Gohan, Android Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Saiyan), neutral good


Armor Class 18 (Natural Armor)
Hit Points 182 (28d8 + 56)
Speed 70 ft.


STR DEX CON INT WIS CHA
12 (+1) 24 (+7) 14 (+2) 16 (+3) 14 (+2) 10 (+0)

Saving Throws Dex +15, Wis +10
Skills Acrobatics +15, Athletics +9, History +11, Investigation +11, Perception +10
Senses passive Perception 20
Languages Common
Challenge 28 (120,000 XP)


Ki. Gohan has 30 ki points which he can expend. All ki points are regained at the end of a long rest.

Evasion/Discernment. When Gohan is targeted by an area effect that lets him make a Dexterity, Intelligence or Wisdom saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further Beyond. When Gohan is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build. Gohan counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would.

Ki-Imbued Body. Gohan counts as one (effectively two) sizes larger when determining his carrying capacity and the weight he can push, drag, or lift, Vegeta is immune to poisons and diseases, becoming poisoned, and poison damage.

Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Gohan makes three attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.

Ki Charge As a full turn action Gohan regains 9 (2d8) Ki points.

Flurry of Blows (1 Ki Point). As a bonus action immediately after Gohan takes the Attack action on his turn, he makes two unarmed strikes.

Flight (1 Ki Point). As a bonus action, Gohan gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Gohan's unarmed strikes have their reach increased by +70 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Ki Sense (0+ Ki Points). As a Free Action Gohan senses the location every creature within his movement speed. Until the end of his turn, creatures that were within the area can not be invisible to you. He learn how many ki points and hit points the creature has, as well as its AC. He may spend ki increasing its range by his movement speed each time. This can not sense creatures using a Godly Transformation.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Gohan's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Gohan may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Afterimage Technique (2 Ki Points). As a bonus action, or as a reaction to being targeted by a saving throw or attack roll, Gohan moves half his movement speed and forces any creatures that can see him to attempt a DC 23 Wisdom saving throw. On a failure, he becomes invisible to them until the start of his next turn, or he attacks them.

Super Unyielding Spirit (1 level of exhaustion). Gohan gains 10 ki points, and all creatures within 30 ft. must attempt a DC 23 Strength saving throw, being pushed 30 ft. away on a failure, or 15 ft. away on a success.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 23 Constitution saving throw or be stunned until the end of Gohan's next turn. Gohan may only make one sledgehammer attack per turn.

Perfect Dodge (1 Ki Point). As a bonus action Gohan takes the dodge action.

Stand Ground (1+ Ki Point). Gohan takes half as much damage from all sources, but can not willingly move until the beginning of her next turn. Gohan may use this as a bonus action for 1 additional ki point.

Ki Surge (10 Ki Points). Gohan makes one action as a Free Action.

Bloody Dance (1 Ki Point). As a free action, any creatures Gohan hit with an unarmed attack until the beginning of his next turn can not take opportunity attacks until the end of his next turn.

Spread-Shot Retreat (1 Ki Point). As part of taking the disengage action, Gohan makes 1 unarmed strike.

Masenko (1+ Ki Point). After charging for 0.5 rounds, all creatures in a 60 ft. long, 30 ft. wide line must make a DC 23 Dexterity saving throw. On a failure, they take 7 (2d6) force damage. Gohan can add an additional 22 (2d6 + 15) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round.

Kiai (1+ Ki Points). each creature within 10 feet must make a DC 23 Strength saving throw or take 1d8 force damage and be pushed to the edge of this technique’s range. For every 2 ki points up to Gohan's Ki sense range added 1d8 damage and 10 feet is added to the affected radius and the distance the targets are pushed. Gohan may spend 4 additional ki separate from the previous effects to use this as a reaction, causing the attacks it may be made in response to miss in addition to its normal effects as long as the Kiai deals half or more amount of damage dice as the attack does. Alternatively Gohan may use this as part of a ki blast, changing the ki blast's range to a line and using the damage of the Kiai instead of it.

Ki Barrier (3 Ki Points). As a bonus action, Gohan gains a damage threshold of and reduction of 6 until the end of his next turn. He may spend 1 ki point at the end of each of his turns to extend this effect until the end of his next turn.

Warrior's Pride. As a free action, Gohan retries one saving throw that is causing him to be charmed or frightened.

REACTIONS

Deflect Missile. When Gohan is hit by a ranged attack, reducing its damage by 40 (1d10 + 35). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Exchange Blows (2 Ki Points) When an attack roll is made against Gohan, he makes an unarmed attack against the attacker.

Limit Break (1/Day). When Gohan drops to 0 hit points, he takes a turn immediately before falling unconcious

GohanAndroidSaga.png
[Source].

Now three years stronger, Gohan still considered himself a student of Piccolo, rather than his father Goku. When Android 19 and 20 attacked, Vegeta quickly dispatched the former, while Gohan and Piccolo tag-teamed the latter. However, when the real androids appeared, Gohan was among the few to escape unharmed. As he and Future Trunks escaped, they discovered the husk of a huge insect they would later know to be Cell. Returning to the Lookout, sensing Cell's fight with Piccolo, Gohan cursed his weakness as he entered the Hyperbolic Time Chamber with his father, unlocking his Super Saiyan potential, and perhaps almost unlocking something deeper.



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