Talk:Changeling, Variant (5e Race)

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I guess Read Thoughts can be struck off.--Yanied (talk) 19:16, 28 April 2018 (MDT)

hey there...[edit]

Hi, Yanied. The changeling race is from you, right? I have read that since april 2018 nothing happend to improve the idea. I took the present content and added beneath the original text my ideas to improve the race and added some details that seem to fit well to give the race more depth and reason. Or logic. It is an optional change. If you don't like it, you can delete it and it will be like it was never there. I wish you a nice day.

Edit: I remembered wrong... the history says I added my first stuff at: 21:15, 26 January 2019β€Ž IP:
I guess it just felt like over a year then. πŸ€”
Websurfer1111 (talk) 14:20, 1 September 2019 (MDT)
Edit2: I remembered it now. I found it in april 2018. Than made my first move on the 26th January 2019.
Websurfer1111 (talk) 08:45, 11 September 2019 (MDT)
Hi, websurfer1111, no the race is not from me. I used to watch it, but it was just off-putting to me since I like the regular changeling race the way it is, so I unwatched it. I barely worked on this I think ^ ^;--Yanied (talk) 08:29, 5 September 2019 (MDT)
The regular changeling race?
Is this one a 5e SRD or is it also a homebrew?
Is it the "Changeling 2nd Variant"?
Websurfer1111 (talk) 08:45, 11 September 2019 (MDT)
Yes, there is an SRD changeling race from the WGtE. I find these variants often offputting, especially when I find the original material is fine. But it is good this managed to get finished.--Yanied (talk) 11:10, 11 September 2019 (MDT)
I wasn't able to find a 5e Changeling Race in the 5e SRDs. Only that, but its just a reminder... the link to WGtE is broken...
Then I found a background, which is also homebrew.
But there is one in the Path Finder SRD (PFSRD), but I this isn't the one you meant...
So I opend google:
Yeah, OK, found it. I see what you mean... Becomer, Passer, Seekers... Hm... 1:1 copied... oh boi.
At least I thought about new names and such, added a fourth group and could give it a (somewhat) different drift.
Though I think there are still some details that could be added, but I can't think of anything else...
But certain associations, like actor and assassin and the like came nutually to my mind, when I thought about what could be possible with such a power and are even without the intention very likely to be repeated.
The description of the race did I build out from what was there and rewritten to basicly describe what was to see in the picture of the site,
when I first edited this burning hindenburg of a dumpster fire that was this 5e changeling variant.
Ther is also a 3rd 5e variant. It's basicly a ripoff of this race (when I first found it, word for word) and some aspects of the 2nd variant, and I was like, why does this still exist? It is brocken, nobody cares for it and it adds nothing remotely unique to the table. It doesn't even try to be something individual. It's just copy-past basically.
But yeah, maby someone will find it and see their opportunity to stamp something out of the ground. Who knows. Though I don't belive it.
But what I'm wondering about is, that there is no SRD page about the 5e changeling race, so that we can look atleast at the stats.
Basic game mechanics, like the other races are presented on (
Maybe it's a reason for why these where made in the first place by the users.
They thought, hm... It's not there and I can make my own stuff... I add the changelings!
And then noticed, wait this is complicated, and left it in WIP-limbo and never returned... πŸ€”
Or they just lost interest, or forgot about it.
But that's just a theory. A D&Dwiki-theory. And save~
Websurfer1111 (talk) 13:02, 12 September 2019 (MDT)
Here is the link to the stuff with the actual stats. Yeah, so, some person probably liked it but wanted it even stronger. Then when they were done, they just left it and maybe never even came back when it got tagged for balance. But the general point is that a lot of these variants exist because people just want them overpowered, not because they add anything new or unique to the table. When someone was editing this, I bet some people liked the original broken version better and so made a variant to preserve it. Common practice here that people have to clean up after when those variants inevitably end up on the chopping block. If anything, what first drew me to this race was not even 5e or DnD related. A changeling has a different lore in original folklore, which is what I thought this was. Turns out it was something else. To be honest, the original folklore might be something actually new and fresh rather than more DnD changelings of Eberron.--Yanied (talk) 13:33, 12 September 2019 (MDT)

Recent Edits[edit]

Instead of saying [Objectively better ... ] and putting your version of things, just put your version. If you have question, or are unsure if your edits are good, use the talk page to work through them. Doubling the content on the page can be confusing, and doesn't look appealing, especially since this page doesn't currently have a WIP on it. Coaldstone (talk) 08:14, 27 January 2019 (MST)

hey there, the 2nd Part...[edit]

23. August of 2019.

Same Guy here again. Over a year later and still nothing happend to the Page of this Race. Looks like, Yanied, the original Creator of this here, has left their idea long ago. That meens no Creator is going to read my optional changes, that I left the last time for them... But a moderator?, called Coaldstone, has noticed my changes. Well than. The last time I was only somewhat smoothen the lore and the descriptions of this idea, as good as I could with my broken english. So I didn't touch or add any thing else of it. And my changes were even done in a way to be removable without consequences. But now; I guess I have somewhat free hand on this, if it means improvement and no one seams to care about my changes. Except them to look "WIP-less" and "confusing". LoL

Hello Couldstone. Just to be sure, this is your user-name, right?

Which version of the Lore do you find better? The original version? Or my "objectively better" version? And can something be improved about it? Originally, I wanted Yanied to do something with my suggestions, but it seams like Yanied left their creation. That the balancing is garbage, is known to me, yet I lack the ability to determin what is balaced. I would like you to help me on this matter, if you want of course. I will start with having a look at the CONTENT-LINKS in the Moderator-message on the 'page' and add a WIP. Nice regards, until uncertain time.

Greetings from the Green![edit]

I sorted through the descriptions. How do you think it fits now? --Green Dragon (talk) 01:29, 24 August 2019 (MDT)

hey there, the 3rd Part...[edit]

27. August of 2019.

Hello, Green Dragon! I see your choice fell on my versions of the descriptions and you removed the original texts. Now they are lost for ever. All that is left now are the unfinished and/or broken traits section. And I finally found out what V, S as a component means, so I removed them, because that was completely pointless for a naturel ability. And... I was thinking about it. I will add a 3rd version of the Shapechanger-Trait, to choose from or talk about, to whicht I would like to read a feedback first, befor any changes are made. Because my 2nd version of the changeling ability "shapechanger" is extremly down-watered and very close to the spell "Alter Self" in my eyes. And as I think... With an ability, that is nothing more than a somewhat better version of Alter Self...,

what is the actual point of playing as a changeling in the first place, if I can just make a wielder of Magic, to have an almost as good ability???

Pointless, isn't it?

No, an ability, so weak, that it is limited to just 1 (one) hour, at best 2, is just not worthy to be a gimmick of a whole race. And no fun at all. It is so undescribable lame. To be honest, it extreamly sucks that this race would have to be worried about such time limits as a changeling. As a changeling! And it makes no sence, at all, that the jung ones can hold up a transformatoin up to their 15 year of life, by instinct; non stop; befor their brain gets woke about it. And than? Just only for what? 2 hours at best and half dead? Pfr! LMAO! Just no. Why should, just like that, an ability that is indeed so extreamly helpfull for the race, just like that, get so weak and pointless?

The shapechanger-ability of the "Doppelganger" has no time-limitation, so why should the changelings have one in the first place? The changlings are a civiliced and intelligent distant variant of them, so why would this ability get so much worse, even almost useless?

But I can imagine that it gets a bit weaker or limited in some points, because of the easier life. Ambushes for exemple aren't that important anymore for the race to survive, so they might not be in need anymore to keep up their fasades the whole time, in later life. So they might have developed some handcaps, that could mean a doppelgangers demise in certain situations, but normaly don't matter to a changeling... I have an Idea.

Ok, 7 hours later. I'm somewhat ok with it now... My 3rd and preffered version...

Greetingstwo from the Green![edit]

Looking forward to seeing your ideas. Remember this uses collaborative editing, and all the edits are saved in the page's history. Nothing is deleted "forever". --Green Dragon (talk) 08:24, 27 August 2019 (MDT)

hey there, the 4th Part...[edit]

27. August of 2019.

Ah, cool! In the case someone decides to be be that guy. I guess I will than remove the first two versions of the traits. But befor I do that I will try to find stuff that can be recycled.

Still need feedback though, because my english is quite janky sometimes. And I constantly misuse words.

28. August of 2019.

Added some more deteils and shifted some text around.

28. August of 2019. but later...

I just found the 2nd and 3rd Changeling Variant...

I guess the 2nd was finished first and this here was borrowing ideas from the 2nd one and...

the 3rd one was from how it looks copy-pasting from this here, befor I took over it, and from the 2nd one, with almost no alteration.

That's how it looks to me and I feel unoriginal and somewhat bad for it.

And I still don't know how to make paragraphs without making a double one. I hate it when all text is one vast sausage...

Still 28. August of 2019. but much later...

Added and overworked some more flavor text, and found some misspelled words, but probably added more on other places.

I made an account Websurfer1111 (talk) 10:04, 28 August 2019 (MDT)

A New Look Through of the Race[edit]

I will be taking a look through of this race and seeing how its traits could be improved among a bunch of smaller things.

  • The race in general needs a look through for proper grammar and spelling. Overall the wording is decent and it just needs to be touched up in places
  • The image needs to be sourced. I will look into who created the image at a later time though.
  • Ability Score Increase. This feature needs to follow 1st party conventions for wording and as such should be "Your Dexterity score increases by X, and your Constitution score increases by X.". Also, most races typically have one ability score increase by 2 and another by 1, deviating from this makes the race significantly more powerful.
  • Flawed Shapechanger. This feature is extremely wordy and hard to follow, and could be condensed significantly. I would also recommend that you list out what potentially benefits you could gain from transforming to make the benefits clearer, and nix learning the speech other people unless it can be said in a concise manner. Here is an example for how you should start to condense the trait. "As an action, you transform your physical appearance into that of another Medium or Small sized humanoid. Your clothing, armor, weapons, abilities scores, and other belongings on your person do not change with your transformation. While transformed, you have advantage on Charisma (Deception) checks made to convince others that your transformation is real. Your transformation also allows you to take on some of the traits of others, but it does not allow you to grow or get rid of limbs.
  • While transformed into an aquatic humanoid, you gain a swimming speed equal to your walking speed and you can breathe in both air and water normally.
  • ect."
  • Silent Feet. Overall, I would make this trait give proficiency in stealth, not advantage as advantage on all stealth checks is too strong.
  • Selective Soft Core. This trait is quite odd, it feels like this info belongs in the society or somewhere else in the races description rather than the race's traits, and should probably be moved.

All in all, the race is looking decent and with a few more fixes it should be complete and ready to go.--Blobby383b (talk) 11:27, 28 August 2019 (MDT)

hey there, the 5th Part...[edit]

Suggestions were slightly modified/fusionated and executed.


  • I will try to find further mispelled words, but I'm unable to find wrong grammer, that I have memorised as correct... Help required. :(
  • I think I once saw the image on Devientart. I think to remember something. Will try to check it out.
  • I found the full image with Google-Search for a beginning:
  • On the picture is a website called It is an unsafe transfer-webside about anime downloads or so. A dead end.
  • There is a signitur in the bottom left corner, but I can't read it. The signs are to ubstract for me.
  • So far I found out that it is in use on at least 4 other D&D related websites, for their own changeling races and one kind of zombie monster type for private D&D campaigns. But all look like dead ends. One site mentions a user called vttmax. Ther is one account on deviantart with the same name, but it seams to be not the same person.
  • I'm running in circles... don't know what to look for anymore.
  • I guess we can still use the whole picture, than is at least the unreadable logo of the lost artist on the screen...
  • I downloaded the picture on my PC.
  • Ability Score Increase Text has been adapted.
  • Flawed Shapechanger Text has been modified and adapted. But I had to place a "." so that ":*" desn't continue with "|trait3=" and "|description3=" for some reason and I couldn't find any other way to make it stop...
  • Silent Feet Text has been adapted.
  • Selective Soft Core got replaced with Flawed Read Thoughts

End of report.

Websurfer1111 (talk) 13:38, 28 August 2019 (MDT)

Bloddy383b the second[edit]

  • I corrected many of the grammar issues I found, though the class still needs to be looked through several more times to try and catch anything else.
  • I found the source image, provided a link to it, and replaced the cropped image with the full version.
  • The balance on the traits has improved greatly, though the new trait Flawed Read Thoughts is too strong since it provides advantage on several skill checks when having advantage on even one is very good. Maybe just let it allow you to read surface thoughts? Either way, you did do a good job though on finishing up the Flawed Shapechanger trait and finishing up the other traits, they are looking better and are much easier to understand.

If you think of anything else that needs work, just leave a message on the race's talk page and lets see how we can improve it.--Blobby383b (talk) 19:58, 28 August 2019 (MDT)

hey there, the 6th Part...[edit]

Awesome! Thanks!

  • How long did it take to find the original one? Maby I should have searched for blod or something instead only for changeling and doppelganger...
  • I will ask one of my friends if he would like to have a look on the grammar, because he has done cambridge. I'm sur he can find something.
  • The concern about the new trait sounds reasonable. I will try to do something about it.
  • I will try to find something that could be added, but at this point i think it will mostly just be fluff for better RP.

Oh, yeah, right. I have seen the name Yanied in the name list of the dandwiki-discord as a candidate for Admin, what i remember. Now I wonder if this changeling variant actually is or was their creation?

  • I changed the frightend text a bit. From "After reaching 5th level" to, as I understood it, "At reaching the 6th level, changelings become versed with transforming and don't revert anymore to their true form upon becoming frightened.", to make it more clear.
  • I removed the advatage-benefits from flawed read thoughts, but I wonder if it would make sence, to get an AC-bonus of 1 or 2, and go back to the concentration-condition, because we are reading the monsters intents after all. It should we worth something, besides for sure knowing that it wants to kill and eat us. But there is the question: how surface-level is it, if someone wants to attack something, without the thoughts-voice I mean.

A thought without voice, a thought that is just an intent, a plan for the next move. The most simple form of thoughts possible, I think. πŸ€” And maby make it level-unlocked?

  • Someting like: "At reaching 4th Level, you can, as an action, magically read one creatures surface thoughts within 30 feet of you until the start of your next turn and perceive this creatures intent for its next turn and gain +1 temporar AC."
  • Or: "As an action, you can magically read the surface thoughts of one creature within 30 feet of you until the start of your next turn. At reaching 4th Level, you can additionally perceive this creatures intent for its next turn and gain +1 temporar AC".

What exactly is stopping me from spaming this trait?... Does the creature get a WIS-Save?

I made something. What do you say to that?

Flawed Read Thoughts
As an action, you can magically read the surface thoughts of one creature within 30 feet.
  • The creature must succseed on a Wisdom Saveing Throw or get its surface thougts read for 1d4 of your turns, as long as you can hold concentration.
  • The second time you use this skill on the same creature, it gains advantage on its Wisdom Saveing Throws against your Flawed Read Thoughts.
  • At reaching level 6 a creatures intents become clear to you, granting you 1 (2?) additional AC for the duration of your Flawed Read Thoughts.
  • The effect can penetrate barriers, but 2 feet of wood or dirt, 1 feet of stone, 1 inch of metal, or a thin sheet of lead blocks it.

Websurfer1111 (talk) 04:10, 29 August 2019 (MDT)

yeah... I knew this could happen, but it was still a bit frustrating[edit]

Somebody was seamingly editing the skrips and also was I, but than when I wanted to save my changes the other one was still doing and it just deleted like 2 hours of my life... yeah... here we go again... My own falt for not having my txt-file open... Websurfer1111 (talk) 14:56, 29 August 2019 (MDT)

Edit: I took the new smoother text, nice by the way, and re-added what i lost erlier. And stored it in my .TXT-File as backup for less tears on my part.

3rd Update by Blobby[edit]

Oof, sorry about that, it must have been me. Stuff like that does happen from time to time when two people try to edit the page at the same time as you must have been trying to edit page info after it had already been changed by me.

Anyway back to the update. Hey there again Websurfer, your edits to the Flawed Shapechanger race seem fine as I prefer them over my own suggestion for that trait's wording. Anyway, I went ahead and started doing work to fix up the grammar of the page as well as rewrite some things to make the background info clearer as well as allowing the info to be separated in paragraphs.

I also believe that just reading a creature's thoughts should still be good enough for the Flawed Read Thoughts trait. Here is a revised version of the trait based of your thoughts on what to do with the trait. I made the effect longer, but also made it so you can't just try and read someone's thoughts again and again and again. I would say that the trait shouldn't need anything else as the race as a whole

Flawed Read Thoughts
As an action, you can magically read the surface thoughts of one creature within 30 feet of you.
  • The creature must succeed on a Wisdom saving throw or get its surface thoughts read by you for 1 minute, as long as you can hold concentration on it.
  • Once you have tried to read a creature's thoughts with Flawed Read Thoughts, you may not attempt to read their thoughts again for 24 hours.
  • This trait's effect can penetrate barriers, but 2 feet of wood or dirt, 1 feet of stone, 1 inch of metal, or a thin sheet of lead blocks it.

With the new version of Flawed Read Thoughts, I believe that the race's traits should be done and balanced with the only major task left being working on the race's description. The last big chunk of text in the race's History section doesn't seem to fit into the race's history. What do you think about trying to add it to the Society section as it looks like it has more to do with that than history. Either way though, it is quite long and it would probably benefit the race to try and condense it. Looking forward to what you think about my recent edits and suggestions. --Blobby383b (talk) 15:06, 29 August 2019 (MDT)

Hi, the 7th part[edit]

It's ok, I knew the risk.

To the Flawed read thoughts:

Flawed Read Thoughts
As an action, you can magically read the surface thoughts of one creature within 30 feet of you.
  • The creature must succeed on a Wisdom saving throw or get its surface thoughts read by you for 1d4 minutes, as long as you can hold concentration on it.
  • Once you have tried to read a creature's thoughts with Flawed Read Thoughts, you may not attempt to read their thoughts again for 24 hours.
  • This trait's effect can penetrate barriers, but 2 feet of wood or dirt, 1 feet of stone, 1 inch of metal, or a thin sheet of lead blocks it.

What do you say to the 1d4 minutes? Don't know how I feel about the 24 hous cooldown though... Hm... In combination with NPCs, only so often to not spoiler(?) the roll play too much i guess.

  • Me: I try to read his thoughts. *Success!*
  • DM: They are to strong for me. It's time to leave or everything was for nothing.
  • Me: Group! He plans to run away!

But what is with fight against a monster?

  • Me: I try to read the wolfs thoughts. *Success!*
  • DM: hungrig! angry! Having Pain! Kill Pray! (...) You get the idea that the wolf is hungry, angry for getting back-attacked, wants you dead, and is unlikely to run away at this point.
  • Me: ... So... Nothing new then... I don't have an idea how the wolf is going to atack me, do I?
  • DM: You got nothing from the wolf that you could understand as an attack plan.
  • Me: Ok, then... End of my turn then.

I guess it is a version of "Talk To Animals" now. But with humanoids too.

Websurfer1111 (talk) 16:14, 29 August 2019 (MDT)

Edit: Oh right! the HISTORY and SOCIETY. Ah... the problem I have is... I wrote the history text in a way, that it conects or liks together with the previos sentence and for me taking it apart is kind of ruining the flow of the text. So I have a hard time to find places where I can seperate the sentences from eatch other, so that it makes sence and doesn't jump too much around with what is going to be told. But i have the current text in my .txt-file stored, so it should not matter if changes occure here and we can also revert here any changes by going back to previos versions... which I have no Idea how. I guess i don't have full eccess to this article, because it isn't originally from me. The same with society. For me the things in History don't fit to society. I was thinking about maby unite the two into History & Society... But than again the two seam not to fit into each other... somehow.

I need to go to bed now...

I guess the problem is that History trys to tell about the past, but i made it flow into the present. And Sosiety is only about the present so far.

Ok, there is a time managemant system already. Be gone 1d4!

It is almost done! :D[edit]

I changed a few things again and found some old mistakes from me, like not needed s' or left out letters or something I forgot to update due to other changes in the past. Thanks to Bloody383b the text got realy enhanced and nice to read. Plus some realy good things they added to the race, I didn't think off. I think the next time editing will propably be the last time already and then this changeling variant for D&D 5th Edition is finished!

Websurfer1111 (talk) 15:36, 30 August 2019 (MDT)

What about believings?[edit]

I was wondering which gods the changeling would pray towards. And so I was searching for informations. And this is what I found:

Like a metric ton of diferent gods. And some lore about them.

Other stuff:

So... Gods are members of so called "pantheons", which are the areas in which the land of the world known as Toril are divided in. These pantheons are controlled by thier greater god, which the normal gods don't have to follow, but it would be unwise at best. In a pantheon is only one god allowed to represent specific aspects, such called "portfolios", like war, peace, death, life, nature, forge, light, etc... Each deity that can grant spells has multiple "domains", says Wikipedia, that give clerics access to extra spells and abilities from that domain. Which domains are associated with a deity is largely a function of the deity's portfolio, what ever that means. Are it now domains or portfolios? Gods with ident portfolios must either fight for dominace and kill the other god or fuse to form one new god. Gods are getting their power form their amount of followers. A good without followers "dies". Greater gods are not effected by that. Gods need to create an avatar to interact with mortals. A god can have up to 5 avatars that can be controlled at the same time and need around 4 days to be created. Pere metric ton created out of nothing a god needs to rest for 10 minutes(?). Lesser gods can only control 2 avatars and need lika month to create 1 avatar. People that try to convert others in a different pantheon are likely to anger the greater god in control of the "attacked" pantheon. This might lead to either to stress between the two greater gods, or to a thanos-snap against the convertion-guy and than (maybe) to stress between the greater gods involved. Or something less dumb, like just "you'r converting in the wrong neighborhood, boi. Stop it or pay the fee." It would not be a problem if they would just pray to their god, but no... they are trying to convert the locals. The souls of atheists are dirctly ported to the coilf the serpent, the 9th layer of hell, were they get devoured by the true manifestation of Asmodeus, God of Indulgence, to recover from the fall after the fight with the highest deity... in... the relm of law... forgot the name... the time befor everything kind of existed.

The next point is way more importent for my needs:

The people of Toril do have a patreon god, but do pray to a broad variety of gods depending on their needs. So... i guess with that known, it is very likely that the gods the Changelings do pray towards, depends on where on Toril the story takes place.

Because Pantheons, like Celtic, Dawn War, Dragonlance, Drow, Duergar, Dwarven, Eberron, Egyptian, Elven, FaerΓ»nian, Gnome, and so on...

What we can assume is that the changelings might prefer to pray to gods with a more or less neutral aliment. Or maybe they might stick to the religios believes of their former family.

Websurfer1111 (talk) 16:28, 31 August 2019 (MDT)

4th Blobby Update Background Info & Beliefs[edit]

Hey Websurfer1111, I have just finished looking through and editing the race's society and ideologies to try and fix grammar problems and make it all flow better. All in all, the background info should now be complete or very close to complete without accounting for the addition of info on changeling beliefs. Feel free to make any final changes as needed.

In regards to adding a belief system of sorts for the race, since races typically pray to a lot of different gods unless they were specifically created by one, I was thinking that part of the changeling's beliefs could come in many different forms based on which mindset/ideology a changeling belongs to. For example, polysubsists could mainly worship gods whose domains involve trickery and chaos, monosubsists could mainly worship gods whose domains/beliefs fall under order, and truthseekers could worship gods whose domains involve knowledge/truth. The plasticers however, seem to be a group that is reliant on themselves while not really being a group that all shares a common goal, and as such maybe individuals in that group would either worship no god or worship a wide variety of gods. This is all just one idea on how the belief system could play out for the race, and I would like to hear your ideas on what to do for it and whether or not you like my idea.--Blobby383b (talk) 21:52, 31 August 2019 (MDT)


Makes me curious what changed.

The believe-system-idea sounds realy good!

Websurfer1111 (talk) 08:13, 1 September 2019 (MDT)

It is done![edit]

The race is finished now! Except for the summery, but everything else is done! πŸ‘ŒπŸ˜„πŸŽ‰

Many thanks to Bloody383b for helping me with the grammer and adding a bunch of very nice ideas to flash the race out!

Websurfer1111 (talk) 13:10, 1 September 2019 (MDT)

Changeling Variant (5e Race): Why is this like it is? A clarification.[edit]

Just in chase, if someone wonders why some things are as they are, on the page of the changeling variant (5e Race): It has its reasons.

My Idea, or better said the Idea I took over when I first saw and edited it, was that the changelings are distant related with the Doppelganger, because some things seemed to be from them, but different. And so I continued the idea and added more and more flavour text and removed or edited stuff that didn't fit the idea or didn't make sence to begin with within the given context.

In the traits is best to see:

Why do they have the trait "Flawed Shapechanger"? Because the Doppelganger has the trait "Shapechanger", but the Changelings are not like them and live in better conditons as this monsters do. So it would make sence that this trait weakens over time after hundreds and hundreds of years with every generation that doesn't have to be on their toes anymore, like doppelgangers might still have to be.

Doppelganger hate parrenting, why is not described, only that they turn into males and leave a woman alone to care for the offspring, so it is very likely that it has an instinctive reason for them. Which makes sence, because it is very time and energy consuming to care for a child. A major risc for a monster living in the wild and occasionally in small groups taking over of some politikal struktures or leading adventurers to their death. Can't need a baby while doing that. So this behavior must have taken form over a very very long time, where only those came to pass their genes on to the next generation, which turned into a MALE Human (or Humanoid) and left a woman impregnated with the child to care for, to never be seen again by her. Low risk, high gain for the doppelganger race.

So it makes also sence that the instinctive transformation of immature changelings is still very strong and to become a controlable trait at a simular time in their life. A child that doesn't get cared for is a dead child and won't be able to pass it genes on.

And so we come to the "Flawed Read Thoughts"-trait. The changeling don't necessary need it as much anymore to survive as a race, like doppelgangers might still do. So it got weaker over time.

And why I have choosen Constitution over Charisma? Well, the Doppelganger have their highest Ability Score in Dexterity, so I made (had to make) Dex to increase by +2. Which left me with CON and CHA to choose from for the +1-increase. There I remembered, the changeling are known to swap and steal other races babies to "get rid" of their own children, by instinct. So they are known to do that. And I don't think that the other races would like that so much, getting their kids replaced, which kind of undermines the reason to give CHA the increase. So CON it was for me.

I hope I could clarify why I did what I did, for better understanding.

Websurfer1111 (talk) 15:58, 1 September 2019 (MDT)

Reaching for a star. Is it good enough?[edit]

I wonder if this article can become a Featured Article.

Sure is, it will probably need more fine tuning, to reach this goal.

Websurfer1111 (talk) 15:58, 1 September 2019 (MDT)

If you feel confident in it, you can nominate it for an FA. I just wonder if it has done enough to differentiate itself from the original changeling race. At a glance, it is nice and detailed.--Yanied (talk) 13:36, 12 September 2019 (MDT)

I think I should add this...[edit]

I start to think that my changelings need a table of Suggested Characteristics. But how do?... Hm...

Websurfer1111 (talk) 14:46, 3 September 2019 (MDT)

Edit: found it!

Edit_2: OK, The changelings have now a Suggested Characteristics Section. I wonder if they are good. Websurfer1111 (talk) 19:34, 3 September 2019 (MDT)

It looks good. The formatting is odd on a glance because it normally doesn't have such a huge gap. I'm also wondering about those stray dots on the traits formatting.--Yanied (talk) 08:32, 5 September 2019 (MDT)
Hello Yanied! The big gaps between the sections are only for my flavour, because I like clear seperations and serve no other purpose.
The story behind the lonly dots is the following:

Traits with stray dots.

Ability Score Increase. Age. {{{age}}}
Alignment. {{{alignment}}}
Size. Speed. hello. hello.

  • hello.
  • hello.

hello!. HELLO!! This is nice! But I don't like the dot though...
Languages. {{{languages}}}

Traits without stray dots.

Ability Score Increase. Age. {{{age}}}
Alignment. {{{alignment}}}
Size. Speed. hello. hello.

  • hello.
  • hello.
    hello!. HELLO!! Editor, you son (Don't look at me. I am bad language.)!
    Languages. {{{languages}}}

Better Traits without stray dots?

Ability Score Increase. Age. {{{age}}}
Alignment. {{{alignment}}}
Size. Speed. hello. hello.

- hello.
- hello.
hello!. HELLO!! Why does my suffer in this particular situation know no end?!~
Languages. {{{languages}}}

I guess I can remove the gaps though...

Websurfer1111 (talk) 07:38, 8 September 2019 (MDT)

Yeah I tried removing them too with the usual basic html tricks. Well I sorta succeeded I think. What do you think of this new look without the spaces?--Yanied (talk) 21:23, 8 September 2019 (MDT)
Nice! πŸ‘Œ Websurfer1111 (talk) 08:35, 11 September 2019 (MDT)

Recent Edits[edit]

ConcealedLight (talk) has made some changes in the traits.

  • I reverted some of them, because they where conflicting with the lore of this homebrew race, or where not in my intend, but kept the good changes.
  • I renamed the Padded Feat to Stealthy Movements, because I didn't intend to comunicate that they would have to doff thier shoes.

ConcealedLight (talk) has done a correction of the grammar in the flavour texts.

  • Thanks!

Websurfer1111 (talk) 05:16, 8 October 2019 (MDT)

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