Talk:Skeleton (5e Race)

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What is this a skeleton of? A human skeleton? You may also want to look at the skeleton features either in the DMG p. 282 or the MM entry. Marasmusine (talk) 01:46, 22 January 2015 (MST)

What do you think? Azernath (talk) 16:36, 25 March 2015 (MDT)

How come they start off so gosh-darned short? Vobria (talk) 04:34, 27 August 2016 (MDT)


These issues have been pointed out, feel free to disagree with them, otherwise I'll get round to addressing them somehow.

  • Not only do you get a tonne of traits, you also get 4 ability score increases, and you get a choice as to where those ability score increases go. The answer is no.
  • The subraces are extremely overpowered for the kinds of abilities that a subrace should add onto the main race. Overall, the skeleton is so overpowered, if it were available as a base player option, it would astound me if anyone didn’t pick skeleton. They’re just so unbelievably better than any of the PHB races it’s not even worth talking about the individual traits.
  • None of the subraces have anything to do with the skeletons in the MM. None of their abilities match up with the MM skeleton at all except Darkvision.
  • “[You are] vulnerable to bludgeoning from non-magical weapons” does this mean that you’re not vulnerable to bludgeoning damage from magical weapons?! This is really poorly thought out.

--SgtLion (talk) 10:44, 20 September 2016 (MDT)

They shouldn't be able to cast animate dead until they are at least 5th level, as it's a 3rd level spell. Marasmusine (talk) 11:23, 19 August 2017 (MDT)

  • The race says nothing about if it is considered an undead or a living construct, which is important to figuring out whether or not it can heal through spells and potions or only by short and long rests.
  • Your race should NOT be both Humanoid and Undead, it just doesn't work, Centaurs and minotaurs are fine for this since beast doesn't have anything that would cause issues if someone had that and another however Undead have very specific effects dealing with them and only them which don't affect humanoids, it leads to issues with many spells, it should be one or the other, or you should elaborate, keep it as Undead in my opinion*

--Some viewer

Wait, what? centaurs and minotaurs were monstrosities, not humanoids or beasts, at least last time I checked. However I agree that a creature that's both undead and humanoid makes very little sense. Quincy (talk) 15:46, 20 November 2018 (MST)
The main reason to make this race both humanoid and undead is game balance. Not being humanoid means that a skeleton PC would not be susceptible to common low-level effects like hold person which target humanoids specifically; a character would instead have to use the much higher-level hold monster. I agree that it makes no sense whatsoever to make this humanoid, but sometimes sense must give way to balance. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 16:36, 20 November 2018 (MST)
Oh! Huh, I didn't even think about it in that way. That's a fair point. Quincy (talk) 16:50, 20 November 2018 (MST)
if it is both humanoid and undead though it leads to healing issues, Undead cannot heal but humanoids can, so can the skeleton heal or not? this means the balance problem is pretty one sided, not being affected by hold person is good, however not being able to heal keeps it fair (if not unfair to the player). User:Some viewer


Musicus Meter
Score: 6.5
This race scored 6.5 with the Musicus Meter race guidelines (score between 4 and 6 to an absolute maximum of 8). This metric may represent this page, or not. This is a guideline, not a rule, and it's important to use your own judgment alongside this scoring.
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I've balanced this race out and filled in the fluff that was lacking in several areas. For clarity, I've added in its Musicus rating above. If you have any query's or concerns please make them here. ConcealedLight (talk) 05:58, 13 December 2017 (MST)

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