Because if so then the Barbed Devil would be perfect plus I have a new race that I can make really fast. Azernath (talk) 15:50, 25 March 2015 (MDT)

I think I'll save these for a possible "Outsiders" issue. Marasmusine (talk) 15:37, 26 March 2015 (MDT)


I know that this is not the intent of the 0th edition but I think a month is a reasonable timescale between editions considering current progress (again, my view is that no matter how short the edition, a monthly thing is far better than a quarterly one) and I wanted to know whether there will be a deadline? I know it will be totally arbitrary but actually I think it will let us all see how hard we are willing to work to put out an article/an edition. I will leave it up to the director but I say this having noticed a couple of things about my original editorial which I will now amend.ConorOberstIsGo (talk) 23:50, 13 March 2015 (GMT)
Well, this page was made on the 5th, and it is now the 13th. In eight days we have completed... What is or progress in "complete" versus "in progress", actually? Marasmusine, how does it look for content right now? Kydo (talk) 23:23, 13 March 2015 (MDT)
Come to think of it, a deadline is a good idea. It would give me a kick in the pants to stop daydreaming and get down to some actual number crunching, give me a timeline in which I can plan what needs to be done and what needs to be let go, and it'll keep me in reality, so my ideas don't blow up into overambitious pipe dreams like my tall knight page. Kydo (talk) 00:14, 14 March 2015 (MDT)
I was only planning for issue 0 to be a "proof of concept" of about 10 pages. But then I thought screw it, we've got lots of 3.5e and 4e material to draw from, and it's fun making new 5e stuff, let's pack it all in.
Let's give it 1 more week, then I'll need a few more days to go finalize the formatting, credits, images.
Quick opinion poll: At the moment I am leading with 5e material, then 4e, and 3.5e stuff is at the "back". This is not to denigrate 3.5e, but I think we should support the new edition primarily, and then it's just descending numerical order. An alternative format would be to arrange it by category, i.e. one "Bestiary" section with monsters from all editions, one "emporium" section for magic items, etc. Would that be better?
Also, perhaps we could publish a printer-friendly edition with white backdrops, black text, no images. Marasmusine (talk) 02:05, 14 March 2015 (MDT)
One week?? Oh dang, I'd better get down to business! Kydo (talk) 08:59, 14 March 2015 (MDT)
Ok so one week, we fill all we can about the subject and for all the three last editions:
  • Well we need to keep it the arrangement of the subjects, so it is 5e, 4e then 3.5e.
  • We should arrange the stuff in of the editions in a way similar to the handbook or similar to the our website.
  • And I think we missed a part that we can see in almost all the magazines that we read which is the comedic part, we can make a small column or a half page that can be for example a part about 10 ways how to kill your PC using fire or the issue subject, or 5 things you should know when running a fire themed game.
Maybe a section called "The 50 Ways to Kill Your Player", and have 10 an edition related to the theme. and more than 50 total, of course. --Salasay Δ 13:29, 14 March 2015 (MDT)
  • We should have at least 1 class or a archetype, 1 race, 1 story, 20 trinkets, few equipment, 5 or more spells and few new ideas here and there. Azernath (talk) 11:57, 14 March 2015 (MDT)

I prefer a printer friendly version in crisp black and white. Maybe a little colour, like in any artwork, or on logos or something. Anyone can set a printer to greyscale. Pictures should be small though. Kydo (talk) 15:08, 14 March 2015 (MDT)

=== Top 10 Creative Uses of Fire ===

An experienced D&Der fondly remembers the very best of flammable moments from his career:

10 Well done to the chaotic genius of the drow who decided that the only way to call reinforcements was to evacuate the town then set it ablaze so that the flames could be seen over the horizon. You saved the town! Okay, you saved the townspeople. The town is saved but a little more black and flaky and a little less vertical than it used to be. Poh-tay-toe, Poh-tah-toe.
9 A totally idiotic Halfling Rogue’s longshot request to fell intervening buildings in order to stop the advancing city fire is acted upon when a 20 is rolled. The only building felled in his proposed plan is his business rival’s tavern. Good job you half-pint piece of work!
8 An absolutely stunning female bard casually asks for a light for her smoke. Half a dozen men dash forward with pipes and candles and even a red-hot poker from the fire. But a 5th level mage summons an efreet to light her cigarette. Because nothing says ‘I got this’ like a 7-foot fire genie.
7 The heroic maneuver of casting Heat Metal just before handing your sword to the town guard can really swing the encounter back to the druid’s favor.
6 That wood elf who delayed the king’s speech by discreetly blowing out the candles on his cake 4 times in a row. Kudos! You nearly got your entire party executed but played your chaotic neutral alignment so well that you were essentially awarded inspiration before it was even a mechanic. Jerks like that deserve statues built in their honor.
5 An archmage uses his reaction to Firebolt the paladin’s Scroll of Silence before the incantation can be completed – time to come up with a new plan… don’t bother writing it down.
4 Pop Quiz! A child is stuck in a tree, what do you do? Set fire to the f#@&ing tree, because that makes sense! The kid jumps down unharmed? Ask your local Fire Department about career options.
3 Many adventurers would take the sign of a dead canary in a mine as a bad omen. Few would backtrack, fill a mine cart with lit coal and push it into the depths to cause a huge explosion and nearly wipe out the dungeon’s main encounter.
2 A sentimental dwarf has to ask the local mage to scribe a spell of enormous power. Not being able to think of anything good to do with such power, the dwarf decides that his main concern is his lost badger, and so puts out the world’s most expensive missing cat poster in the form of a spectacular firework that causes a cute badger’s face to loom ominously over the city for several hours.
1 Tonight’s winner: Setting a bugbear alight so that he runs to douse the flames in a nearby pool. Turns out, it’s an acid pool. Apparently volcanic ash can potentially acidify entire lakes – who knew?! Not this bugbear.
ConorOberstIsGo (talk) 23:20, 24 March 2015 (GMT)

5e Background[edit]

Firefighter (5e Background), have at it! Marasmusine (talk) 12:43, 16 March 2015 (MDT)

Newcomer's Questions???[edit]

Wait- so is this going to be 5e? because anything I can contribute will be 4e... PrinceoftheAngels (talk) 2:23, 16 March 2015 (MDT)

You can contribute in an any edition you can because we are making them for 5e, 4e and 3.5e. Azernath (talk) 23:10, 16 March 2015 (MDT)
Thus far, it is mostly 5e, with some 4e, and a little 3.5. I was considering submitting some of my really old ideas for Basic Set, but this wiki doesn't even have a section for it! Kydo (talk) 23:14, 16 March 2015 (MDT)

4e Powers[edit]

Uh... Thanks!... I guess

I really liked this power which I made:

I need help balancing it. Can it be included into the issue in some way? PrinceoftheAngels (talk) 12:42, 20 March 2015 (MDT)

I've made some changes (and notes on the talk page). I don't have the book with the swordmage in, so I'm not sure how it compares with existing powers. It can be included in the magazine if we can make a "package" of related powers (whatever will fit on one page... 4 I reckon). By the way, you can sign your posts with four tildes ~~~~ Marasmusine (talk) 03:07, 20 March 2015 (MDT)
That's funny... I thought I had added immunity to opportunity attacks during the movement. I just fixed that. Thank you for the help! PrinceoftheAngels (talk) 12:35, 20 March 2015 (MDT)


The online document looks amazing! Are we missing (or waiting for) anything? PrinceoftheAngels (talk) 19:08, 20 March 2015 (MDT)

Just a few things:

  • One more 5e spell, I think I'm going to adapt Azernath's Armor of Othrys
  • I need to review Oath of the Eternal Flame (5e Archetype) (could probably tie this in with the above spell)
  • I need to finish Firefighter (5e Background) (feel free to help)
  • I think Kydo's adventure is on the way.
  • If there's time, more 4e stuff. Possibly adding more Azer feats (in particular feats that tie in with class features), then expanding "Dungeon Catalogue" to a whole page.
  • If there's time, more 3.5e stuff.
  • I'd like my contributions (e.g. the spells) to be checked by someone else for balance / grammar.
  • Feedback on the overall formatting (e.g. I'm wondering if each section needs a lead paragraph) Marasmusine (talk) 02:05, 21 March 2015 (MDT)
The file cannot be accessed anymore.
"This item might not exist or is no longer available
This item might have been deleted, expired, or you might not have permission to view it. Contact the owner of this item for more information."
Does someone know what this is about? --Green Dragon (talk) 06:36, 21 March 2015 (MDT)
Are you trying the link at D&D Wiki Magazine/Issue 0 ? Marasmusine (talk) 12:27, 21 March 2015 (MDT)
Yes. --Green Dragon (talk) 13:21, 21 March 2015 (MDT)
For what it's worth, I'm also unable to see it now. --SgtLion (talk) 17:15, 21 March 2015 (MDT)
How about now? Marasmusine (talk) 17:43, 21 March 2015 (MDT)
'sall good now, it seems. --SgtLion (talk) 06:17, 22 March 2015 (MDT)
I'd like to help, but can't seem to access it from my work computer. --Calidore Chase (talk) 23:21, 23 March 2015 (MDT)
I don't know much about OneDrive (and Office Online), I'm not sure why people can view it sometimes and sometimes not. Maybe there are browser requirements, but I can also view it on my Android tablet with Chrome, so they can't be too stringent. I've uploaded the PDF to Scribd: Marasmusine (talk) 02:00, 24 March 2015 (MDT)
I'm willing to bet its my work computer. Bloody annoying is what it is. Will have to try and look from home. --Calidore Chase (talk) 18:25, 24 March 2015 (MDT)

Done! I finished firefighter. I hope it's ok, seeing as I know next to to nothing about 5e. PrinceoftheAngels (talk) 18:56, 21 March 2015 (MDT)

That's good, thanks. Marasmusine (talk) 01:48, 22 March 2015 (MDT)

Sadly, I don't think the adventure will be finished in a timely manner. I started working on it too late, and I've been waging a war on a sudden creativity dry spell. (That, and for some reason I am suddenly totally disinterested in writing the chases) It takes time and dedication to make a good adventure, and I don't want to rush something sloppy out the door or force something I'm just not that into right now. It won't produce quality results. Kydo (talk) 03:50, 22 March 2015 (MDT)

Acknowledged. Marasmusine (talk) 05:13, 22 March 2015 (MDT)
On page 10: to keep them at a comfortable. I assume who ever wrote this meant to add temperature at the end? PrinceoftheAngels (talk) 16:08, 22 March 2015 (MDT)
Five days until publication... PrinceoftheAngels (talk) 13:04, 23 March 2015 (MDT)
I am quite excited! Keep in mind that Category:Fire Effect has lots of articles that I (personally) would love to see too! --Green Dragon (talk) 13:42, 23 March 2015 (MDT)


Well, I'm not sure if this is because I am using an unfamiliar computer, but on the PDF the subject headlines appear really faint and difficult to see. PrinceoftheAngels (talk) 14:56, 23 March 2015 (MDT)

I'll see if I can darken them a bit. Marasmusine (talk) 13:25, 23 March 2015 (MDT)
Okay, I've switched to some warmer (appropriately) colours. Titles are easier to read. This update also includes the Firefighter background (there was a gap, so also created some related equipment), and some more of Calidore's magic items. Marasmusine (talk) 15:26, 23 March 2015 (MDT)
Thanks! PrinceoftheAngels (talk) 19:53, 23 March 2015 (MDT)

Chosen Articles[edit]

We should make up some kind of banner (similar to the one used for Featured Articles) to mark pages that were chosen for the magazine. Marasmusine (talk) 09:25, 25 March 2015 (MDT)

Maybe D&D Homebrew with some kind of picture in the background- perhaps a logo we also se for the magazine? PrinceoftheAngels (talk) 15:02, 26 March 2015 (MDT)

Possible addition for 0 edition if not to late[edit]

As the creator of a few of the items in their I thought it might be interesting to add a quick note about the creative process and inspiration for the magic items featured in the article. Something along the lines of, "The Vest of Fiery Healing, Necklace of the Ash Rat, Gauntlet of Ash, and the Cloak of Blinding Ash were all born of one creative exercise. I flipped through a Monster Manual until I found something that piqued my interest and then tried to figure out what could be done with the creature. I chose the Ash Rat as it was a fairly weak monster with a lot of interesting possibilities. The first thing that flashed to mind was a spellcaster who had one as a familiar, and then I began to ponder what kind of person they would be and what would motivate them. I envisioned a madman with an unhealthy obsession with the critters - someone who lovingly cared for them and built a home for himself and his beloved pets. Of course, since he was a madman he had no problem using his beloved critters in his 'experiments'. His goal was to create items to help him get revenge on the village that had cast him out so long ago. Ash Rat themed magic items were fun to create and easy to keep balanced and useful for both good guys and bad guys. I think the key to great items is a combination of usefulness, flavor and balance. Signed Calidore Chase"

I got the doc to work on my home computer - yay me! --Calidore Chase (talk) 02:51, 26 March 2015 (MDT)

That's the kind of thing I'd like to include, actually, so it's not just dry mechanics all the way through! Marasmusine (talk) 03:03, 26 March 2015 (MDT)

Publication Day![edit]

PrinceoftheAngels (talk) 09:51, 28 March 2015 (MDT)

Yes, expect lots of close-to-midnight activity from me. When it's done I'll upload the PDF to the wiki, and to scribd. I wish I could work on it during the day, but 2 kids etc. Marasmusine (talk) 10:02, 28 March 2015 (MDT)
That's fine! PrinceoftheAngels (talk) 13:52, 28 March 2015 (MDT)

Well, it's done. I had half a page to fill up after putting the Order of the Eternal Flame in, so I had to think up something - I made up two new 5e magic weapons. See D&D Wiki Magazine/Issue 0 for file locations. Marasmusine (talk) 17:20, 28 March 2015 (MDT)

That is simply awesome. You finished it! This has completely changed the way I think about this wiki, D&D, and even life in general, even though I fell flat on my face. I'll continue working on the adventure and submit it to a later issue with some relevance. Now, how do we get people to read it? Kydo (talk) 18:30, 28 March 2015 (MDT)
I have no idea, maybe make a post on EN World? Marasmusine (talk) 01:48, 29 March 2015 (MDT)

Perfection itself, I feel bad not helping much. Tell you what when you decide what is the next theme of issue 1 tell me and I will be the first and the last one to give you tons of ideas. Azernath (talk) 21:50, 28 March 2015 (MDT)


Ack! I noticed a missing word in my item Master Demon Dagger of Falling Ash.... Corrected it in the online resource here... Not sure if it is way to late to update the mag.... --Calidore Chase (talk) 04:20, 29 March 2015 (MDT)

Updated! Marasmusine (talk) 04:55, 29 March 2015 (MDT)
You Rock! --Calidore Chase (talk) 05:22, 29 March 2015 (MDT)

Ganteka's username is mispelled in his attribution for Heat Root.


Love the idea! I want this to continue and want to continue to be a part of this! I have to admit that I play Pathfinder (mixed with my own made up craziness) and that I still like to look at the non 3.5e stuff for creative inspiration. I've been hanging on to a host of items/feats/traits/campaign setting/etc in the rather vague hopes that I would publish something, however, if any of it fits into the next category.... I'll give it up for this group. --Calidore Chase (talk) 05:31, 29 March 2015 (MDT)

I feel bad that my name was not mentioned in the Contributors, but that mean that I will have to work harder next time. :) Azernath (talk) 19:45, 29 March 2015 (MDT)

Woah, WHAT?! I will fix that immediately. Marasmusine (talk) 02:30, 30 March 2015 (MDT)
Thanks, but I didn't do that much. Beside you don't have to. Azernath (talk) 02:33, 30 March 2015 (MDT)

Thank you Masamusine. By the way, is it 100% finished, so no last hour adding, right? Because if so I will share with friends that I know and in some websites I got. Azernath (talk) 03:31, 30 March 2015 (MDT)

Yep, it's done now, please spread the word an emphasise that feedback is appreciated. Marasmusine (talk) 04:44, 30 March 2015 (MDT)

You missed an "a" in my name under the trinkets section, and I'm not listed in the big list of contributors. --Salasay Δ 15:40, 30 March 2015 (MDT)

That's it! I'm fired! :) (Okay, updated.) Marasmusine (talk) 17:02, 30 March 2015 (MDT)

It's a good read, and I enjoyed it quite a bit. For future editions, I'd like something that looks a little better once printed. For example, centering page numbers so it looks good single-sided or double-sided. Also, I know I'm probably in the minority here, but I'd prefer to avoid full color, and prefer white behind text. It's clearer to read and easier on ink consumption. Even if I set the printer to greyscale to conserve color ink, the whole page comes out gray, making it harder to read, and wasting black ink. Decorative borders and splashes of color separate from text are more practical. Kydo (talk) 10:57, 1 April 2015 (MDT)

We can add a printing friendly version just like the wizards of west coast character sheet. Azernath (talk) 12:09, 1 April 2015 (MDT)

A white-background version is easy, that's just the press of a button. I can do centered page numbers for the next issue (I tried with issue 0 and but it upset the spacing; so the page numbers need to go in first.) Marasmusine (talk) 14:57, 1 April 2015 (MDT)

That is great, but I say make both colored and the printing friendly version. Azernath (talk) 17:41, 1 April 2015 (MDT)

Featured Article[edit]

I would like to see an except placed as the Featured Article on the Main Page at least for a short period of time. This would let more visitors to D&D Wiki know of the magazine, and also of the current published issue. If someone has a different opinion, it would be great to know. --Green Dragon (talk) 13:35, 30 March 2015 (MDT)

That is a perfect idea. Instead of just content though, maybe a rundown of goals, efforts, objective, that sort of stuff. Whoever did most of the work (probably Kydo, Azernath, or Marasmusine, if my observations and memory serve me) should write it.--Salasay Δ 15:21, 30 March 2015 (MDT)
Actually, none of my work got into the finished product!Kydo (talk) 10:49, 1 April 2015 (MDT)
Yeah, but you were one of the main behind the scenes people. --Salasay Δ 14:52, 1 April 2015 (MDT)

Featured Article Review[edit]

This is kind of a big work-sheet, part of the project, and far below the standards of an FA. --Kydo (talk) 07:02, 11 September 2016 (MDT)

  • Support — For stated reason above. --Kydo (talk) 11:36, 18 September 2016 (MDT)
  • Oppose — I think that being an FA brings attention to the hard work in the magazine, and since each article is reviewed as part of the magazine process the entire publication merits the FA status. I also feel that it is a good way to bring FA attention to smaller pages like equipment items, etc through their themes. For me, the compilation of the magazine together with a theme goes beyond the states required for FA comprehensive pages (minimum three paragraphs, and mechanics, etc). --Green Dragon (talk) 06:51, 2 October 2016 (MDT)
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