Weapons (Halo Supplement)

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Halo Weapons[edit]

This page details the weapons available to Human Soldiers and Warriors of the Covenant at the front lines of the war.

Ranged Weapons[edit]

The following table details the ranged weapons used by humans and the Covenant. Some of the rare weapons present in Halo works of Fiction are not present, however, most of these are based on weapons shown on the table below. If this is the case, they use the same rules as the weapon they are based on.

Table: Ranged Weapons
Weapon Damage Critical Damage Type Range Increment Rate of Fire Magazine Size Weight Purchase DC1 Restriction1
Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat)
M6 Magnum Sidearm Variants 2d8 20 Ballistic 30 ft. S 12 box Small 5 lb. 16 Mil (+3)
M7 Caseless Submachine Gun 4d4 20 Ballistic 40 ft. A 60 box Med 7 lb. 18 Mil (+3)
Plasma Pistol 2d6 20 Plasma, Energy 30 ft. S 100% Charge Small 8 lb. 25 Mil (+3)
Plasma Rifle 3d6 19-20 Plasma, Energy 50 ft. S, A 100% charge Med 13 lb. 25 Mil (+3)
Brute Plasma Rifle 3d6 20/x3 Plasma, Energy 40 ft. S, A 100% charge Med 13 lb. 25 Mil (+3)
Needler 2d6 20 Ballistic 30 ft. A 30 box Small 8 lb. 25 Mil (+3)
Spiker 4d4 20 Ballistic 40 ft. A 40 box Large 15 lb. 25 Mil (+3)
Mauler 3d8 20 Ballistic 10 ft. S 5 box Med 7 lb. 25 Mil (+3)
Longarms (require the Personal Firearms Proficiency feat)
BR55 Battle Rifle 3d6 19-20 Ballistic 80 ft. S, B 36 box Large 10 lb. 18 Mil (+3)
M392 Designated Marksman Rifle 2d10 19-20 Ballistic 100 ft. S 15 box Large 12 lb. 18 Mil (+3)
M739 Light Machine Gun 6d4 19-20 Ballistic 70 ft. A 72 box Large 21 lb. 20 Mil (+3)
Z-250 Light Rifle 2d10 19-20 Energy 100 ft. S,A 15 box Large 12 lb. 20 Mil (+3)
Z-750 Binary Rifle 5d12 19-20 Energy 200 ft. S 2 box Large 30 lb. 24 Mil (+3)
Z-130 Supressor 3d6 19-20 Energy 50 ft. A 48 box Large 8 lb. 18 Mil (+3)
M90 CAWS Shotgun 3d10 20/x3 Ballistic 15 ft. S 12 int Large 13 lb. 18 Mil (+3)
S2 AM Sniper Rifle 3d10 19-20/x3 Ballistic 150 ft. S 4 box Large 35 lb. 22 Mil (+3)
MA5B ICWS Assault Rifle 3d6 19-20 Ballistic 50 ft. S,A 60 box Large 11 lb. 18 Mil (+3)
Covenant Carbine 2d10 19-20 Ballistic, Energy 100 ft. S 18 box Large 15 lb. 25 Mil (+3)
Beam Rifle 3d10 20/x4 Energy 120 ft. S 100% Charge Large 39 1/2 lb. 25 Mil (+3)
Brute Shot 4d6 20 Ballistic 30 ft. S 4 linked Large 25 lb. 25 Mil (+3)
Sentinel Beam, Minor 2d12 20 Energy 50 ft. S, A 100% Charge Large 35 lb. 30 Mil (+3)
Sentinel Beam, Major 4d6 20 Energy 50 ft. S, A 100% Charge Large 35 lb. 30 Mil (+3)
Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat)
AIE-486H Heavy Machine Gun 4d8 19-20 Ballistic 120 ft. A 50 Linked Huge 75 lb. 22 Mil (+3)
M41 SSR MAV/AW Rocket Launcher 10d6 20 Ballistic 110 ft. Single 2 Box Large 50 lb. 25 Mil (+3)
M319 Individual Grenade Launcher 6d6 20 Slashing, EMP 60 ft. Single 1 int. Large 8 lb. 20 Mil (+3)
Spartan Laser 10d10 20 Energy 125 ft. Single 100% Charge. Large 42 lb. 30 Mil (+3)
Missile Pod 12d6 Ballistic 80 ft. S 8 int. Huge 80 lb. 30 Mil (+3)
Fuel Rod Cannon 6d8 20 Ballistic, Energy 60ft S 5 Box Large 40 lbs. 30 Mil (+3)
Plasma Cannon 6d6 20 Energy, Plasma 60ft A 100% Charge Huge 75 lbs. 35 Mil (+3)
M7057 Flamethrower 6d6 20 Fire 25ft A 10 int. Huge 50 lb. 20 Mil (+3)
  1. The values given are for humans. These may be different for members of the Covenant.

Close Combat Weapons[edit]

Human soldiers are usually equipped with a Combat Knife in case of "close encounters". The greater warriors of the Covenant elites are presented with Energy Swords as a sign of their skill. Likewise, some Brute Chieftains are equipped with Gravity Hammers- mighty hammers that blow the mightiest opponents into nearby walls with a single strike. Such weapons are detailed below.

Table: Melee Weapons
Weapon Damage Critical Damage Type Range
Increment
Size Weight Purchase DC Restriction
Martial Weapons
Combat Knife 1d8 19-20 Slashing, Piercing Med 5lb. 18 Mil +3
Exotic Weapons
Energy Sword1 5d6 19-20/x3 Slashing, Energy Medium 5lb. 45 Mil +3
Gravity Hammer2 3d10 20/x4 Bludgeoning, Energy Large 55lb. 45 Mil +3
  1. This is an exotic weapon only if used when two-weapon fighting with it. Otherwise, it is a martial weapon.
  2. The Gravity Hammer may only be used by a medium-sized creature or larger with a strength score of 16 without being treated as an oversized weapon.

Vehicular Ranged Weapons[edit]

The following table details the ranged weapons fitted to vehicles by humans and the Covenant. Purchase DCs and Restrictions shown are for humans: these may vary for the Covenant.

Table: Vehicular Ranged Weapons
Weapon Damage Critical Damage Type Range Increment Rate of Fire Magazine Size Weight Purchase DC1 Restriction1
Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat)
M41 Light Anti-Aircraft Gun 4d8 20 Ballistic 120 ft. A 50 Linked Huge 75 lb. 22 Mil (+3)
102mm SC-HE Rocket Turret 10d6 20 Ballistic 100 ft. S 3 Box Huge 50 lb. 30 Mil (+3)
M68 Gauss Cannon 12d6 20 150 ft. S 5 belt Huge 75 lb. 40 Mil (+3)
Fuel Rod Cannon 6d8 20 Balistic, Energy 60ft S 5 Box Large 40 lbs. 30 Mil (+3)
Plasma Cannon 6d6 19-20 Ballistic, Energy 60ft A 100% Charge Huge 75 lbs. 35 Mil (+3)
90mm High Velocity Gun 15d6 150 ft. S 1 int. Gargantuan 150 lb. 50 Mil (+3)
MAC Gun 30d12 Ballistic 10,000ft Single 1 int. Colossal 1000 tons 60 Mil (+3)
AP-T 7.62mm machine gun 4d8 20 Ballistic 120 ft. A 50 Linked Huge 75 lb. 22 Mil (+3)
Scarab Cannon 20d8 Energy 150 ft. S, A Unlimited Charge Colossal 500 lb. 50 Mil (+3)
Scarab Anti-Aircraft Turret 10d8 Energy 150 ft. S ,A Unlimited Charge Colossal 500 lb. 50 Mil (+3)
  1. The values given are for humans. These may be different for members of the Covenant.

Grenades[edit]

Table: Grenades
Weapon Damage Critical Damage Type Burst Radius Reflex DC Range Increment Size Weight Purchase DC Restriction
M9 HE-DP Grenade 6d6 Slashing 20 ft. 15 10 ft. Tiny 1 lb. 15 Mil (+3)
Plasma Grenade 5d6 Energy 15ft 15 10 ft. Small 2 lb. 25 (Mil +3)
Spike Grenade 5d6 Piercing 15 ft. 15 15 ft. Tiny 5 lb. 25 Mil (+3)
Incendiary Grenade 5d6 Fire 25ft 20 10 ft. Small 2 lb. 25 Mil (+3)

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