Huntmaster (4e Paragon Path)
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|“||I am the one who goes before the pack. I find prey first, and I make sure that none escape.||”|
|—Grimrus, Gnoll Bard/Ranger|
Prerequisite: Gnoll, proficient with military ranged weapons.
You are the elite scout of your pack, whether that pack is of fellow gnolls or an adventuring party. You know how to follow prey, strike unexpectedly from a distance and disappear without a trace. While you can stand on your own easily, you do your best work supporting your pack from a distance. Your stealth attacks devastate your enemies before your allies even join the fray, and your great skill from a long range ensures that no enemies escape you.
Huntmaster Path Features
- Stealth Hunter (11th Level): Once per round, when you have combat advantage against an enemy and are using a ranged weapon, an attack you make against that enemy deals an extra 2d6 if the attack hits. You decide whether to apply the extra damage after making the damage roll. This stacks with the Sneak Attack damage from the Rogue class.
- Pack Action (11th Level): When you spend an action point and attack an enemy, each ally adjacent to the target can make a basic melee attack against the target.
- Pack Hunter (16th Level): You deal an extra 5 damage on melee or ranged attacks against an enemy that has two or more of your allies adjacent to it. This supersedes the 2 damage granted by the Pack Attack racial feature.
|Piercing Eye||Utility 12|
|Even in the darkest night, none can escape your well-trained eyes.|
|Effect: Until the end of the encounter, you gain Darkvision.|