Goku, Ultra Instinct (Dragon Ball Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Saiyan), chaotic good


Armor Class 30 (Natural Armor)
Hit Points 570 (60d8 + 300)
Speed 110 ft.


STR DEX CON INT WIS CHA
52 (+21) 16 (+3) 20 (+5) 8 (-1) 10 (+0) 20 (+5)

Saving Throws Str +37, Con +21
Skills Acrobatics +19, Athletics +37, Insight +16, Persuasion +21, Survival +16
Damage Immunities Poison
Condition Immunities charmed, frightened, poisoned, unconcious except by falling to 0 hit points, confused, or taunted.
Senses passive Perception 10
Languages Common
Challenge 60 ( XP)


Ki. Goku has 64 ki points which he can expend. All ki points are regained at the end of a long rest.

Brawn/Evasion/Discernment. When Goku is targeted by an area effect that lets him make a Strength, Dexterity, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ki-Imbued Body. Goku counts as four sizes larger when determining his carrying capacity and the weight he can push, drag, or lift.

Weather Resistant. Temperatures must be eight times as high or low for Goku to suffer from extreme heat or cold (using 50 degrees Fahrenheit as base healthy temperature), and it takes eight times as long for him to suffer exhaustion from said temperatures.

Warrior's Pride. As a free action, Goku retries one saving throw that is causing him to be charmed or frightened.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Lasting Form. Goku can can hold his breath for eight times as long, suffocate for eight times as long without dropping to 0 hit points, can go four times as long without food and water, and exhaustion from food and water deprivation takes four times as long to occur.

Honed Body and Mind. The number of levels of exhaustion, as well as gradual blindness, deafness, and numbness required for each effect is multiplied by 8, as is Goku's maximum age.

Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Goku makes six attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +37 to hit, reach 5 ft., one target. Hit: 41 (4d10 + 19) force damage.

Flight (1 Ki Point). As a bonus action, Goku gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Goku's unarmed strikes have their reach increased by +110 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Goku's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Goku may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Ki Sense (0+ Ki Points). As a free action, all creatures within 110 ft. are detected. Until the end of Goku's turn, creatures that were within the area can not be invisible to him. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. Goku may spend 1 additional ki, increasing its range by 110 ft. each time. This can not sense creatures using a Godly Transformation.

Kamehameha (5+ Ki Points). After charging for 2 rounds, every creature in a 60 ft. long, 30 ft. wide line must make a DC 45 Constitution saving throw. If they fail they take 39 (7d10) radiant damage, but if they succeed they take half damage. You can increase this damage by 49 (2d12 + 37) for every additional ki point spent, increase its length by 30 ft., and increase its width by 15 ft. Each additional ki increases its charge time by 1 round. Flurry of Blows (1 Ki Point). As a bonus action immediately after Goku takes the Attack action on his turn, he makes two unarmed strikes.

Ki Surge (10 Ki Points). Goku makes one action as a free action.

Instant Transmission (1 Ki Point). As a bonus action, Goku teleports to an open space within 5 ft. of a creature he can detect using Ki Sense.

Mastered Super Saiyan (3 Ki Point). As an action, Goku's Strength becomes 58(+24), his Dexterity becomes 22(+6), and his Constitution becomes 24(+7), his AC becomes 37, his DCs become 48, his bonus to hit for his Unarmed Strikes becomes +40, and bonus to damage for those attacks becomes +24, his maximum hit points increase by 98, and his maximum ki points by 2, his aura radiates bright light for 10 feet and dim light for another 10 feet.

Super Saiyan 2 (2 Ki Points). As an action, or as a bonus action while Super Saiyan is active, Goku's Strength becomes 62(+26), his Dexterity becomes 26(+8), and his Constitution becomes 28(+9), his AC becomes 44, his DCs become 50, his bonus to hit for his Unarmed Strikes becomes +42, and bonus to damage for those attacks becomes +26, his maximum hit points increase by 98, and his maximum ki points by 2, his aura radiates bright light for 20 feet and dim light for another 20 feet. Goku can't use Ki Suppression and must spend 2 Ki Points at the end of each of his turns to maintain this effect.

Super Saiyan God (10 Ki Points). As an action, Goku's Strength becomes 76 (+33), his Dexterity becomes 50 (+20), and his Constitution becomes 44 (+17), his AC becomes 63, his DCs become 57, his bonus to hit for his Unarmed Strikes becomes +49, and bonus to damage for those attacks becomes +33, his maximum hit points increase by 612, and his maximum ki points by 12, he is immune to Ki Sense by creatures without a Godly Transformation, and he regains hit points equal to half his Constitution modifier (8) at the end of each of his turns. Goku must spend 8 Ki Points at the end of each of his turns to maintain this effect.

Super Saiyan Blue (3 Ki Point). As an action while Goku is in Super Saiyan God, Goku's Strength becomes 82 (+36), his Dexterity becomes 54 (+22), and his Constitution becomes 48 (+19), his AC becomes 69, his DCs become 60, his bonus to hit for his Unarmed Strikes becomes +52, and bonus to damage for those attacks becomes +36, his maximum hit points increase by 612, and his maximum ki points by 12, he is immune to Ki Sense by creatures without a Godly Transformation, and he regains hit points equal to half his Constitution modifier (8) at the end of each of his turns. Goku must spend 8 Ki Points at the end of each of his turns to maintain this effect.

Super Saiyan Blue Kaioken. As a bonus action while Super Saiyan Blue is active, Goku grants himself any number of levels of kaioken, gaining the following benefits:

  • Goku's Strength becomes 84 (+37), his Dexterity becomes 56 (+23), his AC becomes 70, his DCs become 61, his bonus to hit for his Unarmed Strikes becomes +53.
  • His movement speed is increased by 5 feet per level of Kaioken.
  • He can not make ranged attacks, with the exception of Techniques.
  • His Strength and Dexterity increase by +1 per level of Kaioken.
  • At the end of each of his turns, he loses 10 maximum hit points per level of kaioken.

God Splitter (3 Ki Points). When Goku deals force damage, he may instead deal radiant damage. On a hit if it is an attack roll or automatic damage (such as from magic missile), they become cleansed. If it is a saving throw, on a failure they become cleansed.

Ultra Instinct Sign (10 Ki Points). As an action, Goku's Strength becomes 58(+24), his Dexterity becomes 52(+21), and his Constitution becomes 24(+7), his AC becomes 55, his DCs become 48, his bonus to hit for his Unarmed Strikes becomes +40, and bonus to damage for those attacks becomes +24, his maximum hit points increase by 120, and his maximum ki points by 2, his aura radiates bright light for 10 feet and dim light for another 10 feet., and opportunity attacks can not be made against him. Goku spend 8 ki at the end of each of his turns to maintain this form.

Ultra Instinct (10 Ki Points). As an action while Ultra Instinct Sign is active, Goku's Strength becomes 58(+24), his Dexterity becomes 84(+37), and his Constitution becomes 50(+20), his AC becomes 71, his DCs become 61, his bonus to hit for his Unarmed Strikes becomes +53, and bonus to damage for those attacks becomes +37, his maximum hit points increase by 900, and his maximum ki points by 15, his aura radiates bright light for 10 feet and dim light for another 10 feet., opportunity attacks can not be made against him, and the first attack made against him on each of his turns has disadvantage. Goku spend 8 ki at the end of each of his turns to maintain this form, and he must maintain concentration to keep this form active. If he loses concentration while this form is active, he takes 250 necrotic damage.

Ki Charge As a full turn action Goku regains 22 (4d10) Ki points.

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 69 (1d10 + 63). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Limit Break (2/Day). When Goku drops to 0 hit points, he takes a turn immediately before falling unconscious.

Goku_mui_in_fighterZ_render.jpg
[Source].

As his own spirit bomb burned around him, Goku awakened a power even the strongest of the Gods of Destruction could only dream of, if only a fragment of its true power, Ultra Instinct. Even the likes of Toppo and Dyspo were only enough for Goku to test his limits. However, against the brunt of Jiren's might, Goku was still at risk of being eliminated before Hit sacrificed himself, allowing Goku to escape to regain ki. As the battle raged on, more and more fighters fell until the only remaining were himself, a weakened Frieza, a hidden Android 17, and Jiren. As the battle between the two mightiest warriors raged on, and Jiren revealed his true power, Goku was met with another brick wall: let his universe die, or somehow avoid Jiren's overwhelming punches. In a split second, a kamehameha-like ki wave surrounded him. As it faded away, it revealed the full manifestation of Ultra Instinct, which, combined with his saiyan biology, took on a white haired form. It was through this technique that Jiren would be brought down to a defeatable level, though he would ultimately be done in by a barely-Super Saiyan Goku and an exhausted Frieza.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dragon Ball franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Dragon Ball copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsDragon BallBestiaryCR 51-60 NPCs (Dragon Ball Supplement)

Home of user-generated,
homebrew pages!


Advertisements: