Goku, 22nd Tenkaichi (Dragon Ball Supplement)
From D&D Wiki
Medium humanoid (Saiyan), chaotic good
Ki. Goku has 14 ki points which he can expend. All ki points are regained at the end of a long rest.
Oozaru. If Goku looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.
These all last until he can no longer see the moon.
Prehensile Tail. Goku's saiyan biology includes a prehensile tail. Goku cannot hold a weapon or shield using his tail. If Goku's tail is severed, he is no longer considered proficient in Acrobatics. His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest.
Brawn. When Goku is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.
Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.
Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.
Multiattack. Goku makes three attacks with its unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage.
Ki Sense (0+ Ki Points). As a free action, all creatures within 50 ft. are detected. Until the end of Goku's turn, creatures that were within the area can not be invisible to him. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. Goku may spend 1 additional ki, increasing its range by 50 ft. each time. This can not sense creatures using a Godly Transformation.
Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Goku's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Goku may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.
Kamehameha (5+ Ki Points). After charging for 2 rounds, every creature in a 60 ft. long, 30 ft. wide line must make a DC 15 Constitution saving throw. If they fail they take 39 (7d10) radiant damage, but if they succeed they take half damage. You can increase this damage by 18 (2d10 + 7) for every additional ki point spent, increase its length by 30 ft., and increase its width by 15 ft. Each additional ki increases its charge time by 1 round.
Stand Ground (1+ Ki Point). Goku takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Goku may use this as a bonus action for 1 additional ki point.
Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 15 Constitution saving throw or be stunned until the end of Goku's next turn. Goku may only make one sledgehammer attack per turn.
Afterimage Technique (2 Ki Points). As a bonus action, or as a reaction to being targeted by a saving throw or attack roll, Goku moves half his movement speed and forces any creatures that can see him to attempt a DC 15 Wisdom saving throw. On a failure, he becomes invisible to them until the start of his next turn, or he attacks them.
Ki Jump (1 Ki Point). As a bonus action, Goku jumps up to 30 feet and makes one unarmed strike.
Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 15 (1d10 + 10). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.
Now 15, but looking no older than 10, Son Goku had trained for three whole years to surpass his previous strength. Returning to Papaya Island for the 22nd World Martial Arts Tournament, he was met with not a selection of random fighters, but the Crane School itself, the eternal rival of the Turtle School. His first real fight would be in the semifinals, where he and Krillin fiercely battled one-another. Disqualifying his friend and moving on to the final match against the great Tien Shinhan, who should be his equal, Goku was shocked to find himself repeatedly paralyzed at the hands of Chiaotzu at his master's orders. However, it was not Goku, Krillin, or even Roshi that put a stop to this villainy, but Tien himself, who wanted to have a fair fight against the pure-hearted saiyan. As the fight began to wear both fighters down, Tien took to the skies, warning Goku to ring out if he wished to live. As a Tri-Beam vaporized the ring, Goku too launched himself into the air, using a Kamehameha rather than a typical flight technique. As the two began to fall with barely any ki to spare, Goku fired off one last Kamehameha to slow his descent. Neck-and-neck in a match of the slowest fall, Goku only just lost by plowing into a passing van, while Tien soared just over it. While recovering from his exhaustion, a new threat emerged, not only killing Krillin and Goku's nimbus, but almost killing Goku himself before losing him in the forests below. Upon eating a giant fish to recover, he encounters the lazy ronin Yajirobe, now enraged, who attacks Goku, who he finds to be his equal. As they brawl, Tambourine's brother Cymbal descends upon them, ordering them to hand over Yajirobe's One-Star Dragon Ball. The two fighters quickly kill the Demon Clansmen, replacing the lost fish with fresh namekian, and soon after give Tambourine the same treatment, but a single masenko from King Piccolo, the two demons' father, puts him out of commision. Hauling his new friend to the base of Korin Tower, Goku undertook the hardest training in his life so far.