Weapons (Halo Supplement)
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Halo Weapons[edit]
This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.
Ranged Weapons[edit]
The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on.
Weapon  Damage  Critical  Damage Type  Range Increment  Rate of Fire  Magazine  Size  Weight  Purchase DC^{1}  Restriction^{1} 

Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat)  
M6 Magnum Sidearm Variants  2d8  20  Ballistic  30 ft.  S  12 box  Small  5 lb.  16  Mil (+3) 
M7 Caseless Submachine Gun  1d10  20  Ballistic  40 ft.  A  60 box  Med  7 lb.  18  Mil (+3) 
Plasma Pistol  2d4  20  Plasma, Energy  30 ft.  S  100% Charge  Small  8 lb.  25  Mil (+3) 
Plasma Rifle  2d6  20  Plasma, Energy  40 ft.  S, A  100% charge  Med  13 lb.  25  Mil (+3) 
Brute Plasma Rifle  4d4  20/x3  Plasma, Energy  40 ft.  S, A  100% charge  Med  13 lb.  25  Mil (+3) 
Needler  2d4  20  Ballistic  20 ft.  A  30 box  Small  8 lb.  25  Mil (+3) 
Spiker  2d8  20  Ballistic  40 ft.  A  40 box  Large  15 lb.  25  Mil (+3) 
Mauler  3d8  20  Ballistic  5 ft.  S  5 box  Med  7 lb.  25  Mil (+3) 
Longarms (require the Personal Firearms Proficiency feat)  
BR55 Battle Rifle  1d10  1920  Ballistic  70 ft.  S, B  36 box  Large  10 lb.  18  Mil (+3) 
M392 Designated Marksman Rifle  2d10  1920  Ballistic  80 ft.  S  15 box  Large  12 lb.  18  Mil (+3) 
M739 Light Machine Gun  2d10  1920  Ballistic  60 ft.  A  72 box  Large  21 lb.  20  Mil (+3) 
Z250 Light Rifle  2d10  1920  Energy  120 ft.  S,A  15 box  Large  12 lb.  20  Mil (+3) 
Z750 Binary Rifle  4d12  1920  Energy  180 ft.  S  2 box  Large  30 lb.  24  Mil (+3) 
Z130 Supressor  2d10  20  Energy  40 ft.  A  48 box  Large  8 lb.  18  Mil (+3) 
M90 CAWS Shotgun  3d10  20/x3  Ballistic  10 ft.  S  12 int  Large  13 lb.  18  Mil (+3) 
S2 AM Sniper Rifle  2d12  20/x3  Ballistic  120 ft.  S  4 box  Large  35 lb.  22  Mil (+3) 
MA5B ICWS Assault Rifle  2d8  1920  Ballistic  40 ft.  S,A  60 box  Large  11 lb.  18  Mil (+3) 
Covenant Carbine  2d8  1920  Ballistic, Energy  70 ft.  S  18 box  Large  15 lb.  25  Mil (+3) 
Beam Rifle  2d12  20/x4  Energy  120 ft.  S  100% Charge  Large  39 1/2 lb.  25  Mil (+3) 
Brute Shot  4d6  20  Ballistic  30 ft.  S  4 linked  Large  25 lb.  25  Mil (+3) 
Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat)  
AIE486H Heavy Machine Gun  2d12  20  Ballistic  110 ft.  A  50 Linked  Huge  75 lb.  22  Mil (+3) 
M41 SSR MAV/AW Rocket Launcher  10d6  —  Ballistic  100 ft.  Single  2 Box  Large  50 lb.  25  Mil (+3) 
M319 Individual Grenade Launcher  6d6  —  Slashing, EMP  60 ft.  Single  1 int.  Large  8 lb.  20  Mil (+3) 
Spartan Laser  20d10  —  Energy  100 ft.  Single  100% Charge.  Large  42 lb.  30  Mil (+3) 
Missile Pod  15d6  —  Ballistic  150 ft.  S  8 int.  Huge  75 lb.  30  Mil (+3) 
Fuel Rod Cannon  6d6  —  Ballistic, Energy  80ft  S  5 Box  Large  40 lbs.  30  Mil (+3) 
Plasma Cannon  3d6  20  Energy, Plasma  60ft  A  100% Charge  Huge  75 lbs.  35  Mil (+3) 
M7057 Flamethrower  5d6  —  Fire  20ft  A  10 int.  Huge  50 lb.  20  Mil (+3) 

Close Combat Weapons[edit]
Human soldiers are usually equipped with a Combat Knife in case of "close encounters". The greater warriors of the Covenant elites are presented with Energy Swords as a sign of their skill. Likewise, some Brute Chieftains are equipped with Gravity Hammers mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below.
Weapon  Damage  Critical  Damage Type  Range Increment 
Size  Weight  Purchase DC  Restriction  

Combat Knife  1d8  1920  Slashing, Piercing  —  Med  5lb.  18  Mil +3  
Energy Sword^{1}  2d10  1920/x3  Slashing, Energy  —  Medium  5lb.  45  Mil +3  
Gravity Hammer^{2}  3d10  20/x4  Bludgeoning, Energy  —  Large  55lb.  45  Mil +3  

Vehicular Ranged Weapons[edit]
The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.
Weapon  Damage  Critical  Damage Type  Range Increment  Rate of Fire  Magazine  Size  Weight  Purchase DC^{1}  Restriction^{1} 

Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat)  
M41 Light AntiAircraft Gun  2d12  20  Ballistic  110 ft.  A  50 Linked  Huge  75 lb.  22  Mil (+3) 
102mm SCHE Rocket Turret  10d6  —  Ballistic  100 ft.  S  3 Box  Huge  50 lb.  30  Mil (+3) 
M68 Gauss Cannon  10d6  —  —  150 ft.  S  5 belt  Huge  75 lb.  40  Mil (+3) 
Fuel Rod Cannon  8d6  20  Balistic, Energy  60ft  S  5 Box  Large  40 lbs.  30  Mil (+3) 
Plasma Cannon  5d8  1920  Ballistic, Energy  60ft  A  100% Charge  Huge  75 lbs.  35  Mil (+3) 
90mm High Velocity Gun  15d6  —  —  150 ft.  S  1 int.  Gargantuan  150 lb.  50  Mil (+3) 
MAC Gun  20d10  —  Ballistic  10,000ft  Single  1 int.  Colossal  1000 tons  60  Mil (+3) 
APT 7.62mm machine gun  2d12  20  Ballistic  110 ft.  A  50 Linked  Huge  75 lb.  22  Mil (+3) 
Scarab Cannon  20d8  —  Energy  150 ft.  S, A  Unlimited Charge  Colossal  500 lb.  50  Mil (+3) 
Scarab AntiAircraft Turret  8d8  —  Energy  150 ft.  S ,A  Unlimited Charge  Colossal  500 lb.  50  Mil (+3) 

Grenades[edit]
Weapon  Damage  Critical  Damage Type  Burst Radius  Reflex DC  Range Increment  Size  Weight  Purchase DC  Restriction 

M9 HEDP Grenade  6d6  —  Slashing  20 ft.  15  10 ft.  Tiny  1 lb.  15  Mil (+3) 
Plasma Grenade  4d6  —  Energy  15ft  15  10 ft.  Small  2 lb.  25  (Mil +3) 
Spike Grenade  3d6  —  Piercing  15 ft.  15  15 ft.  Tiny  5 lb.  25  Mil (+3) 
Incendiary Grenade  3d6  —  Fire  25ft  20  10 ft.  Small  2 lb.  25  Mil (+3) 
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