Cave Flyer (4e Paragon Path)
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|“||Tunnelers see the world from below. Fliers see the world from above. Must the two be mutually exclusive?||”|
You are an oddball amongst Aeroforged-- rather than enjoying the freedom of the open skies, you prefer the cold reaches of the underground. After a long time being unable to fly in caves, you have reached a conclusion of how to keep to the air while underground.
Prerequisite: Aeroforged, Flight Form Power
Cave Flyer path features
- Refined Technique (11th Level): While using your Flight Form, your flight speed increases by 1, but your maximum altitude cannot increase.
- Maneuverability (11th Level): While you are using Flight Form, you may use a move action to fly 2 squares, not provoking opportunity attacks for doing so.
- Cavern Skirmisher (16th Level): While you are using Flight Form and are underground, you may treat dim light as cover for the purpose of making stealth checks. You also get a +2 to attack and damage rolls while underground. Additionally, your Flight Form stance doesn't end when you take thunder or lightning damage.
|Evasive Maneuver||Cave Flyer Utility 12|
|A quick burst of speed to your side allows you to dodge an attack that would have brought you down.|
|Trigger: An enemy would hit with an attack against your AC or Reflex.|
|Requirement: You must be in the Flight Form stance.|
|Effect: You fly up to half your flight speed. If you end this movement 3 or more squares from where you were and you are outside the area of the triggering attack, the attack misses you. This movement does not provoke opportunity attacks.|