Vegeta, Saiyan Saga (Dragon Ball Supplement)
From D&D Wiki
Medium humanoid (Saiyan), neutral evil
Saving Throws Str +13, Dex +10
Ki. Vegeta has 26 Ki points which he can expend. All Ki points are regained at the end of a long rest.
Oozaru. If Vegeta looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.
These all last until he can no longer see the moon.
Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.
Prehensile Tail. Vegeta's saiyan biology includes a prehensile tail. Vegeta cannot hold a weapon or shield using his tail. If Vegeta's tail is severed, he is no longer considered proficient in Acrobatics and loses Dense musculature. His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest.
Powerful Build. Vegeta counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would.
Evasion. When Vegeta is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.
Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move.
Multiattack. Vegeta makes four attacks with his unarmed strikes or ki blasts.
Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) force damage (bludgeoning if out of ki).
Ki Charge As a full turn action Vegeta regains 1d12 Ki points.
Flight (1 Ki Point). As a bonus action, Vegeta gains a flying speed equal to his movement speed.
Ki Blast (1 Ki Point). As a bonus action, Vegeta's unarmed strikes have their reach increased by +65 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.
Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 21 Constitution saving throw or be stunned until the end of Vegeta's next turn. Vegeta may only make one sledgehammer attack per turn.
Ki Dash (2 Ki Points). As a Lengthy Action, Vegeta moves forwards 260 feet, passing through creatures' spaces without additional movement speed cost, with opportunity attacks against him having disadvantage until the end of your turn.
Massive Blow (1+ Ki Points). As a Free Action when Vegeta hits a creature with an unarmed strike, they must make a DC 21 Strength saving throw or be moved up to the damage dealt in feet rounded to the nearest 5. They can only move a maximum of 15 feet for every ki point spent. Anything in the creature's way must make a DC 21 Dexterity save, or take half the damage the targeted creature took from the massive hit, stopping them from moving further, unless this drops them to 0 hit points.
Perfect Dodge (1 Ki Point). As a bonus action, Vegeta takes the Dodge action.
Iaigiri (1 Ki Point). Once per turn when Vegeta hits a creature with an attack that can't be charged he deals twice the damage die of the attack. If the target hasn't taken a turn since rolling for initiative, this does not cost ki.
Galick Gun (5+ Ki Points). After charging for 1.5 rounds, all creatures in a 60 ft. long, 20 ft. wide line must make a DC 21 Constitution saving throw. On a failure, they take 43 (6d10 + 13) force damage. Vegeta can add an additional 18 (1d10 + 13) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round
Power Ball (5 Ki Points). As an action, Vegeta throws a a ball of energy that is a Small object with 10 hit points and 12 AC, and automatically self-destructs after 1 minute anywhere within 60 feet. Granting every creature within 120 ft. the effects of being under the full moon.
Dirty Fireworks (7 Ki Points). When Vegeta deals force damage that's not from a technique that requires charging, and that is more than half of the target's maximum hit points or quarter their maximum hit points if their current hit points is below half, They must make a DC 21 Constitution saving throw on a success their current hit points are halved, on a failure the target is instantly killed, reducing their body to ash. Creatures killed by this can not be resurrected by any means other than True Resurrection or Wish.
Deflect Missile. When Vegeta is hit by a ranged attack, reducing its damage by 30 (1d10 + 25). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.
Exchange Blows (1 Ki Point). When an attack roll is made against Vegeta, he makes an unarmed attack against the attacker.
Limit Break (1/Day). When Vegeta drops to 0 hit points, he takes a turn immediately before falling unconcious
Born the prince of all saiyans, Vegeta shares the name of his father and planet. Even as a child, he had already surpassed the king in strength, but still lived under their shared galactic emperor in fear. When his planet was destroyed, leaving only nine living saiyans, he was reduced to a simple mercenary fighting alongside Nappa, conquering and selling planets. On one such mission, he would finally meet his match, another surviving saiyan named Kakkarot. Despite having every right to kill him, this "Goku" shared mercy, allowing Vegeta to escape to Namek, where he would attempt to attain immortality using the Namekain dragon balls and grow stronger.