Goku, 21st Tenkaichi (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Saiyan), chaotic good


Armor Class 13 (Natural Armor)
Hit Points 45 (6d8 + 18)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 8 (-1) 10 (+0) 16 (+3)

Saving Throws Str +5, Con +6
Skills Acrobatics +4, Athletics +5, Insight +3, Persuasion +6, Survival +3
Senses passive Perception 10
Languages Common
Challenge 6 (2,300 XP)


Ki. Goku has 9 ki points which he can expend. All ki points are regained at the end of a long rest.

Oozaru. If Goku looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 18(+4), his Dexterity 16(+3), and his Constitution 20(+5) As such, his AC becomes 17, his bonus to hit for his Unarmed Strikes +7, and bonus to damage for those attacks becomes +4, his maximum hit points increase by 24, and his maximum ki points by 2. Additionally, his bonus to Strength saving throws and Athletics becomes +7, and his bonus to Dexterity saving throws and Acrobatics becomes +6.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Prehensile Tail. Goku's saiyan biology includes a prehensile tail. Goku cannot hold a weapon or shield using his tail. If Goku's tail is severed, he is no longer considered proficient in Acrobatics. His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

ACTIONS

Multiattack. Goku makes two attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) force damage.

Kamehameha (5+ Ki Points). After charging for 2 rounds, every creature in a 60 ft. long, 30 ft. wide line must make a DC 11 Constitution saving throw. If they fail they take 39 (7d10) radiant damage, but if they succeed they take half damage. You can increase this damage by 14 (2d10 + 3) for every additional ki point spent, increase its length by 30 ft., and increase its width by 15 ft. Each additional ki increases its charge time by 1 round.

Stand Ground (1+ Ki Point). Goku takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Goku may use this as a bonus action for 1 additional ki point.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 11 Constitution saving throw or be stunned until the end of Goku's next turn. Goku may only make one sledgehammer attack per turn.

Afterimage Technique (2 Ki Points). As a bonus action, or as a reaction to being targeted by a saving throw or attack roll, Goku moves half his movement speed and forces any creatures that can see him to attempt a DC 11 Wisdom saving throw. On a failure, he becomes invisible to them until the start of his next turn, or he attacks them.

Ki Jump (1 Ki Point). As a bonus action, Goku jumps up to 30 feet and makes one unarmed strike.

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 12 (1d10 + 7). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Goku_cheering.png
[Source].

Rather than return to his grandpa's tiny shack in the mountains or to West City with his friends Bulma and Yamcha, Son Goku traveled to Kame House, where he sought tutelage under the great Master Roshi. As the perverted Turtle Hermit's first test to earn his respect, Goku was tasked to retrieve an attractive woman. After failing multiple times, a second prospect, an ex-Orin Temple monk named Krillin, assisted him, resulting in both young warriors being accepted before their helper could make an attempt on Roshi's life. After training their bodies, hearts, and minds beyond those of legions of adults, all while being weighed down by turtle shells, they were ready to compete in the 21st World Martial Arts Tournament. Breezing through the qualifying rounds, and succeeding with effort against Giran and Nam, he eventually met his match against the mighty and mysterious Jackie Chun, who removed his troublesome tail for a second time. This ingrained a crucial lesson into Goku's character, one that would lead him to greater and greater heights; there will always be someone stronger than you.



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