Changeling, Variant (5e Race)

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Changeling[edit]

Physical Description[edit]

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Changelings are humanoid creatures with skin ranging from the palest grey to varying shades of blue. Their eyes appear normal for their parent race, but on closer examination the area around the pupil is tinted slightly, often yellow. Their arms and legs are longer than is average for their race, and their ears tend towards pointed. Their noses range from flat and slitted to subtler button noses. The rest of their features are often described as off-putting and just a little strange. This can be due to the ever-changing nature of a changeling experimenting with new looks or the prejudice held against them. In spite of this, they often seem strangely attractive, to those who see them in passing, and are usually likable. As they grow older they become used to the reactions of the common folk and use their shape-changing power to aid their survival.


[Objectively better description. This is a suggestion according to the sample picture. This is supposed to be a True Form, right?]

Changelings are a race of humanoids. Their arms and legs are longer than it would fit their bodys and their skin tones are ranging from the palest grey to varying shades of blue. Their eyes are dark as the night, which makes it difficult to see the iris and pupil. If changed a changelings eyes appear normal for others acording to what is imitated, but on closer examination the area around the pupil is slightly tinted in a yellowish tone. On their forhead they have two horns above the eyes on the hairline. The base colore of the hair is based on the skin colore, but includes an other colore in varying intensity, commonly violet. Their ears tend towards dobble pointed forms and the nose forms range from flat and slitted to subtler button noses. Their features are often described as just a little strange up to off-putting. This can be due to the ever-changing nature of a changeling experimenting with new looks or the prejudice held against them. In spite of this, they often seem strangely attractive, to those who see them in passing, and are usually likable. As they grow older they become used to the reactions of the common folk and use their shape-changing power to their advantage.

History[edit]

Changelings are always too lazy or self-interested to raise their young, instead taking interests in the newborns of other races. So they trick others into raising their children while stealing the other's child. Like in stories, they will often wait for unaware mothers to turn from their children for a moment, and use that opportunity to swap the unattended child with their own newborn. The replacement will not be easily identified and will often be raised in the customs of the new house, while the changeling now has the real child.

However, sometimes these children do not rejoin their estranged parents and instead decide to remain in the society they were raised. If they then have children, the Changeling blood becomes dominant and a whole line of Changelings is born. A slightly different breed of Changelings is dominant in Eberron.


[Objectively better description. This is a suggestion.]

Changelings are by nature not intrested in raising their own youngs, but instead develope an interest in taking care for the newborns of other races. When the urge to take care for a baby from an other race becomes to strong, they might trick others into raising their children while stealing the other's child by waiting for an unaware mother to turn away from their child for a moment and use this window of opportunity to swap the unattended child with their own baby which takes by instinct the form of the just seen original child. Now the changeling mother can take care for the real child. Often the replacement will not be noticed and the false child will be raised in the customs of the new house untill around the 15th year of age when the young changeling unaware regains their ability to change back to their true form and discovers what they truly are. In the most cases this results in a traumatic exeriance for the whole family and can lead to the young changeling being outcasted by their former family. For like 15 years, their life and identity as how they have lived was a lie. Not knowing where to go or mostly on search for their origin these children are going to join their societies and maby rejoin their estranged parents if they find them. However, sometimes they don't rejoin their societies or estranged parents and instead decide to remain in the society they were raised in. So it is no surprise to find mostly at least one changeling child in an orphanage.

[I had no idea what the original text at this point tryed to tell me. This is my interpretation based on guesses that seemed plausible.] If a changeling has child with an other compatible race, the changeling blood will be dominant and a changeling with uncommon traits will be born. A slightly different breed of Changelings is dominant in Eberron.

Society[edit]

In the few places where changelings band together, they tend towards a meritocracy where the most skilled and intelligent lead. Other features of these "societies" depend on what kind of larger society they are under the wing of. Within these larger societies or just roaming the lands are three main subsets the common Changeling may fall into. That of Becomers, Passers, and Reality or Truth Seekers.

Despite these categories Changelings are as varied in mind as they are physically. A Passer may come to terms with their natural Shape Changing ability and may no longer be so rigidly held to their one chosen shape. Some Changelings are carefree enough to forgo any of the labels and treat their Shape Changing ability as simply another natural talent to be used as they see fit and do not label themselves as other may.


[Objectively better description. This is a suggestion. Well ther is not much; everything else made more sence under Changeling Types.]

In the few places where Changelings band together, they tend towards a meritocracy where the most skilled and intelligent individual takes the lead. Further features of these "societies" depend on under which of the larger Changeling societie's control they are.

Changeling Types[edit]

Changelings can be grouped into one of the three types.

Becomer

Changelings that become many different shapes and often assume different identities and lives. A becomer will attempt to successfully live as several "different people" for many years and more often than not does not fail

Passer

Passers are changelings who wish to fit in so to speak and live life in only one form or at the very least suppress their shape changing ability. Passers are at times seen with contempt and are derided by others Changelings with monikers such "pretender" or "actor" to mock them. or even being sarcastically referred to by the race they attempt to pass themselves off as.

Truth Seeker

Truth Seekers or "Reality seekers" aspire to a great truth which they feel that only the changelings can discover; they suppress their natural shape changing abilities even more than Passers and prefer to live or socialize with other changelings.


[Objectively better description. This is a suggestion. That they call each other a pretender or actor makes no sence. The whole species is an actor... That's their thing.]

Becomer

A Becomer is a Changelings that is OK with taking on different shapes and tryes to assume different identities and lives. Further a Becomer also attempts to successfully live as this several "different people" for as long as possible without failing. Becomers are the biggest groupe of the three mind sets.

Passer

Passers are Changelings who wish to fit in where they grew up and try to live their lifes in only one form by keeping their true natur a secret and deney what they are. Therefor Passers are sometimes confronted with critcisem and contempt by other Changelings and are derided with nicknames such "denier", "oneform" or "husk" to mock them. Denier for turning their backs to their own race. Oneform for limiting their apperance to one. Husk for living a lie in denail or ignorance. If the imitated race finds out the true identity of a Passer the topic might sarcastically be referred to, but if the prejudices against thier race are strong enough this might lead to worse like isolation in the community or straight up racisem against the Passer. A Passer may come to terms with their natural shape changing ability and may no longer be so rigidly held to their one chosen shape or maby chooses for them self to follow the truth. Passers are the smalest groupe of the three mind sets.

Truth/Reality Seeker

The "Truth Seekers" or "Reality seekers" aspire to a great truth which they think only the changelings are able to discover; they suppress their natural shape changing abilities even more than Passers in the believe that taking on other peoples shape or lives is interfering the development of their real personality and mind and prefer to live or socialize with other changelings. Truth Seekers can somewhat be described as monks or hindoos. Truth Seekers are the second largest groupe of the three mind sets.


The most Changelings fall into one of the three mind sets. Despite these categories Changelings are as varied in mind as they are physically. Some Changelings are carefree enough to forgo any of the labels and use their Shape Changing ability as they want and do not label themselves like other may.

Changeling Names[edit]

Changelings commonly take the names of the races they are raised in. Many do tend towards short nicknames to lessen confusion on their gender if they are so inclined to be more free form.


[Objectively better description. This is a suggestion. The second sentence makes so less sence. E.g.: Girl_Samantha, Boy_Samuel, Nickname_Sam ---> which Sam is how?]

Changelings commonly take the names of the races they are raised in which leads to a broad variety of names, which might be difficult to pronounce for untrained tongues. Because of that many Changelings tend towards short nicknames.

Changeling Traits[edit]

Half-Doppelganger - the changeling is the master of disguise and intrigue.
Ability Score Increase. +1 bonus to Dexterity and +2 to Charisma
Age. Changelings reach maturity at 15 and live for less than a century.
Alignment. Due to their doppelganger heritage, Changelings tend towards a neutral version of their parent races attitude towards law and chaos - so an elvish changeling might be chaotic neutral.
Size. Changelings are built much like humans and can be anywhere from five feet to seven feet tall, but are almost always tall for their parent race. Your size is Medium
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Duplicitous. You gain proficiency in the Deception or Persuasion skill. You have advantage on Deception or Persuasion checks when trying to pass yourself off as a different person while you are wearing their shape. You can mimic the speech of another person. You must have heard the person speaking for at least 1 continuous minute. A successful Insight check contested by your Deception or Persuasion check allows a listener to determine that the effect is faked.
Shapechanger. As an action, you can transform into any humanoid of up to a size larger or smaller than you are, or back into your true form. However, your equipment does not change with you. This is a physical alteration of their appearance. This ability is not magical, nor an illusion, but a physical alteration of a changeling's features, skin color, texture, thickness and body size. Thanks to the fluidity of your body when you are in your Changeling form you have advantage on Stealth checks. If you die, you revert to your natural appearance, but being unconscious does not trigger your change. You do not gain any extra bonuses or traits of the forms you take.
Manipulator. You are proficient in the Deception skill.
Languages. You can speak, read, and write Common, a language of your parent race and two other languages of your choice.


[Objectively better description. This is a suggestion. Duplicitous and Shapechanger are kind of the same topic. Not sure what this seperation was for.]

Ability Score Increase. +1 bonus to Dexterity and +2 to Charisma
Age. Changelings reach maturity at 15 and can reach ages of 80 to 90 under good circumstances.
Alignment. Due to their doppelganger heritage, Changelings tend towards a neutral version of their parent race alignment.
Size. Changelings are a medium sized race and can be 5 to 7 feet tall.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shapechanger. As an action, you can transform into any humanoid you have seen befor as long they are medium or small sized, or back into your true form. The more details you know about your targets appearance the better your transformation will be. You will also have to mimic the voice and speech of an other person, but you must have heard the person you want to mimik speaking for at least 1 continuous minute to get a good idea of how they sound. However, your equipment does not change with you, because this is a physical alteration of your appearance and is so not magical, nor an illusion. You can hold up your transformation for up to 2 hours. After one hour you start to feel tired. After one and a half hour you start to sweat. After two hours you start to feel dizzy and you have to turn back, but you can try to extent the duration in 5 minute steps, but suffer from stacking exhaustion every 5 minutes. If you die, you revert to your natural appearance, but being unconscious does not trigger your back change. You do not gain any extra bonuses or traits of the forms you take. Transforming into someone also doesn't grand you their wisdom or konwlage. If you don't know something important you might make your discussion partner suspicious about you or get found out immediately. While you fully mimic someone (voice + look) you gain proficiency in the Deception or Persuasion skill which gives you advantage on Deception or Persuasion checks when trying to pass yourself off as a different person. A successful Insight check contested by your Deception or Persuasion check allows a listener or observer to determine that you are a fake. Thanks to the fluidity of your body when you are in your true form you have advantage on Stealth checks.
Soft Core. You are more likely to get distracted by babies and infants of other humanoid races or pictures of those, because how cute and endearing they are.
Languages. You can speak, read, and write Common, the language of your parent race and two other languages of your choice your parent race can choose from.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8″ +2d10 110 lb. × (1d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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