Gohan, Namek Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Saiyan), neutral good


Armor Class 15 (Natural Armor)
Hit Points 136 (21d8 + 42)
Speed 60 ft.


STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 14 (+2) 16 (+3) 14 (+2) 10 (+0)

Saving Throws Dex +12, Wis +9
Skills Acrobatics +12, Athletics +7, History +10, Investigation +10, Perception +9
Senses passive Perception 19
Languages Common
Challenge 21 (33,000 XP)


Ki. Gohan has 23 ki points which he can expend. All ki points are regained at the end of a long rest.

Evasion. When Gohan is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further Beyond. When Gohan is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build. Gohan counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would.

Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Gohan makes three attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) force damage.

Ki Charge As a full turn action Gohan regains 6 (1d12) Ki points.

Flurry of Blows (1 Ki Point). As a bonus action immediately after Gohan takes the Attack action on his turn, he makes two unarmed strikes.

Flight (1 Ki Point). As a bonus action, Gohan gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Gohan's unarmed strikes have their reach increased by +60 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Ki Sense (0+ Ki Points). As a Free Action Gohan senses the location every creature within his movement speed. Until the end of his turn, creatures that were within the area can not be invisible to you. He learn how many ki points and hit points the creature has, as well as its AC. He may spend ki increasing its range by his movement speed each time. This can not sense creatures using a Godly Transformation.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Gohan's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Gohan may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Super Unyielding Spirit (1 level of exhaustion). Gohan gains 10 ki points, and all creatures within 30 ft. must attempt a DC 20 Strength saving throw, being pushed 30 ft. away on a failure, or 15 ft. away on a success.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 20 Constitution saving throw or be stunned until the end of Gohan's next turn. Gohan may only make one sledgehammer attack per turn.

Perfect Dodge (1 Ki Point). As a bonus action Gohan takes the dodge action.

Stand Ground (1+ Ki Point). Gohan takes half as much damage from all sources, but can not willingly move until the beginning of her next turn. Gohan may use this as a bonus action for 1 additional ki point.

Ki Surge (10 Ki Points). Gohan makes one action as a Free Action.

Bloody Dance (1 Ki Point). As a free action, any creatures Gohan hit with an unarmed attack until the beginning of his next turn can not take opportunity attacks until the end of his next turn.

Masenko (1+ Ki Point). After charging for 0.5 rounds, all creatures in a 60 ft. long, 30 ft. wide line must make a DC 20 Dexterity saving throw. On a failure, they take 7 (2d6) force damage. Gohan can add an additional 19 (2d6 + 12) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round.

Kiai (1+ Ki Points). each creature within 10 feet must make a DC 20 Strength saving throw or take 1d8 force damage and be pushed to the edge of this technique’s range. For every 2 ki points up to Gohan's Ki sense range added 1d8 damage and 10 feet is added to the affected radius and the distance the targets are pushed. Gohan may spend 4 additional ki separate from the previous effects to use this as a reaction, causing the attacks it may be made in response to miss in addition to its normal effects as long as the Kiai deals half or more amount of damage dice as the attack does. Alternatively Gohan may use this as part of a ki blast, changing the ki blast's range to a line and using the damage of the Kiai instead of it.

Rage State (1 Ki Point). As an action, Gohan's Strength becomes 14 (+2), his Dexterity becomes 24 (+7), and his Constitution becomes 18 (+4), his AC becomes 17, his DCs become 22, his bonus to hit for his Unarmed Strikes becomes +14, and bonus to damage for those attacks becomes +7, his maximum hit points increase by 42, and his maximum ki points by 2, He is blood-lusted, and must spend 1 Ki Point at the end of each of his turns to maintain this effect.

Ki Barrier (3 Ki Points). As a bonus action, Gohan gains a damage threshold of and reduction of 6 until the end of his next turn. He may spend 1 ki point at the end of each of his turns to extend this effect until the end of his next turn.

REACTIONS

Deflect Missile. When Gohan is hit by a ranged attack, reducing its damage by 31 (1d10 + 26). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Limit Break (1/Day). When Gohan drops to 0 hit points, he takes a turn immediately before falling unconcious

GohanPoweringUpGuru.png
[Source].

Recovering from his injuries relatively quickly, Gohan gave himself a personal mission to bring back the Earth's Dragon Balls using Namek's due to being somewhat responsible for Piccolo and Kami's death, going so far as to don a copy of Piccolo's gi to honor him. Landing on Namek alongside Krillin and Bulma, they immediately had runnins with Vegeta, who wasn't immediately concerned with killing humanity, Zarbon, Dodoria, and various other Frieza Force soldiers dedicated to the extermination of Namek, in one such conflict even rescuing a young namekian named Dende. Stealing one of Vegeta's Dragon Balls and returning to the Namekian Grand Elder's residence, the large namekian recognized the good inside Krillin and Gohan, unlocking their potential for the survival of Namek. When Vegeta arrived, enraged at what had transpired, he was moments away from slaughtering everything in sight before anger turned to terror; the Ginyu force was arriving. Barely surviving the elite onslaught, it was only the arrival of Gohan's father that saved them. Finally having the chance to summon Porunga, reviving Piccolo with their first wish, Frieza suddenly attacked. While able to seriously injure the tyrant with various ki barrages, only a Super Saiyan could hope to defeat him at full power. Returning to Earth with Porunga's final wish, Gohan mourned his father's death for months until they could wish for his return, only to learn he was not dead, and was only getting stronger on alien planets. Expecting a time of peace once his father arrived, instead he was warned by a mysterious youth that in three years, two androids would attack South City, ultimately killing the Z-Fighters if they did not prepare, forcing Gohan to become much stronger.



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