Gohan, Android Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.

Medium humanoid (Human-Saiyan), chaotic good

Armor Class 24 (Natural Armor)
Hit Points 238 (28d8 + 112)
Speed 70 ft.

12 (+1) 26 (+8) 18 (+4) 16 (+3) 12 (+1) 10 (+0)

Saving Throws Str +9, Dex +16, Con +8, Int +7, Wis +9, Cha +4
Skills Acrobatics +16, Athletics +9, History +11, Investigation +19, Perception +9
Senses passive Perception 19
Languages Common
Challenge 28 (120,000 XP)

Ki. Gohan has 32 ki points which he can expend. All ki points are regained at the end of a long rest.

Evasion/Discernment. When Gohan is targeted by an area effect that lets him make a Dexterity, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Saiyan Power. If Gohan is reduced to 0 Hit Points and isn't stable, he can permanently increase one Ability Score by 1 to a maximum of 30 after regaining at least 28 hit points, he can only do this eight times (five instances in strength, dexterity and constitution, redistribute or remove as appropriate).

Ki Imbued Body/Toned Body. Gohan counts as two sizes larger when determining his carrying capacity and the weight he can push, drag, or lift, additionally he adds half his proficency bonus (4) on all strength checks.

Limit Break (1/Day). When Gohan drops to 0 hit points, he takes a turn immediately before falling unconscious.

Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move.

Enhanced Charging. Gohan has techniques labeled 'Charging' when Gohan charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

Warrior's Pride. As a free action, Gohan retries one saving throw that is causing him to be charmed or frightened.


Multiattack. Gohan makes four attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) force damage.

Ki Charge As a full turn action Goku regains 9 (2d8) Ki points.

See Gohan's known Techniques

  • DC - 24
  • Attack bonus - +16
  • Technique slots - 8


Deflect Missile. When Gohan is hit by a ranged attack, he reduces its damage by 40 (1d10 + 35). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Gohan takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.


Now three years stronger, Gohan still considered himself a student of Piccolo, rather than his father Goku. When Android 19 and 20 attacked, Vegeta quickly dispatched the former, while Gohan and Piccolo tag-teamed the latter. However, when the real androids appeared, Gohan was among the few to escape unharmed. As he and Future Trunks escaped, they discovered the husk of a huge insect they would later know to be Cell. Returning to the Lookout, sensing Cell's fight with Piccolo, Gohan cursed his weakness as he entered the Hyperbolic Time Chamber with his father, unlocking his Super Saiyan potential, and perhaps almost unlocking something deeper.

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