Gohan, Raditz Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), neutral good


Armor Class 14 (Natural Armor)
Hit Points 78 (12d8 + 24)
Speed 50 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 14 (+2) 16 (+3) 14 (+2) 10 (+0)

Saving Throws Dex +8, Wis +6
Skills Acrobatics Acrobatics +12, Athletics +4, History +7, Investigation +7, Perception +6
Senses passive Perception 16
Languages Common
Challenge 12 (8,400 XP)


Ki. Gohan has 14 ki points which he can expend. All ki points are regained at the end of a long rest.

Oozaru. If Gohan looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 14(+2), his Dexterity 22(+6), and his Constitution 18(+4) As such, his AC becomes 18, his bonus to hit for his Unarmed Strikes +10, and bonus to damage for those attacks becomes +6, his maximum hit points increase by 48, and his maximum ki points by 2. Additionally, his bonus to Athletics becomes +6, and his bonus to Dexterity saving throws and Acrobatics becomes +14.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Prehensile Tail. Gohan's saiyan biology includes a prehensile tail. Gohan cannot hold a weapon or shield using his tail. If Gohan's tail is severed, he is no longer considered to have expertise in Acrobatics. His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest.

Evasion. When Gohan is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further Beyond. When Gohan is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build. Gohan counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would.


Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Gohan makes three attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Gohan's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Gohan may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Super Unyielding Spirit (1 level of exhaustion). Gohan gains 10 ki points, and all creatures within 30 ft. must attempt a DC 16 Strength saving throw, being pushed 30 ft. away on a failure, or 15 ft. away on a success.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 16 Constitution saving throw or be stunned until the end of Gohan's next turn. Gohan may only make one sledgehammer attack per turn.

Perfect Dodge (1 Ki Point). As a bonus action Gohan takes the dodge action.

Ki Jump (1 Ki Point). As a bonus action, Gohan jumps up to 30 feet and makes one unarmed strike.

Ki Surge (10 Ki Points). Vegeta makes one action as a Free Action.

Bloody Dance (1 Ki Point). As a free action, any creatures Gohan hit with an unarmed attack until the beginning of his next turn can not take opportunity attacks until the end of his next turn.

Stand Ground (1+ Ki Point). Gohan takes half as much damage from all sources, but can not willingly move until the beginning of her next turn. Gohan may use this as a bonus action for 1 additional ki point.

Dad! (1 Ki Point). One creature within 15 ft. must attempt a DC 16 Intelligence or Charisma saving throw or become stunned until the end of their next turn.

REACTIONS

Deflect Missile. When Gohan is hit by a ranged attack, reducing its damage by 21 (1d10 + 16). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

GohanDebutNV.png
[Source].

Born on May 18th, age 757, to Chi-Chi and her husband Son Goku, Son Gohan's early childhood was far closer to his mother's than his father's. Named after Goku's adoptive grandfather, he was an intelligent boy with no love for fighting, despite being strong enough when enraged to be almost equal to fighters as strong as Raditz. At the age of four, while meeting his parents' friends, a mysterious figure appeared, introducing himself as his father's stronger alien brother. Gohan was then kidnapped and locked in the saiyan's space pod, temporarily awakening his true power to initiate a settup for Piccolo to land a killing blow on both of Gohan's only remaining ancestors. Being kidnapped yet again, this time by his father's killer, Gohan and Piccolo trained and survived in the wilderness in a manner similar to his father in order to become stronger to prepare for the next wave of saiyan invaders.



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