Brute Plasma Rifle (D20 Modern Equipment)
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Brute Plasma Rifle
|Damage Type||Plasma, Energy||Weight||13 lbs.|
|Range Increment||40 ft.||Purchase DC||25|
|Rate of Fire||S, A||Restriction||Mil (+3)|
The brute plasma rifle fires superheated plasma. Each brute plasma rifle has 100% charge, and it's charge decreases by 1/2% of it's original charge by each shot fired. Using the full auto option uses up 4% of the original charge. A brute plasma rifle overheats after using 4% of its charge without a gap of at least one round between shots. A plasma rifle cannot be reloaded or recharged.
Plasma Weapons deal double damage to energy shielding, but are inherently weak versus unshielded targets. (Ex: Target has 20 points of shield, a shot is fired from a Plasma Pistol dealing 8 points of damage, shield takes 16 points. 4 shield remaining. Another shot is fired dealing 8 points against the 4 remaining, 2 points of damage are expended to deal 4 to the shield. Target takes 6 damage.)
See this page for background information.