Spiker (D20 Modern Equipment)
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|Damage Type||Ballistic||Weight||15.5 lbs.|
|Range Increment||40 ft.||Purchase DC||25|
|Rate of Fire||A||Restriction||Mil (+3)|
The spiker fires spikes that pierce the flesh and cause injury. Due to the nature of the ammunition, the target receives a -2 penalty to defense when being fired upon.
The Spiker can alternatively be used as a Close Quarters weapon at a -4 penalty for 2d4 damage. Taking the Exotic Weapon Proficiency (Brute Weapons) negates this penalty.
See this page for background information.