Goku, 22nd Tenkaichi (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), chaotic good


Armor Class 14 (Natural Armor)
Hit Points 82 (11d8 + 33)
Speed 50 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 8 (-1) 10 (+0) 16 (+3)

Saving Throws Str +7, Con +7
Skills Acrobatics +5, Athletics +7, Insight +4, Persuasion +7, Survival +4
Senses passive Perception 10
Languages Common
Challenge 11 (7,200 XP)


Ki. Goku has 14 ki points which he can expend. All ki points are regained at the end of a long rest.

Oozaru. If Goku looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 20(+5), his Dexterity 16(+3), and his Constitution 20(+5) As such, his AC becomes 17, his bonus to hit for his Unarmed Strikes +9, and bonus to damage for those attacks becomes +5, his maximum hit points increase by 44, and his maximum ki points by 2. Additionally, his bonus to Strength saving throws and Athletics becomes +9, and his bonus to Dexterity saving throws and Acrobatics becomes +7.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Prehensile Tail. Goku's saiyan biology includes a prehensile tail. Goku cannot hold a weapon or shield using his tail. If Goku's tail is severed, he is no longer considered proficient in Acrobatics. His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest.

Brawn. When Goku is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Goku makes three attacks with his unarmed strikes or Power Pole.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) force damage.

Power Pole. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands, this attack is made with disadvantage if the Power Pole is extended beyond 15 feet.

Power Pole Extend (Concentration). Goku can increase the reach of the Power Pole by up to 25 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

Power Pole Quick Extend (Concentration). As a bonus action, Goku can increase the reach of the Power Pole by up to 15 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

See Goku's known Techniques

  • DC - 15
  • Attack bonus - +7
  • Technique slots - 4

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 15 (1d10 + 10). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

GokuVsTien.png
[Source].

Now 15, but looking no older than 10, Son Goku had trained for three whole years to surpass his previous strength. Returning to Papaya Island for the 22nd World Martial Arts Tournament, he was met with not a selection of random fighters, but the Crane School itself, the eternal rival of the Turtle School. His first real fight would be in the semifinals, where he and Krillin fiercely battled one-another. Disqualifying his friend and moving on to the final match against the great Tien Shinhan, who should be his equal, Goku was shocked to find himself repeatedly paralyzed at the hands of Chiaotzu at his master's orders. However, it was not Goku, Krillin, or even Roshi that put a stop to this villainy, but Tien himself, who wanted to have a fair fight against the pure-hearted saiyan. As the fight began to wear both fighters down, Tien took to the skies, warning Goku to ring out if he wished to live. As a Tri-Beam vaporized the ring, Goku too launched himself into the air, using a Kamehameha rather than a typical flight technique. As the two began to fall with barely any ki to spare, Goku fired off one last Kamehameha to slow his descent. Neck-and-neck in a match of the slowest fall, Goku only just lost by plowing into a passing van, while Tien soared just over it. While recovering from his exhaustion, a new threat emerged, not only killing Krillin and Goku's nimbus, but almost killing Goku himself before losing him in the forests below. Upon eating a giant fish to recover, he encounters the lazy ronin Yajirobe, now enraged, who attacks Goku, who he finds to be his equal. As they brawl, Tambourine's brother Cymbal descends upon them, ordering them to hand over Yajirobe's One-Star Dragon Ball. The two fighters quickly kill the Demon Clansmen, replacing the lost fish with fresh namekian, and soon after give Tambourine the same treatment, but a single masenko from King Piccolo, the two demons' father, puts him out of commision. Hauling his new friend to the base of Korin Tower, Goku undertook the hardest training in his life so far.



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