Talk:Revolver, Variant (5e Equipment)
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The damage should probably only be 1d8: it's supposed to be on par with a hand crossbow in terms of balance. Hand crossbows have the advantage of being able to multi-attack without reloading if you take the crossbow master feat, whereas the revolver has more damage but there's no feat to take to not have to reload every 6 attacks.
- The core game already has a revolver, in the DMG. If this is a knowing variant (probably a small calibre, if it has the light property), then it needs to be renamed appropriately. Marasmusine (talk) 09:24, 20 April 2018 (MDT)
It's been playtested. It's simple, not too powerful, and the reload mechanic is a cool drawback. If any of the fantasy firearms deserve a QA nomination, it's this one. Varkarrus (talk) 13:47, 9 January 2019 (MST)