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Combined display of all available logs of D&D Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 18:15, 30 May 2025 User 12345 talk contribs created page Firearm Damage Rebalance (5e Variant Rule) (Created page with "{{Design Disclaimer|5e|This rule is made to represent power and lethality of modern weapons. It will allow them to eclipse melee and single-shot weapons - aka "Real Life has no Balance". Use with caution.}} Default Firearms (5e Variant Rule) rules are incapable of properly simulating automatic weapons. Their damage and range is heavily downplayed in comparison to real life. Those optional rules fix this by buffing them to realistic levels in simple way. # Most pisto...")
- 17:04, 30 May 2025 User 12345 talk contribs created page Full-Auto Firearm Modification (5e Equipment) (Created page with "These are modifications for converting single-shot weapons to automatic fire. They are applicable to any Modern or Futuristic firearm, what has no Short Burst quality or Short Burst 1. Weapon gets Short Burst 2. Weapon's ammo capacity triples if it originally had no Short Burst quality - or is increased by 1.5 times rounding up, if it originally had Short Burst 1. If weapon is...")
- 21:30, 28 May 2025 User 12345 talk contribs created page Quad Sword (3.5e Equipment) (Whether it's balanced or know, IDK. But it fits in cinematic logic; "it's like double weapon, except it's actually possible to wield it properly!")
- 21:15, 28 May 2025 User 12345 talk contribs created page One-Sided Double Weapons (3.5e Variant Rule) (Sane man's double weapon. If it ruins balance, i'll put "april fools" disclaimer.)
- 17:53, 28 May 2025 User 12345 talk contribs created page Worn And Natural Armor Stacking (5e Variant Rule) (Created page with "By default, Natural Armor and Worn Armor don't stack - what is bluntly illogical. After all, an iron dumbbell in safe is tougher, than glass vase in safe. And if you're already tough, and you put armor on top of that, you become incredibly hard to kill. First, you determine character's "Raw Natural Armor" - how many AC he gets from being tough. You take his listed Natural Armor, and remove Dexterity Bonus from it. You then combine Raw Natural Armor with Worn Armor AC, a...")
- 09:13, 27 May 2025 User 12345 talk contribs created page Anti AI Face Cutout (5e Equipment) (Created page with "Wearing paper or cardboard cutout with high-definition image of someone else's face, while your real face is hidden behind balaclava and sunglasses. There's more sophisticated methods what can be combined with this one - from Anti AI Clothing to futuristic countermeasures - but this cutout is better than nothing. This works against Constructs, non-sapient Undead, and other dumb non-living entities. If AI he spots you, he must make 5...")
- 23:03, 26 May 2025 User 12345 talk contribs created page Anti AI Clothing (5e Equipment) (What's with this link?)
- 13:00, 26 May 2025 User 12345 talk contribs created page Non-Automatic Hit Crits (5e Variant Rule) (Created page with "By default, a critical hit is automatic hit. There, it's more expanded. If your weapon deals critical hit (Nat 20), you make another roll for same target, to determine how critical hit it ends up: * If roll plus modifiers is lower than target's AC, you merely managed to hit the target. Damage is normal. There, Nat 1 is not automatic failure, as long as you have enough bonuses. * If roll plus modifiers equals or exceeds the target's Armor Class (AC), you get a critical h...")
- 14:22, 25 May 2025 User 12345 talk contribs created page Armor Layering (5e Variant Rule) (Created page with "By default, armor comes with padding. These rules allow for customization of padding. Each piece of Medium or Heavy armor is assumed to be worn with standard padding, what is included in it's stats. But, you can make other loadouts. Default padding is treated like Padded - outer armor without default padding has Padded Armor's cost and weight subtracted. Armor's bonus is it's listed AC minus 10; e.g. Padded Armor has +...")
- 16:58, 24 May 2025 User 12345 talk contribs created page Armor Epoch AC Adjustment (5e Variant Rule) (Created page with "Many pieces of Armor have rather messed-up characteristics. Such as power armor weaker than full-plate armor. These rules try to solve this in simple way. == AC Adjustment == Each piece of gear belongs to one of such epochs: Stone Age, Ancient World, Renaissance, Modern and Futuristic. Old-model armors and weapons ''can'' be retrofitted and upgraded to higher epoch's standarts; e.g. Studded Leather is made of leather on Ancient World e...")
- 13:30, 23 May 2025 User 12345 talk contribs created page Advanced Injury System, Additions (5e Variant Rule) (Created page with "Additional rules for Advanced Injury System (5e Variant Rule). == Creatures Without Fatigue == There are creatures, what are immune to fatigue. They never exert, or tire. Such common examples include undead, constructs, vehicles, machines, inanimate objects, and other things what either don't have fatigue at all, or can work for hours or days straight without resting or stopping. Such creatures immune to fatigue work, as if their Vitality was infinite. They can onl...")
- 22:38, 19 May 2025 User 12345 talk contribs created page Pike, Variant (5e Equipment) (Created page with " {| |style="width:70%"| {{5e Weapon |category=Martial Melee Weapon |weapon=Pike, Variant |damage=1d10 piercing |cost=5 gp |weight=18 lb. |properties=Heavy, Reach, Two-Handed, Special |description=Pike is ''extremely'' long Polearm. While heavy, it's extremely long; Mauritanian Pikes can be up to 6.8 meters long! '''''Special.''''' Pike is super-reach weapon. It gives 22 feet of extra reach, instead of normal 5 extra feet. You have {{5g|Disadvantage}} when you use a pike...")
- 16:30, 19 May 2025 User 12345 talk contribs created page Bayonet Mounting (5e Variant Rule) (If i missed some detail, say it.)
- 14:56, 19 May 2025 User 12345 talk contribs created page Fustibal (5e Equipment) (Created page with "<!--Field entries below are given as an example--> {| |style="width:75%"| {{5e Weapon |category=Simple Ranged Weapon |weapon=Fusbital |damage=1d6 bludgeoning |cost=2 sp |weight=4 lb. |properties=Ammunition (80/320), two-handed |description=This weapon is best described as two-handed sling. It is considerably stronger, accurate, and easier to use than normal sling. If used in melee, it counts as Quarterstaff. }} | {{5e Image|center|https://upload.w...")
- 22:33, 17 May 2025 User 12345 talk contribs created page Change Species (5e Spell) (Created page with "{{5e SRD Spell |name=Change Species |school=transmutation |lvl=4th |casttime=30 minutes |range=Touch |comp=V, S, M (rare oils and unguents worth at least 500 gp, which the spell consumes) |dur=Instantaneous |summary=Provided that the creature is alive, the spell forms a new body of caster's choosing for it. }} You touch a living humanoid. Provided that the creature is alive and willing, the spell forms a new body of caster's choosing for it. Caster chooses, what creatu...")
- 21:14, 17 May 2025 User 12345 talk contribs created page Change Species (3.5e Spell) (Created page with "{{Spell | name=Change Species| school=Transmutation | lvl=Drd 3 | comp=V, S, M, DF | casttime=5 minutes | range=Touch | tsea=t | subj=Living creature touched | dur=Instantaneous | save=None; see text | sr=Yes (harmless) }} With this spell, you permanently alter creature's species. Caster chooses, which species the target is turned into; available choices are anything what Reincarnate spell could turn th...")
- 20:24, 17 May 2025 User 12345 talk contribs created page Talk:Advanced Injury System (5e Variant Rule) (Created page with "== Vitality vs Immune To Fatigue == * ''What if character is flat-out immune to fatigue''? Ones what don't tire, don't stagger, can't be exerted. Undead, constructs, machines are such common candidates - though, they are not the only ones. Logically, if one is immune to fatigue, then he's immune to Vitality damage - for he never exerts himself and keeps moving fast and coordinated; as such, they are only harmed if attack damages their Wounds (critical hit; that is, if th...")
- 20:47, 14 May 2025 User 12345 talk contribs created page Fey Moles (5e Race) (Created page with "== Fey Mole == === Physical Description === Fey Moles are stout, squat mutated fey creatures. Their size usually varies from being 0.8 to 1.5 feet tall - though, those who turn themselves into cyborgs can be orders of magnitude bigger. They have short gray fur and tiny, narrow, shiny dark eyes. Their hands have four fingers and they are a digitigrade species with three toes. They have 2 very small ears (about as big, as ears of actual mole), and 2 even smaller feelers;...")
- 18:34, 14 May 2025 User 12345 talk contribs created page Undersized, Variant (5e Variant Rule) (That's the start. Could be improved later.)
- 14:02, 11 May 2025 User 12345 talk contribs created page Talk:5e Futuristic Weapons (Created page with "== Damage corrections == * There are some weapons, whose damage is absurdly small. Smaller than modern guns, or medieval weapons. I think, those need correction. --~~~~")
- 13:55, 11 May 2025 User 12345 talk contribs created page Laser Gun Sight (5e Equipment) (Created page with "A laser gun sight is a tool which enhances the accuracy and targeting capabilities of a firearm — being more advanced version of Laser Sight (5e Equipment), and a tiny laser pistol in their own right. There are two basic types of laser gun sights: Detachable laser gun sights, which can be detached or attached to a handgun or rifle, and integral laser gun sights. Laser gun sights can emit either visible lasers, or infra-red lasers which can only be seen with the ai...")
- 22:28, 10 May 2025 User 12345 talk contribs created page Talk:5e Anachronistic Weapons (Created page with "== Damage values == * It seems, like some damage values could be re-calculated? Like, there's Futuristic weapons weaker than Modern weapons of same size, or merely comparable to them. That's bug or feature? --~~~~")
- 18:48, 10 May 2025 User 12345 talk contribs created page Underbarrel Pistol Mount (5e Variant Rule) (That way?)
- 16:26, 10 May 2025 User 12345 talk contribs created page Rotary Extra-Heavy Machinegun (5e Equipment) (Created page with " <!--Field entries below are given as an example. Please replace values as appropriate. --> {| |style="width:75%"| {{5e Weapon |category=Martial Ranged Weapon |weapon=Rotary Extra-Heavy Machinegun |damage=20d14 piercing |cost=Legendary |weight=120 lb. |properties=Ammunition (range 500/1500), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing |description=Enormous rot...")
- 16:20, 10 May 2025 User 12345 talk contribs created page GAU-19 (5e Equipment) (Created page with " <!--Field entries below are given as an example. Please replace values as appropriate. --> {| |style="width:75%"| {{5e Weapon |category=Martial Ranged Weapon |weapon=GAU-19 |damage=20d10 piercing |cost=Legendary |weight=105.8 lb. |properties=Ammunition (range 300/740), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing |description=This enormous rotary machinegun fi...")
- 14:36, 10 May 2025 User 12345 talk contribs created page Underbarrel Pistol Mount (5e Equipment) (Created page with " {| |style="width:75%"| {{5e Weapon |category= Weapon Accessory |weapon= Underbarrel Pistol Mount |damage= Varies |cost=Negligible |weight= Negligible |properties= Special |description= While notoriously crappy Zip .22 could be mounted on other weapons, it made little use. Naturally, many shooters decided to mount something stronger instead. Underbarrel Pistol Mount allows "eligible weapons" to be mounted to any firearm heavier or bigger than...")
- 17:30, 5 May 2025 User 12345 talk contribs created page Talk:Rate of Fire (5e Variant Rule) (Created page with "== About deleting == * ''"This variant rule lets a character double, triple, quadruple, or even quintuple the number of attacks they can make per round just by wielding a gun"''. Well, ''yeah'' - that's how guns work. You can shoot MG-42 20 times per second - in time a normal person can swing a sword only once (try to swing a club 20 times per second - or maybe 1200 times per minute - and record it on camera; only then say what "melee weapons can be quick too"). The fact...")
- 11:00, 5 May 2025 User 12345 talk contribs created page Extra-Heavy Machine Gun (5e Equipment) (Created page with " {| |style="width:75%"| {{5e Weapon |category=Martial Ranged Weapon |weapon=Extra-Heavy Machine Gun |damage=10d10 piercing |cost=Legendary |weight=100 lb. |properties=Ammunition (range 300/900), burst fire, reload (100 shots), armor piercing (-5), scope (range 900), two-handed, heavy, stabilizing |description=Extremely large, fully automatic, belt-fed firearm designed fo...")
- 16:41, 29 April 2025 User 12345 talk contribs created page Shortened Auto Shotgun (5e Equipment) (Created page with "<!--Field entries below are given as an example. Please replace values as appropriate. --> {| |style="width:75%"| {{5e Weapon |category=Simple Ranged Weapon |weapon=Shortened Auto Shotgun |damage=2d8 piercing |cost=Uncommon |weight=7.85 lb. |properties=Ammunition (range 30/90), reload (6 or 10 or 20 shots), short burst (2), two- handed |description=Shortened automatic shotgun is a rapid-firing magazine-fed...")
- 17:00, 4 April 2025 User 12345 talk contribs created page Rate of Fire (5e Variant Rule) (Created page with "Default Firearms (5e Variant Rule) rules are incapable of properly simulating automatic weapons - rather, they're treated as "bullet-guzzler" semi-automatic guns what re-roll hits. Problem is, what if you hit wiht first part of the burst, then the rest of the burst is unused. In other words: it's possible to miss first shon in burst but hit with second, but it's impossible to hit first and miss second, or hit with both shots. == Rate of Fire optional rule == Any gun...")
- 16:22, 4 April 2025 User 12345 talk contribs created page Universal Suppressor (5e Equipment) (How to do this?)
- 16:19, 4 April 2025 User 12345 talk contribs created page Silenced Auto Shotgun (5e Equipment) (Created page with "<!--Field entries below are given as an example. Please replace values as appropriate. --> {| |style="width:75%"| {{5e Weapon |category=Simple Ranged Weapon |weapon=Silenced Auto Shotgun |damage=2d8 piercing |cost=Uncommon |weight=11 lb. |properties=Ammunition (range 30/90), reload (6 shots), silenced, short burst (2), two- handed |description=Silenced automatic shotgun is a Shotgun, Auto (5e Equipment)|rap...")
- 16:01, 4 April 2025 User 12345 talk contribs created page Shotshells (10) (5e Equipment) (Created page with " {| |style="width:75%"| {{5e Equipment |name=Shotshell |rarity=Uncommon |description=Used for more damage in shorter-range engagements than typical bullets would be capable of, shotshells add the advantage of spraying an area with multiple smaller projectiles instead of firing a single bulky projectile. Shotshells can only be used in non-shotguns. While loaded with shotshells, a gun's ranges decreases by half their total, and damage rolls with shotshells gain a +1 bonu...")
- 13:25, 23 March 2025 User account User 12345 talk contribs was created