Frieza (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Frost Demon), neutral evil


Armor Class 17 (Natural Armor)
Hit Points 212 (25d8 + 100)
Speed 65 ft.


STR DEX CON INT WIS CHA
12 (+1) 22 (+6) 18 (+4) 10 (+0) 10 (+0) 16 (+3)

Saving Throws Str +9, Dex +14
Skills Acrobatics +14, Athletics +9, History +8, Intimidation +11, Persuasion +11
Senses passive Perception 10
Languages Common, Glaerian
Challenge 25 (75,000 XP)


Ki. Frieza has 29 ki points which he can expend. All ki points are regained at the end of a long rest.

Built for Space. Frieza doesn't require oxygen and is not effected by high altitude, extreme heat, and extreme cold.

Incredible Durability (1/day). When Frieza would be reduced to 0 hit points, he instead drops to 1.

Evasion/Endurance. When Frieza is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Frieza can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Frieza makes four attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 6) force damage.

Flight (1 Ki Point). As a bonus action, Frieza gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Frieza's unarmed strikes have his reach increased by +65 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Stand Ground (1+ Ki Point). Frieza takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Frieza may use this as a bonus action for 1 additional ki point.

Flurry of Blows (1 Ki Point). As a bonus action immediately after Frieza takes the Attack action on his turn, he makes two unarmed strikes.

Death Beam (1+ Ki Point). As part of making a Ki Blast attack, its range is halved and it becomes a line, it deals twice as much damage, and all creatures within range must attempt a DC 22 Constitution saving throw, taking the ki blast's damage on a failure.

Supernova (5 Ki Points). After charging for 1 round, all creatures within a 5 ft. radius up to 20 ft. from Frieza must attempt a DC 22 Strength saving throw. On a failure, they take 6 (1d12) force damage. On a success, they take half as much.

For every round spent charging the bomb, it gains 20 (1d12 + 14) force damage, its range by 10 ft., and its radius increases by 2.5 ft., and you must spend 1 ki point.

Telekinesis Ultimate Strike (3 Ki Points). When Frieza deals force damage, he instead deals bludgeoning, slashing, or piercing damage. On a hit if it is an attack roll or automatic damage (such as from magic missile), they become stunned until the end of their next turn. If it is a saving throw, on a failure they become stunned for 1 minute, and they may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Muscular Form (3 Ki Points). As an action, Freiza's Strength becomes 14 (+2), his Dexterity becomes 24 (+7), and his Constitution becomes 20 (+5), his AC becomes 19, his DCs become 23, his bonus to hit for his Unarmed Strikes becomes +15, and bonus to damage for those attacks becomes +7, his maximum hit points increase by 25, and his maximum ki points by 1.

Assault Form (1 Ki Points). As an action while Muscular Form is active, Freiza's Strength becomes 16 (+3), his Dexterity becomes 26 (+8), and his Constitution becomes 22 (+6), his AC becomes 21, his DCs become 24, his bonus to hit for his Unarmed Strikes and damage increase from charging becomes +16, and bonus to damage for those attacks becomes +8, his maximum hit points increase by 25, and his maximum ki points by 1. Additionally, he becomes Large. Frieza must spend 1 ki point at the end of each of his turns to maintain this effect.

True Form (1 Ki Point). As an action while Assault Form is active, Freiza's Strength becomes 18 (+4), his Dexterity becomes 28 (+9), and his Constitution becomes 24 (+7), his AC becomes 23, his DCs become 25, his bonus to hit for his Unarmed Strikes becomes +17, and bonus to damage for those attacks becomes +9, his maximum hit points increase by 25, and his maximum ki points by 1. Additionally, he becomes Small. Frieza must spend 1 ki point at the end of each of his turns to maintain this effect.

Ki Charge As a full turn action Frieza regains 11 (2d8) Ki points.

REACTIONS

Deflect Missile. When Frieza is hit by a ranged attack, reducing its damage by 38 (1d10 + 31). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Limit Break (1/Day). When Frieza drops to 0 hit points, he takes a turn immediately before falling unconscious

Frieza_DBZ_Episode_85.png
[Source].

Born with a mutation that made him both uncontrollably powerful and evil, making him more powerful than his father ever was, Frieza spread the Cold Force, which only rivaled other empires, to the Frieza Force, which supplanted its title as the Empire of Universe 7. Under his reign, planets are conquered, bought, sold, and destroyed. He would be unrivaled in power, destroying anyone with potential to come even close to his first form, until his fight on Planet Namek, where he would meet his end at the hands of Son Goku, the Super Saiyan legend that he feared.



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