Deep Diviner (4e Paragon Path)

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Deep Diviner[edit]

I am a master of the earth; the underdark is my dominion!

Prerequisite: Arcane Power Source

As a deep diviner you are a master of the earth. You know the secrets of the underdark intimately, and thus you can control the considerable power of the underdark to destroy your enemies. You can hear the whispers of the underdark, and thus you may seem to be omniscient. Though this is not entirely true, it is a misapprehension you may like to encourage; for fear of your knowledge may grant you more power.

Deep Diviner Path Features[edit]

A deep diviner.
Meld into Stone (11th Level): When you spend an action point to take an extra action, you can teleport 3 squares as a free action.
Secrets of Stone (11th Level): Once per round, you gain a +1 bonus to either a single attack roll, damage roll or skill check of your choice.
Wrath of Stone (16th Level): When you become first bloodied in an encounter, the rock around you lashes out at all enemies within 10 squares of you, dealing 5 + your Charisma modifier damage to each of them.



Crystalline Wrath Deep Diviner Attack 11
With a gesture, you cause jagged spikes of crystal to force themselves out of the earth, spearing your foes.
Encounter Star.gif Arcane
Standard Action Area burst 2 within 10 squares
Attack: Intelligence, Wisdom or Charisma Vs. Reflex
Hit: 4d6 + Intelligence, Wisdom or Charisma modifier damage.
Special: You must use the highest of your Intelligence, Wisdom and Charisma modifiers for all attack and damage rolls made as part of this power.



Wall of Stone Deep Diviner Utility 12
You raise your hand, and a wall of stone bursts out of the earth.
Encounter Star.gif Arcane, Cunjuration
Minor Action Area wall 8 within 10 squares
Effect: You create a 2 square high wall of rock that blocks line of sight and movement.



Earthquake Deep Diviner Attack 20
The earth shakes and fissures open in the rock.
Daily Star.gif Arcane
Standard Action Close burst 20
Target: Each creature in burst
Attack: Intelligence, Wisdom or Charisma Vs. Reflex
Hit: 3d8 + Intelligence, Wisdom or Charisma modifier damage.
Special: You must use the highest of your Intelligence, Wisdom and Charisma modifiers for all attack and damage rolls made as part of this power.




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