Future Trunks (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.

Medium humanoid (Human-Saiyan), neutral good

Armor Class 26 (Natural Armor)
Hit Points 221 (26d8 + 104)
Speed 90 ft.

26 (+8) 16 (+3) 18 (+4) 14 (+2) 12 (+1) 10 (+0)

Saving Throws Str +16, Dex +11, Con +12, Int +6, Wis +5, Cha +4
Skills Acrobatics +11, Athletics +16, History +10, Medicine +9
Senses passive Perception 11
Languages Common
Challenge 26 (90,000 XP)

Ki. Trunks has 30 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Trunks has a damage threshold of 8.

Further Beyond. When Trunks is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Toned Body. Trunks counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. Additionally, he adds half his proficency bonus (4) to all strength checks.

Enduring Physique. Trunks has the following:

  • He has 52 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects

Saiyan Power. If Trunks is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 25 hit points, he can only do this eight times (Five instances included in strength and constitution, redistribute or remove as appropriate).

Saiyan Brutality. Once per turn when Trunks hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after he uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.

Brawn/Discernment. When Trunks is targeted by an area effect that lets him make a Strength, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Trunks can move along vertical surfaces and across liquids on his turn without falling during the move.

Limit Break (1/Day). When Trunks drops to 0 hit points, he takes a turn immediately before falling unconscious.

Enhanced Charging. Trunks has techniques labeled 'Charging' when Trunks charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.


Multiattack. Trunks makes four attacks with its unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 8) force damage.

Ki Charge As a full turn action Trunks regains 9 (2d8) Ki points.

See Trunk's known Techniques

  • DC - 24
  • Attack bonus - +16
  • Technique slots - 8


Deflect Missile. When Trunks is hit by a ranged attack, reducing its damage by 34 (1d10 + 29). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Trunks takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.


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