Goku, Baba Saga (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Saiyan), chaotic good

Armor Class 14 (Natural Armor)
Hit Points 67 (9d8 + 27)
Speed 45 ft.

16 (+3) 12 (+1) 16 (+3) 8 (-1) 10 (+0) 16 (+3)

Saving Throws Str +7, Con +7
Skills Acrobatics +5, Athletics +7, Insight +4, Persuasion +7, Survival +4
Senses passive Perception 10
Languages Common
Challenge 9 (5,000 XP)

Ki. Goku has 11 ki points which he can expend. All ki points are regained at the end of a long rest.

Oozaru. If Goku looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 20(+5), his Dexterity 16(+3), and his Constitution 20(+5) As such, his AC becomes 17, his bonus to hit for his Unarmed Strikes +9, and bonus to damage for those attacks becomes +5, his maximum hit points increase by 36, and his maximum ki points by 2. Additionally, his bonus to Strength saving throws and Athletics becomes +9, and his bonus to Dexterity saving throws and Acrobatics becomes +7.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Prehensile Tail. Goku's saiyan biology includes a prehensile tail. Goku cannot hold a weapon or shield using his tail. If Goku's tail is severed, he is no longer considered proficient in Acrobatics. His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest.

Brawn. When Goku is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.


Multiattack. Goku makes two attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) force damage.

Ki Sense (0+ Ki Points). As a free action, all creatures within 45 ft. are detected. Until the end of Goku's turn, creatures that were within the area can not be invisible to him. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. Goku may spend 1 additional ki, increasing its range by 45 ft. each time. This can not sense creatures using a Godly Transformation.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Goku's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Goku may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Kamehameha (5+ Ki Points). After charging for 2 rounds, every creature in a 60 ft. long, 30 ft. wide line must make a DC 15 Constitution saving throw. If they fail they take 39 (7d10) radiant damage, but if they succeed they take half damage. You can increase this damage by 18 (2d10 + 7) for every additional ki point spent, increase its length by 30 ft., and increase its width by 15 ft. Each additional ki increases its charge time by 1 round.

Stand Ground (1+ Ki Point). Goku takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Goku may use this as a bonus action for 1 additional ki point.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 15 Constitution saving throw or be stunned until the end of Goku's next turn. Goku may only make one sledgehammer attack per turn.

Afterimage Technique (2 Ki Points). As a bonus action, or as a reaction to being targeted by a saving throw or attack roll, Goku moves half his movement speed and forces any creatures that can see him to attempt a DC 15 Wisdom saving throw. On a failure, he becomes invisible to them until the start of his next turn, or he attacks them.

Ki Jump (1 Ki Point). As a bonus action, Goku jumps up to 30 feet and makes one unarmed strike.


Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 15 (1d10 + 10). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.


After being told by his master that his next training would be to travel the world, Goku deigned to use this opportunity to search for his grandpa Gohan's Four-Star Dragon Ball. Through a series of events regarding a treaty between Nam and Giran's villages and Pilaf's continued schemes, Goku found his way back to the great village of the Ox King. After accidentally marrying the princes, a girl his own age named Chi-Chi who was no stronger than Videl, in nearby meadow, they returned to find the entire village being raided by Red Ribbon's very own Colonel Silver. Waging a one-man war against them to recover their Dragon Balls, Goku eventually had a runin with the great Mercenary Tao, who killed Bora, the father of his newest friend Upa. After steamrolling their organization, including a fortuitous win against the mercenary, who was Red Ribbon's greatest asset, Goku was unable to find the next Dragon Ball. With the help of Yamcha and Krillin, Goku powered through Fangs, See-Through, Bandages, and even Spike the Devil Man. As his final foe, he faced a mysterious masked man who was none other than his adoptive father. After a bout where Goku lost his tail yet again, he was given the information he seeked, the Four-Star Dragon Ball was still aboard Pilaf's ship in a lead box. As the wish to resurrect Bora was completed, Goku took hold of his ball, being dragged off to continue his adventures for three years until the day of the 22nd World Martial Arts Tournament.

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