Goku, 23rd Tenkaichi (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Saiyan), chaotic good


Armor Class 16 (Natural Armor)
Hit Points 135 (18d8 + 54)
Speed 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 8 (-1) 10 (+0) 16 (+3)

Saving Throws Str +10, Con +9
Skills Acrobatics +8, Athletics +10, Insight +6, Persuasion +9, Survival +6
Senses passive Perception 10
Languages Common
Challenge 18 (20,000 XP)


Ki. Goku has 21 ki points which he can expend. All ki points are regained at the end of a long rest.

Brawn. When Goku is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Goku makes four attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) force damage.

Flight (1 Ki Point). As a bonus action, Goku gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Goku's unarmed strikes have their reach increased by +60 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Ki Sense (0+ Ki Points). As a free action, all creatures within 60 ft. are detected. Until the end of Goku's turn, creatures that were within the area can not be invisible to him. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. Goku may spend 1 additional ki, increasing its range by 60 ft. each time. This can not sense creatures using a Godly Transformation.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Goku's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Goku may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Kamehameha (5+ Ki Points). After charging for 2 rounds, every creature in a 60 ft. long, 30 ft. wide line must make a DC 18 Constitution saving throw. If they fail they take 39 (7d10) radiant damage, but if they succeed they take half damage. You can increase this damage by 21 (2d10 + 10) for every additional ki point spent, increase its length by 30 ft., and increase its width by 15 ft. Each additional ki increases its charge time by 1 round.

Stand Ground (1+ Ki Point). Goku takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Goku may use this as a bonus action for 1 additional ki point.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 18 Constitution saving throw or be stunned until the end of Goku's next turn. Goku may only make one sledgehammer attack per turn.

Afterimage Technique (2 Ki Points). As a bonus action, or as a reaction to being targeted by a saving throw or attack roll, Goku moves half his movement speed and forces any creatures that can see him to attempt a DC 18 Wisdom saving throw. On a failure, he becomes invisible to them until the start of his next turn, or he attacks them.

Solar Flare (2 Ki Points). Every creature that is not blinded within 45 feet facing Goku must succeed a DC 18 Wisdom or Dexterity save. On a failure, they are blinded and stunned until the end of their next turn.

Ki Jump (1 Ki Point). As a bonus action, Goku jumps up to 30 feet and makes one unarmed strike.

Flurry of Blows (1 Ki Point). As a bonus action immediately after Goku takes the Attack action on his turn, he makes two unarmed strikes.

Ki Charge As a full turn action Goku regains 5 (1d10) Ki points.

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 25 (1d10 + 20). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Goku_vs_Piccolo.jpg
[Source].

After defeating the evil King Piccolo, Son Goku returned to Korin Tower with help from Yajirobe, returning to health using a senzu bean. However, the Earth was still without Shenron, and Goku was without Grandpa Gohan's Four-Star Dragon Ball. But all hope was not lost, as Korin revealed the existence of the Lookout high above his own tower. Using his power pole, Goku was immediately challenged to a test of speed by Mr. Popo, caretaker of the guardian. After proving himself, Kami reveals himself, resurrecting the great dragon and taking on Goku as his student as Krillin, Chiaotzu, Master Roshi, and everyone else killed by King Piccolo and his minions were resurrected. For the fourth and final time, Goku's tail was permanently removed during this training. Three years later, at the age of 18, he returned to Papaya Island. In his first real match in the tournament, Goku fought Chi-Chi, whom he had accidentally married 7 years prior believing marriage to be a kind of food. After winning his match and operating with a handful more brain cells, he officially married her, with a wedding planned shortly after the tournament. In the semi-finals, he settled the score with Tien Shinhan, only being even with the triclops while weighted. For his final match, he faced a rematch again the great evil he had defeated, Piccolo's reincarnation, and worse yet, he had to defeat the demon without killing him to keep Kami alive. Eventually defeating Piccolo due to the weaknesses of his Giant Form and being declared the winner, Goku gave him a senzu bean, telling the namekian that he would make a great rival. However, when Raditz attacked the Earth, it was this same rival that would ally himself with Goku, killing the both of them with Special Beam Cannon. However, with the impending threat of two more saiyans, he would have to train with someone even greater than Kami to even stand a chance.



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