Wyvern Lord (4e Class)

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Wyvern Lord[edit]

My sword, my wyvern, your death. Goodbye, foolish monster!
—Cormag, a wyvern lord.
Class Traits
Role: Striker. You fly above the battlefield, killing enemies and helping allies.
Power Source: Martial and Arcane. You learn the best techniques and use the best weapons for a wyvern lord. You also use your wyvern's magic energy to use arcane powers.
Key Abilities: Strength, Constitution, Dexterity.
Armor Proficiencies: Leather, Chainmail, Plate.
Weapon Proficiencies: Simple and Military melee weapons
Implements: Orbs
Bonus to Defense: +1 Reflex, +1 Fortitude.
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 10 + Constitution modifier
Trained Skills: Intimidate (Cha)..  From the class skills list below, choose 2 more trained skills at 1st level.
Class Skills: Arcana (Int), Nature (Wis), Acrobatics (Str).
Build Options: Slaying Wyvern Lord, Shadow Wyvern Lord.
Class Features: Wyvern Wrath, Wyvern Legends.

A Wyvern Lord was taught to ride on wyverns and how to use weapons. Eventually, the two powers combined into a powerfull rider, ready to slay all in his way. The Wyvern Lords are said to be evil, but wyvern lords are there always for the good side or the bad side.


Wyvern Lord Overview

Characteristics: A powerful flying character. His ability to slay enemies and leap into the sky allows him to avoid enemy attacks pretty easily.
Religion: Wyvern Lords usually revere to chaotic, evil deities, but some may go in the way of the good deities.
Races: Mostly high races, like elves and humans. A dragon-based race would be a great match.

Creating a Wyvern Lord[edit]

Wyvern Lords can choose between dealing high damage and risking themself as the Slayer Wyvern Lord or staying in the back, dealing medium damage with throwing weapons but defending allies as the Shadow Wyvern Lord.

Slayer Wyvern Lord[edit]

The Slayer Wyvern Lord should choose Strength as his highest ability, to slay his enemies. The second highest may be Constitution, to have good HP in the front line. His power to beat enemies quickly may put him in danger, but with his strength his enemies may be dead before attacking.

Suggested Feat: Mounted Combat (Human Feat: Power Attack)
Suggested Skills: Intimidate (Cha), Athletics (Str).
Suggested At-Will Powers: Burning Sword, Draconic Claw
Suggested Encounter Power: Wyvernian Iceblade
Suggested Daily Power: Wyvern Starstorm
Shadow Wyvern Lord[edit]

The Shadow Wyvern Lord is a Wyvern Lord that hides in the dark, rushing to help his friends when needed, usually attacking using throwing weapons and arcane powers. The Shadow Wyvern Lord should take Dexterity as his highest ability and the others should be chosen by the player.

Suggested Feat: Quick Draw (Human Feat: Human Perseverance)
Suggested Skills: Heal (Wis), Athletics (Str).
Suggested At-Will Powers: Wyvern's Shield, Wyvern Breath
Suggested Encounter Power: Draconian Snatch
Suggested Daily Power: Wyvern Hero's Might

Wyvern Lord Class Features[edit]

All Wyvern Lords share these class features.

Wyvern Wrath: You get to use the Wyvern Wrath power as a Wyvern Lord.

Wyvern Wrath Wyvern Lord Class Feature
Your wrath of being attacked creates a deadly hit.
Encounter Star.gif Martial
Immediate Reaction Melee Weapon
Trigger: You are attacked.
Target: The attacking enemy
Attack: Strength Vs. AC
Hit: 1d8 + Strength modifier. The attacked enemy is now prone.


Wyvern Legends: When a Wyvern Lord is 3 squares near an ally, he and the ally get +1 to save throws.

Wyvern Rider: At level 1, you automatically get a wyvern mount and the Mounted Combat feat. If your wyvern dies, it returns in 1d10 days (You must have had at least 1 extended rest for it to return)

Powers[edit]

A Wyvern Lord's powers are called Wyvernions and are learned as the Wyvern Lord levels up, as the wyvern becomes closer to the Wyvern Lord. A list can be found here: Wyvern Lord Powers (4e Power List).



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