Gohan, Saiyan Saga (Dragon Ball Supplement)

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Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Saiyan), neutral good

Armor Class 14 (Natural Armor)
Hit Points 91 (14d8 + 28)
Speed 55 ft.

10 (+0) 18 (+4) 14 (+2) 16 (+3) 14 (+2) 10 (+0)

Saving Throws Dex +9, Wis +7
Skills Acrobatics +9, Athletics +5, History +8, Investigation +8, Perception +7
Senses passive Perception 17
Languages Common
Challenge 14 (11,500 XP)

Ki. Gohan has 16 ki points which he can expend. All ki points are regained at the end of a long rest.

Evasion. When Gohan is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further Beyond. When Gohan is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build. Gohan counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would.

Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move.


Multiattack. Gohan makes three attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage.

Ki Charge As a full turn action Gohan regains 4 (1d8) Ki points.

Flurry of Blows (1 Ki Point). As a bonus action immediately after Gohan takes the Attack action on his turn, he makes two unarmed strikes.

Flight (1 Ki Point). As a bonus action, Gohan gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Gohan's unarmed strikes have their reach increased by +55 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Ki Sense (0+ Ki Points). As a Free Action Gohan senses the location every creature within his movement speed. Until the end of his turn, creatures that were within the area can not be invisible to you. He learn how many ki points and hit points the creature has, as well as its AC. He may spend ki increasing its range by his movement speed each time. This can not sense creatures using a Godly Transformation.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Gohan's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Gohan may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Super Unyielding Spirit (1 level of exhaustion). Gohan gains 10 ki points, and all creatures within 30 ft. must attempt a DC 17 Strength saving throw, being pushed 30 ft. away on a failure, or 15 ft. away on a success.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 17 Constitution saving throw or be stunned until the end of Gohan's next turn. Gohan may only make one sledgehammer attack per turn.

Perfect Dodge (1 Ki Point). As a bonus action Gohan takes the dodge action.

Ki Surge (10 Ki Points). Gohan makes one action as a Free Action.

Masenko (1+ Ki Point). After charging for 0.5 rounds, all creatures in a 60 ft. long, 30 ft. wide line must make a DC 17 Dexterity saving throw. On a failure, they take 7 (2d6) force damage. Gohan can add an additional 16 (2d6 + 9) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round.


Deflect Missile. When Gohan is hit by a ranged attack, reducing its damage by 23 (1d10 + 18). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.


For six months after his father's death, Gohan survived in the wilderness alongside dinosaurs having been abandoned by Piccolo, who remained nearby with a constantly watchful eye. After revealing the power of his Oozaru transformation within the first 6 days, Piccolo had no other choice but to destroy the moon and remove the tail from the unconscious child, creating a new pair of clothes and a sword. For the rest of the year, the two trained fiercely, though most notably, Gohan's good nature began to rub off on the once-demonic Piccolo. Upon the saiyan invasion, Gohan, Piccolo, and Krillin were the first on the scene, shortly followed by Yamcha, Tien, and Chiaotzu. After the group eliminated the saibamen, Gohan was only able to briefly muster the courage to attack the imposing Nappa, even botching the finishing Masenko of a combination attack between him, Piccolo, and Krillin. After a three hour rest awaiting Goku's arrival from the afterlife, the fight continued. As the large saiyan threw a deadly ki blast at Gohan, his life flashed before his eyes before Piccolo intercepted it, his mentor dying in front of him. Firing one final, ineffectual Masenko, Gohan fell to the ground, but was rescued by Goku's nimbus; Earth's strongest warrior had arrived. While otherwise becoming a non-combatant for the rest of the fight, he did reflect a spirit bomb into Vegeta, and at one point crushed him with a temporary Oozaru transformation before having his tail finally removed by a destructo disk. After receiving a zenkai from recovering from his injuries in West City's Wukong Hospital, Gohan, Krillin, and Bulma took to the stars, searching for Planet Namek in hopes of reviving the Earth's Dragon Balls.

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