Mass Sand Burial (5e Spell)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing school, appropriate casters, and concentration time. Why force two saving throws instead of imposing disadvantage? Missing 9d8 damage type.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Mass Sand Burial
6th-level
Casting time: 2 actions
Range: 120 feet
Duration: Concentration


Sand begins to flow from one point in range creating a 30ftx30ft radius of sand on the first turn becoming difficult terrain for anyone currently inside of the radius. All enemies must make two Strength saving throw DC's as chains created out of sand zoom out of ground attempting to grab them, even if said enemies are in the air. If failing any of these Strength saving throws they are grappled and pulled back down to the ground. If any enemies are either in the radius or grappled, they are forced to make two Dexterity saving throws if failing either of them they are soaked in sand and raised into the air 50ft. Swiftly getting crushed in large sphere of sand. Taking 9d8 damage upon failure then getting dropped on to the ground.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard [[Category: ]]

Home of user-generated,
homebrew pages!


Advertisements: