Plasma Grenade (D20 Modern Equipment)
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PL 7 Covenant Empire
The Type-1 Anti-Personnel Grenade, AKA Plasma Grenade or "Sticky", is the Covenant Anti-Personnel weapon which explodes a short time after coming to rest.
Thrown Explosive (Simple Weapons Proficiency)
|Damage Type||Energy||Weight||2 lbs.|
|Range Increment||10 ft.||Purchase DC||25|
|Rate of Fire||-||Restriction||Mil (+3)|
 Plasma Grenade
The Plasma Grenade is the main grenade used by the Covenant. It has adhesive properties; a creature or Character that throws a grenade can throw it like a standard grenade, or as a ranged touch attack may aim for a specific creature. On a successful hit, the creature or character must pass a DC 15 reflex save or be "stuck". A "stuck" creature of character takes double damage from the Plasma Grenade and may not make a reflex save to half the damage. When the grenade explodes, the center of the explosion is the space which the "stuck" creature or character occupies when the grenade explodes. A miss works as normal for a thrown splash weapon, and a passed reflex save signifies that the grenade lands in the space that the character occupies, and that the character is not "stuck" A plasma grenade explodes at the end of the round. The purchase DC shown is for a box of 6 grenades.
See this page for background information.