Plasma Grenade (D20 Modern Equipment)

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Plasma Grenade

A Plasma Grenade

PL 7 Covenant Empire
Superheated Plasma
The Type-1 Anti-Personnel Grenade, AKA Plasma Grenade or "Sticky", is the Covenant Anti-Personnel weapon which explodes a short time after coming to rest.
Thrown Explosive
(Simple Weapons Proficiency)

Damage 4d6 Magazine
Critical - Size Small
Damage Type Energy Weight 2 lbs.
Range Increment 10 ft. Purchase DC 25
Rate of Fire - Restriction Mil (+3)

Plasma Grenade[edit]

The Plasma Grenade is the main grenade used by the Covenant. It has adhesive properties; a creature or Character that throws a grenade can throw it like a standard grenade, or as a ranged touch attack may aim for a specific creature. On a successful hit, the creature or character must pass a DC 15 reflex save or be "stuck". A "stuck" creature of character takes double damage from the Plasma Grenade and may not make a reflex save to half the damage. When the grenade explodes, the center of the explosion is the space which the "stuck" creature or character occupies when the grenade explodes. A miss works as normal for a thrown splash weapon, and a passed reflex save signifies that the grenade lands in the space that the character occupies, and that the character is not "stuck" A plasma grenade explodes at the end of the round. The purchase DC shown is for a box of 6 grenades.

See this page for background information.



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