Sentinel Beam, Minor (D20 Modern Equipment)

From D&D Wiki

Jump to: navigation, search
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: needs clarification: "burst" is ambiguous

You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Sentinel Beam, Minor

A Sentinel Beam
Size Large
Critical 20
Range Increment 50ft
Type Ballistic, Energy
Purchase DC 30
Restriction Mil (+3)
Damage 2d12
Rate of Fire S, A
Magazine 100% charge
Weight 35lb

Sentinel Beam, Minor[edit]

A Sentinel Beam fires a beam of energy at a target. The sentinel Beam has 100% charge, and uses 3% of it's original charge for every shot fired, and 6% of it's original charge for every burst-shot fired. The Sentinel Beam cannot be reloaded or recharged. If the sentinel beam burst-fires every round for 4 consecutive rounds, the sentinel beam overheats and cannot fire next round.

Back to Main Paged20 ModernEquipment
Back to Main Paged20 ModernCampaign SettingsHaloEquipmentWeapons

This page may resemble content endorsed, sponsored or affiliated to {{{franchise}}} franchise, and/or include content directly affiliated with and/or owned by {{{owner}}}. D&D Wiki neither claims nor implies any rights to {{{franchise}}} copyrights, trademarks or logos, nor any owned by {{{owner}}}. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors