4e Paragon Paths
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Paragon paths without an improving, reviewing, or removing template present.
| Name | Prerequisite(s) | Description |
|---|---|---|
| Alpha Wolf | Wolfkin, Warlord or Ardent classes | You adapt combat for party combat as well as may receive power points and become unconscious differently. |
| Ancient Specter | Ancient Ghost Warrior, Wrathful School | A master of channeling the fury of the primal spirits into his foes, and drawing on the darkness of life. |
| Ancient Wyverneer | Wyvern Lord | Wyvern Lords who got a part of their wyvern's inner power, using powerful arcane powers. |
| Arcane Artist | Glyphologist | A path who's glyphs can grant bonuses to attack powers, who can summon glyphs with an action point, and who's glyphs can be weapons of power and defense. |
| Arcane Weapon Smith | Witch, Arcane Armaments class feature | A path that forges fine weapons using arcane energy that are magical, gain abilities normal armaments do not, and can be enchanted. |
| Ashanai | Agent of Ashid | Devoted to the prospect of righteous vengeance, Ashanai, or the Blessed of Ashid, deal out harsh, searing justice wherever deemed fit by their deity whom is the aspect of the sun. |
| Black Lion Lead | Black Lion Class | A path that deals damage on missed attacks, improves spending an action point to take an extra action, acts as a barrier to enemy evasive combat, gains additional action points, and can be evasive in combat. |
| Carnivora Felidae | Hito-Neko | You step down the path of the purest breed of hunter, your claws can cut through steel and bone alike with ease. |
| Cavalier | Fighter, Paladin, or Warlord; Mounted Combat feat | Representing the ultimate in combat warfare, this path's features include devastating charges and superior mounted combat. |
| Cavestalker | Ranger class, Proficiency with Spiked Chain or Versatile Combatant | A path for those who desire to use their close connection to the deadly terrain of the underdark against foes in combat. |
| Cerulean Standard | Color Bearer, Blue Standard | Bastion of defense for their allies, those who hold the Cerulean Standard aloft make it known that they will sooner spill their own blood, than let a brother spill his. |
| Champion of Water | Naead | A path that can improve effects related to poison or disease and has gotten in touch with water. |
| Chosen Rider | Spider Rider | Arachania's blessings are bestowed upon this path in life-saving ways. |
| Clamorous Ghost | Ghost Warrior, Silent School Training | You have mastered the combat of throwing knives and have also taken up all ranged weapons |
| Confessor | Human; If Female you must be of a good alignment, if you are a Male you have to be of Chaotic Evil alignment; Rogue | A path for rogues to negate enemies and gain aura features. |
| Crimson Standard | Color Bearer, Red Standard | Trimmed in blood, the Crimson Standard is a demoralizing banner for all who would stand against it, for soon their blood shall adorn it as well. |
| Demonbinder | Warlock, Dark pact | A path which coalesces into various demons. |
| Divine Weapon | Paladin | The weapon in the hand of your patron deity, you are the symbol of true faith |
| Dread of a Blood-Painted Sky | Tsuku-Master | The most dread inducing, nightmare introducing, and fear producing warriors you can imagine. |
| Dream Reaper | Wizard | Wizards that attack through dreams and twist the reality. |
| Drow Judicator | Drow, Spider Rider or Paladin, worship Lolth or Arachne | A path that replaces their shadow power by arcane power. |
| Eldritch Path of Titan | You must be an Eldritch Giant | Continuing your mastery of arcane magic and weapondry you learn how to dodge forces, create forces, resist being charmed, augment your weapon with arcane magic, and teleport. |
| Elemental Mentor | Any Arcane | An arcanist who studies the nuances of an element unto it's perfect expression. |
| Erlwarrior | Fenrirborn, Claw Fighter, Initiate of the Old Faith | Fenrirborn blessed by the Erlking who preserve the natural chaos of the world. |
| Eternal Deceiver | Rakshasa | Being reincarnated somewhere in the world has instilled a nature of getting combat advantage, shifting, and teleporting. |
| Eye of the Spider Queen | Rogue, Worship either Lolth or Arachne | A path that augments and strikes from stealth or from unexpected locations on the battlefield. |
| Fell Wyvernborn | Wyvernborn | A Wyvernborn with a little wicked side, using inner necrotic forces. |
| Glyph Forger | Glyphologist | A glyphologist who works with more lasting glyphs. |
| Kabuto Guardian | Tsuku-Master | As armored tanks, Kabuto Guardians are trained not to be offensive warriors, but are experts at never being taken down easily in a fight. |
| Kasanai | Agent of Kasaoul | Limited are the unifiers, the Kasanai, for they are of contemplative nature and their focus is instead upon others, but their actions speak louder than their few words; they are that which collects and unifies, aids and defends under the guidance of Kasaoul, the woods. |
| Kinslayer | Chaotic Evil, Drow, fighter, Battlerager Vigor class feature, Hatred (Elf or Eladrin), Elfhunter (Elf or Eladrin) | A path who's weapons and will are powerful; especially against elves. |
| Kishanai | Agent of Kishara | The Kishanai, "Followers of the Wandering Wind", move with an uncanny elegance and grace, striking and departing as quickly as they arrived, avoiding the greatest and least of threats wherever they go all while retaining loyalty only to Kishara, the aspect of wind. |
| Lord of the Tides | Elementalist, Water Prefernce | A path which focuses on the water aspect of the Elementalist. |
| Mist's Ally | Allomancer | A path that comprehends mists, emphasizes critical hits, and builds on their outset. |
| One With the Earth | Elemental Swordsman (4e Class) | Your dedication to the spirit of the earth has allowed you to unearth hidden power within you. |
| Priestess of the Spider | Cleric or Arachnomancer class, Worship either Lolth or Arachne | A path that has rule over spiders, brings forth spiders and spiderwebs, and gains a spider identity. |
| Prophet of the Night Skies | <!-Insert a short (25 words or so) advertising description of your class here. This will not be displayed on this page.-> | |
| Raven Queen's Favor | DeathLord, Raven Queen's Wrath utility power. | A path boasting striking damage to undead, delivering healing to one's party, adapting combat for party combat, and emphasizes dropping opponent's hit points. |
| Royal Standard | Color Bearer, Gold Standard | A guiding light for all your allies, bringing forth morale and wellness to those who would stand beside you, and the respect of even those who would not. |
| Rushanai | Agent of Rushi | Those who follow the raw, primordial strength of earth, the deity Rushi, are known as the Rushanai; steadfast, immovable, they are unshakable champions who ward away harm through force. |
| Rysanai | Agent of Rysalia | Cold, brutal and unforgiving, the Rysanai are an elite group of agents beneath the aspect of water, Rysalia, whom they take their tactics, and powers from with her blessing. |
| Shadow of the Dragon | Dragoon, you must have at least one power that has the necrotic keyword (sigil powers do not count) | A path that focuses on necrotic powers embodied in their sigil, armor class, combat modifications, and conditions for opponents as well as a path that tells targets to attack them and adapts combat for party combat. |
| Shadowdancer | Rogue, Trained in Acrobatics | Shadows acquiesce to your figure; vesting in hiding, a shadow companion, improved perceptions, and teleportation. |
| Sharanai | Agent of Sharahas | With balance in mind, agents of Sharahas are known as the Sharanai, part of two warring disciplines, that of Order and Chaos, kept in check only by Sharahas himself. De-synchronizing themselves from reality's laws, Sharanai can act accomplish tasks no others can. |
| Shihanai | Agent of Shiha Shan | The Shihanai, or the Favored of the Mother, are powerful redeemers who nurture life into even the most weakened of beings, setting them upon their feet once more to honor the moon alongside their savior. |
| Sifanai | Agent of Sifil Han | Master manipulators, Sifinai, or agents of the fiery deity Sifil Han, act with charming honesty, but make it their business to employ clever deception. When engaged, or provoked, they unleash torrents of flame and burning fury much like their aspect, even harming themselves if it means more pain for their foe. |
| Spider Disciple | Worship either Lolth or Arachne | You learn to move like a spider, improve spending an action point to take an extra action, bite like a spider, and pounce on opponents in a vicious attack. |
| Stark Ghost | Ghost Warrior, Grim School Training | Masters of two handed swords, defense and axes |
| Stone Soul | Dwarf, 11th level | A path that makes those who choose it closer to mountains. |
| Swift Spydre | Spider Rider class, Swift Charge class feature | A path that emphasizes critical hits, improves spending an action point to take an extra action, has deadly charges, and makes devastating attacks. |
| The Windrunner | Elemental Swordsman (4e Class) | Playful and quick, like the wind. You are an annoyance that appears to be everywhere. |
| Vengeance Taker | Rogue class | You take vengeance with unyielding chastisement and when you spend an action pointyou do better in combat. |
| Vengeful Ghost | Ghost Warrior, Wrathful School Training | Masters of one handed swords, violence and crossbows |
| Wyvern Master | Wyvern Lord | Wyvern Masters are Wyvern Lords who merged their mind with their wyvern, gaining great strength. |
| Yautja Elder | ||
| Zil'anai | Agent of Ah'Zil | Violent, savage, and feral, the Zil'anai are archetypes of the wild's numerous killer inhabitants, embodying the greatest of those who bear claw and fang. As Primal Avatars, they act under the guidance of Ah'Zil, the Aspect of the Wyld. |
Paragon paths with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
