User talk:Marasmusine/Archive 2

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Archive This is an archive of past discussions. Its contents should be preserved in their current form. If you wish to start a new discussion or revive an old one, please do so on the current talk page.


Archive 2 |

Savage Priest[edit]

Hello Marasmusine,

The Savage Priest class I have been working on previously is no longer going to be a Base Class, and has been refitted in concept to a Prestige Class. Is there any possible way you could delete the page as it stands now, to remove unneeded clutter on the Wiki?

--Argent Fatalis (talk) 18:27, 20 February 2013 (MST)
Did you move the original page, or did you make a new one. If you haven't made a new page yet, just move the old page to PrC, and copy the preload from somewhere. If you have made a new page, just put the deletion template on the old page. --Salasay Δ 18:45, 20 February 2013 (MST)
I have not moved it yet and figured I'd ask before going around making more or less duplicates and just haphazardly marking something for deletion. Provided that you put forward that particular answer, we'll go with making a new page and marking the old one for deletion.
--Argent Fatalis (talk) 19:37, 20 February 2013 (MST)
I'm all for prestige classes instead of base classes. I'll delete the old page in two weeks time. Marasmusine (talk) 00:26, 21 February 2013 (MST)

Warmage 4e Class Review[edit]

Hey Marasmusine! Thought I'd stop by and let you know that the Warmage 4e Class is nicely wrapped up. I might have a power or two more to add, but there is at least 3 abilities per power-granting level now, so I think the class qualifies to have that stub at the top of it reviewed. If you have any critique on the class or powers, let me know; I always enjoy feedback. Biral (talk) 17:37, 23 February 2013 (MST)

Nevermind; GreenDragon took care of it =) I'm just glad that the class' foundation is finally built. Now I can work on some extra flavor stuff for it whenever I get some free time. Biral (talk) 21:12, 23 February 2013 (MST)

Thanks Biral, I'm sure I'll be reviewing it at some point (on my rounds). After a really quick look now, I can't see any immediate issues, and the orb mechanic looks interesting. Oh, I just thought of something. Although they can use weapons as implements, that means they are missing out on implements with interesting magical properties. Maybe they should be able to use some implements too. Staff, since that can be used as a weapon; and Orbs, since that just well seems appropriate. Marasmusine (talk) 00:45, 24 February 2013 (MST)

Good idea, I'll look into revising it a bit to include those. I appreciate the feedback! Biral (talk) 12:55, 26 February 2013 (MST)

Hey Marasmusine! Thanks for reviewing my abilities and pointing out the AC bonus discrepancy in Mystic Arsenal. I got it fixed now. Biral (talk) 19:16, 3 April 2013 (MDT)

If I spot anything else, I'll put a message on the warmage's talk page. Marasmusine (talk) 01:25, 4 April 2013 (MDT)

Champion of the Ferine 4e[edit]

Hello Marasmusine,

Regarding the edits to the Champion of the Ferine 4e; unlike many standardized classes appear to, Champions of the Ferine progress strictly through abilities they had in the past. For example, you do not choose new Encounter or Daily powers, they simply advance at an appropriate rate for the level bracket. You gain new abilities to do different things altogether, but they have a linear progression with significant emphasis on keeping features from the past (and granting them some stop-gap features to fill the elements 4e removed, such as their hybrid spell casting and melee combat).

I appreciate the edits, as right now it is a mechanical problem I am working on regarding them, seeing as they need to be appropriate for what they do, whilst not losing their identity that was carved out for them in the past.

--Argent Fatalis (talk) 02:10, 26 February 2013 (MST)
Regarding the [W] increases for encounter powers, this is standardized because of the possibility of other game mechanics that interact with a power's Level. The damage is assumed to be within a certain range at each level. I believe this is why Power Strike et al. are class features (with no level) rather than being a Level 1 power. Marasmusine (talk) 02:18, 26 February 2013 (MST)
The issue present can be avoided all together then by marking them as Class Features, but giving them certain levels of being acquired? Otherwise it means I'm simply going to be reprinting the same abilities many, many times over with minor increases to their damage and the like. The main idea is that they scale as is; once they're unlocked through gained levels, they stay accessable.
--Argent Fatalis (talk) 02:22, 26 February 2013 (MST)
That's basically it. Here's how power strike looks with our template, for example.
Power Strike Ranger Class Feature
By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.
Encounter
Free Action Personal
Trigger: You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.


Note that in this case, the damage increases come at mid-heroic and mid-paragon, but I guess do what you need to spread out all your features nicely. Marasmusine (talk) 02:31, 26 February 2013 (MST)

Given the current Strikes (At-Wills, Encounters) do you believe it to be appropriate to be half way into that tier or rather retain them at 11th and 21st levels?
--Argent Fatalis (talk) 02:37, 26 February 2013 (MST)
It's a bit more difficult to tell with the at-wills in Essentials, because they tend to be stances, movements or things that trigger on a hit, rather than attack powers. But when they do have a bonus increase, it happens at level 11 and 21. All the classes that have access to power strike have the [W] bumps at 17 and 27. I think as long as you have something cool for the player at every level (a new power, or new feature, or an additional use of an encounter class feature, or the ability score bumps at level 4, 8, etc) then that's fine. Marasmusine (talk) 01:22, 27 February 2013 (MST)

Please Unlock[edit]

Hello Marasmusine,

This is Dragonite. I understand there were some issues with the pictures but please forgive me I am still figuring out how to link them properly. I would appreciate it if you let me edit my page again since I made it and I care about it a lot. I only wanted to reduce the size of the first image and slightly increase the size of the others so that there wouldn't be one giant image and a bunch of tiny ones. I wanted better continuity on the page. I understand they were not done properly because I copied and pasted the wrong templates. You have really broken my heart since this page is my baby and I didn't think it would become such an issue for the moderators. Please show mercy and unlock the page so I can fix the pictures correctly this time. I was even going to add some feats and now I feel that I've been shut out of what I slaved over creating.

-Dragonite

Okay, I've unlocked it. I felt like you had twice ignored my warnings on the talk page. Here's what we can and can't do, and possible solutions. 1) We use the Wikipedia manual of style for image placement. The lead image should not be wider than 300px, and pictures placed to go with text should not be larger than 220px, and left or right aligned with the image (this is from Wikipedia's manual of style). I don't mind if an image goes over this, but not when there's a whole bunch of them. 2) When we link externally to an image, unfortunately, there's no wiki markup that let's us resize an image. 3) If an image is under copyright, we shouldn't make a resized copy. With your desired images, that leaves us with either the originals or the thumbnails that deviantArt generates.
Possible solutions: 1) We use the thumbnails. 2) We get the artist's permission to upload a copy to this wiki, where we can resize the image using wiki markup without making a derivative. 3) We find alternate images, for example Flickr usually provides a link to a medium-sized image. Marasmusine (talk) 01:15, 6 March 2013 (MST)

Thank you for unlocking the page and providing instruction on proper imaging techniques. You are truly the merciful and all powerful moderator that D&D wiki deserves

Thanks[edit]

Marasmusine, thanks for helping this novice with the Armorless Fighter. I really appreciate the help.  :)

Sir Dinadan.

No problem, hope you didn't mind the name change. Marasmusine (talk) 05:10, 7 March 2013 (MST)

Thanks once again for helping me, this time with tidying up the joldor. What does the indicator at the top of the page mean by: "needs an LA" and what should I do to fix it? Sir Dinadan, March 27, 2013

Decide if the race is more powerful than others, and if so give it a Level Adjustment. I've gone ahead and given it an LA of 0 (note the field in the x0 template, and the categories at the bottom) Marasmusine (talk) 00:30, 28 March 2013 (MDT)

Flaws Deletions?[edit]

So a few weeks ago I made a new character with your Hallucinations (delusional) and Ladies Man flaws. You wouldn't happen to have kept a copy of these or remember off-hand what the effects were?

Sure, I'll email you the information shortly along with the deletion rationale. Marasmusine (talk) 13:10, 15 March 2013 (MDT)
I, too, am looking for a flaw or two that you seem to have "recently" deleted. Specifically, I was wondering if you could send the information for Kleptomaniac Thief/Kleptomania.
Here are the mechanics. A character with that "flaw" had to make a Will save to avoid attempting to steal any shiny object she sees. The DCs were 8 (silver), 9 (copper), 10 (zinc), 11 (titanium), 12 (tungsten), 13 (bronze), 14 (steel), 15 (gold), 16 (white gold), 18 (adamantine), 20 (platinum), 22 (mithril). Modifiers for the item being dusty (-2), polished (+2), had gems (+2), obviously magical (+5), rare (+2), unique (+5), or had an iridium coating (+4, although as far as I know such a coating is used for sunglasses). Each time you fail to obtain the item (no timeframe given. A day? A year?), you gain a +2 cumulative bonus to the Will save until you pass it.
You've got the fun of rolling a Will save dozens of times per session (one for every sword, spoon, door knocker, coin, door fitting, etc that she happens to see) and the joy of keeping track of multiple running DC values (one for every items she initially fails to save against). There's no actual numeric penalty for failing to steal anything, so it's a role-playing effect only, so literally not a flaw and not worth a bonus feat.
But there you have it, it's your game, use it if you want. Marasmusine (talk) 00:53, 5 May 2013 (MDT)
As a user, I was more than a little disappointed to find a blanket deletion of many of my favorite flaws to both play with and use as a DM. But, you're the moderator, and it's your imperative, though if you have the exact texts of the "Corruption" flaw and the "Moe Weakness" flaw, they would be most appreciated.
Well, it was not a "blanket deletion". Corruption (if it is the deleted flaw I'm looking at here) was deleted because it lacked critical information (an effects table) which was missing for 4 years before it was marked as incomplete for a further 2 months, at which point I marked it for deletion and gave it another 2 weeks. I do wonder how it could've been one of your favourite flaws since it was literally unusable. Nevertheless, I have restored it here and will give it another two weeks.
Okay, here's Moe Weakness (3.5e Flaw). It was marked with balance issues for three years before I finally marked it for deletion and gave it another 2 weeks. Again, hardly "blanket deletion". They've both got another two weeks which should be plenty of time for you to copy the text. Marasmusine (talk) 13:55, 24 July 2013 (MDT)

Deleting 3.5 flaws[edit]

I noticed you have been deleting many 3.5 flaws because you disagree with there balancing. While I can understand your distaste for their mechanics, please do not delete them. Please instead comment on them or actual make a tweak to them. The roleplay group I am a member of, utilized DnD-wiki for a long time because it had a variety of ideas that we could take and tweak. If you have the records about what you deleted, please restore the flaws.

For the most part there was nothing to balance. The flaws I deleted could not be "tweaked" because they fundamentally were not suitable as flaws according to the Unearthed Arcana rules. They were largely free feats with no numeric drawback. If you want to role-play being greedy, then role-play being greedy, you don't need a mechanic for it. All pages proposed for deletion are also left open for comments for two weeks before removal. I'm not performing a blanket restoration. If there's a particular flaw you want restoring for discussion, I can do that. Marasmusine (talk) 02:07, 23 April 2013 (MDT)


Featured Article[edit]

I think the Ascendent 3.5e class will work but I want your imput on class mechanics before I start fixing up the fluff and trying to bring it up to FA. It has a lot of description (needs a proof read) which helps but the top part is lacking a bit. Tivanir (Speak to me) (talk) 10:14, 1 May 2013 (MDT)

Onesowndemon[edit]

This user not only edited the Time Lord Race and called me a moron and idiot for having it my way, but he also went out of his way to delete the entire Time Lord Class. Now I cant undo his alteration for some reason, probably just because Im unfamiliar with the undo function lol. Anyway, Idk if theres something you can do about it or not. I explained to him that he can create his own variant, but he keeps deleting the edits I make to fix his, so I guess he doesn't care. I know everything on here is editable by anyone, but its kind of annoying when someone refuses to make their own variant instead of altering someone else's.

I've asked him on his discussion page to stop doing it like 20 minutes ago and he's still doing :I Lol He's acting like a Troll, but luckily it's easy to undo alterations. I think he'll get bored and leave eventually
I have protected the page for 1 week. You did what you could to engage him in discussion, it seems he wasn't interested. Anyway, it's usually best not to make repeated reverts if it's clear the other person is not interested in discussion, it just makes a mess of the history. If it happens again, let it lie and inform me straight away. Thanks. Marasmusine (talk) 15:50, 9 May 2013 (MDT)


the page never notified me of him trying to talk to me, to be honest i thought he was the one being a troll, i'm new to this stuff and he initially accepted some of the edits then out of the blue randomly took them away and i thought he was an entirely diffrent person other then who i was originally Editing with because he randomly made abunch of changes that earlier he was fine with and i thought it was initially an abandoned page due to the very low state it was in when i found it

also i came here to ask if i fixed the balence issue  of the TARDIS while still trying to be true to the ability in the lore of the show
Okay, so now you know to check the talk page and page history when multiple people are editing a page at once. Let me know if there are any problems, thanks. Also, you can sign your posts on talk pages with four tildes (~~~~).
For the TARDIS, I still don't know what the "god-like powers" are, or if you want it to be achievable or not. If you set the DC high enough to be not achievable, then there's no point in mentioning it. If you set it low enough to be valid, then it's the first thing power-hungry PCs are going to want to do. Marasmusine (talk) 01:46, 10 May 2013 (MDT)

Tiberium Rising (3.5e Campaign Setting) Finished[edit]

I finished the Tiberium Rising (3.5e Campaign Setting) today, and wanted to thank you for your help. Let me know if there are any problems that need fixing. I hope others will be able to get some use out of the campaign! --Yossarian (talk) 11:18, 10 May 2013 (MDT)

Congratulations, I know you put a lot of effort into it, I'll flag up issues as I (inevitably) come to them. Are all the pages on your watchlist? Marasmusine (talk) 16:34, 10 May 2013 (MDT)

The writer[edit]

No.. im not talking about that... i'm talking about the montalion vampire...

Okay, that's released under the GNU free doc license[1]. You can probably use whatever ideas you like from that as long as you attribute the contributors (see the page history, there's FiddleSticks96 as well as Green Dragon). Marasmusine (talk) 01:19, 31 May 2013 (MDT)

The Nuclear Wasteland, Completed[edit]

Just saying thanks for your help with formatting. I finished the The Nuclear Wasteland (D20 Modern Campaign Setting) campaign, and would love to hear an opinion on it.

Thanks again,

--Yossarian (talk) 15:21, 23 June 2013 (MDT)

thanks Marasmusine[edit]

thanks for doing the links on the Lesser Dragon racial page, I've made a couple of necessary changes, (although to be honest, me spelling armor 'armour' wasn't a typo, it was just me being British ). --"To live on and not regret something which cannot be changed" - ZappiestTom (talk) 01:30, 27 June 2013 (MDT)

Hey, you're welcome, hope you don't mind me reformatting the natural weapons and so forth. Marasmusine (talk) 07:49, 27 June 2013 (MDT)
just don't make any unneccessary changes. but at the moment your doing a good job, by the way, how much Level adjustment do you think this Lesser Dragons should have?"To live on and not regret something which cannot be changed" - ZappiestTom (talk) 16:07, 27 June 2013 (MDT)
Using Soldarin's LA calculator I get +1 LA for flight, +0.2 for multiple attacks, +0.2 for natural armor, +0.1 for ability scores, +0.5 for skills, +0.8 for various minor abilities, -0.6 for various minor penalties. So with its current traits, +2 LA is acceptable! Marasmusine (talk) 16:41, 27 June 2013 (MDT)

Hi this aramaster thanking you for the input on the unblood, im afraid however i cant actually acess my account, so im very lucky that the page was able to be edited by anyone, but I digress, i left a little more detail on the discussion page.

need some help[edit]

I've being trying to link both my user page and a new page to my Lesser Dragon race and I can't work out what I'm doing wrong, I'm currantly doing this [[Lesser Dragon (3.5e race)|Lesser Dragon]] ( it shows up as Lesser Dragon)

It's case sensitive (upper case R in "Race") - [[Lesser Dragons (3.5e Race)|]] should get you Lesser Dragons - Marasmusine (talk) 14:21, 30 June 2013 (MDT)

thanks marasmusine, (curse you capitalisation!) --"To live on and not regret something which cannot be changed" - ZappiestTom (talk) 16:07, 1 July 2013 (MDT)

Would like your feedback[edit]

I have been recently looking at the class that you helped me make last year Elemental Swordsman (4e Class) and I noted some things that I'm not that pleased with, would like to see your thoughts on it. (My thoughts are in the talk page.)
Thanks in advance TechyKat (talk) 20:32, 30 June 2013 (MDT)

I have added an example of what I meant, would appreciate your feedback (or telling me it is a silly idea.) TechyKat (talk) 21:10, 10 July 2013 (MDT)

Question about spells[edit]

Is it permissible to add spells that are on the SDR to this site? Also is it permissible to link externally to the descriptions to spells not the SRD?

If there are any missing SRD spells, let me know which ones. You can link to any external site that does not infringe on copyright (e.g. in the case of non-SRD spells published by WotC, you could only link to the WotC site if the spell is described there. [e.g. in an extract]) Marasmusine (talk) 01:39, 8 July 2013 (MDT)

Clearer Thoughts[edit]

Marasmusine thanks for helping me with Pyro Dragonoid, and also helped me rethink every idea I had for D&D Wiki. Even though you didn't mean to, because of your last post I found a way to clear my thoughts whenever I get Strange ideas. SilverDragon1 (talk) 4:31, 15 July 2013 (MDT)

Deleted class powers.[edit]

Hello Marasmusine,

I am currently re-making the deleted Necromancer class, but I can't add the powers because the powers of the deleted class still occupy a page. I really think that they should be deleted, because they're all powers from other classes. I'm asking this to you because you deleted the original class too. Here is a link to the page. EDIT: Here is also such a page, could you please delete that too?

Okay, done, good luck. You'll save yourself a lot of writing if you use the existing rules for summonings, and even more writing if you make necromancy a build for the Mage class. Marasmusine (talk) 02:23, 23 July 2013 (MDT)

Thank you. And for your advice on the Heroes of Shadow necromancer, I heard that it had some weak points, so I'm trying to make a more balanced Necromancer. I don't know if I'm doing it good, but here's a link: Necromancer (4e Class)

Optimized character build 4e?[edit]

Hello Marasmusine,

I'm thinking of making a optimized character build for 4th edition, but I'm having a few issues with it. Could you please give me the link to make a optimized character build for 4e?

Hi, yes, it seems that there's no preload for 4e builds. It's not a big deal since there's no set format for optimized builds. Just create the new page. If you like you can copy Arcane Tank (4e Optimized Character Build) if you want to get my style of formatting and categories. Marasmusine (talk) 08:11, 28 July 2013 (MDT)

Resource Wars[edit]

I see you marked it as abandoned. I know I haven't been particularly active, but I will be returning to that project in about a month. School plus other stuff have kept me from utilizing my D20 time wisely. I just came to leave you a message here so that none of the pages got deleted, I'll admit that I would have been quite distraught. :( In any case, hope to hear from you soon!

ChibiPotatoes (talk) 11:55, 2 August 2013 (EST)

That's great news, I will remove the tags. Marasmusine (talk) 12:08, 2 August 2013 (MDT)

about those deleted flaws[edit]

Hi, I don't mean to be a pain here, but I was using the Binge Drinker flaw for a campaign I'm currently in, so can it be un-deleted, if temporarily? I understand if you don't want to put it back on the wiki, but if you could at least bring it back up so I can save a copy of it, that'd be great, because I don't think my DM saved a copy either. (I'm sorry if I've made a faux pas here, I only made an account so I could ask this favor o~o)

Sure, here's the text:
When your character is around and aware of alcohol your character must roll a will save (DC 16) to not drink. If you fail your will save, your character must drink one serving of alcohol. You may roll another will save to stop with an increased DC of +3 per serving of alcohol drank (stopping after your first serving has a DC 19, second serving has a DC of 22, so on).
Favoured Drink Variant: Select one type of alcohol as favoured. The initial DC is 19 for that drink. All other types of alcohol have DC 13. The DC to stop increases normally per drink.
I would be remiss if I did not point out that this isn't really a Flaw (in terms of D&D mechanics), and not significant enough to warrant a bonus feat. But hey, it's your campaign. Marasmusine (talk) 12:53, 6 August 2013 (MDT)
I mean, I trust your reasoning on the matter, but my DM already OK'd it for me, and I don't want to retcon it out now. That's all. Thanks!

coding bug?[edit]

Hi maramusine, I am currently working on my +anima page and there is a minor bug near the bottom where instead of saying '+anima' it says '%2Banima' Which is odd because it only does it here despite the fact that I've used the same format previously on the same page. If you would look at it that would be great. --"To live on and not regret something which cannot be changed" - ZappiestTom (talk) 14:23, 11 August 2013 (MDT)

Nephilim (Death) Class[edit]

Hey, I tried to explain to the best of my ability with what im doing in the Nephilim (Death) class so I need you to check out the discussion plz.
     --Supersecretduck

Ant-Vandal Barnstar[edit]

Anti-Vandal Barnstar.png Anti-Vandal Barnstar            
I give you this anti-vandal barnstar for spotting and removing vandalism diligently. Thanks for helping upkeep D&D Wiki! --Green Dragon (talk) 01:16, 21 August 2013 (MDT)

Thanks! --Green Dragon (talk) 01:16, 21 August 2013 (MDT)

This award is made all the better by the sole fact this section is titled "Ant-Vandal Barnstar". You get those ants.
A congratulations from, --Argent Fatalis (talk) 17:37, 27 August 2013 (MDT)

Awesomeness Award![edit]

You are the most amazing person on this wiki. As of such, I made a custom award for you! Thank you for making this wiki so good, that is way better than those dusty 1e books my dad keeps goggling about.

AWESOMEAWARD.png

--~DigiDuncan! (talk) 15:19, 27 August 2013 (MDT)

I'm genuinely touched. Marasmusine (talk) 15:38, 27 August 2013 (MDT)

Calculators?[edit]

I've been wanting to make some new items, probably on my user page first, to make sure they're up-to-par, or not just me being me, and people keep talking about these calculators, for calculating things like price and such. Could you link me to those? Thank you so much.

I use too many commas, don't I.

--~DigiDuncan! (talk) 15:27, 27 August 2013 (MDT)

If you mean magic items for 3.5e, the rules are at SRD:Creating Magic Items. I recall that someone had made an Excel spreadsheet for calculating the costs, it worked pretty well, but for the life of me I can't find it now. It was either on the WotC forums or the Enworld forums. I'll take another look later. It's a bit easier in 4e, you just decide what level(s) your item is and the PHB tells you how much it would cost. Marasmusine (talk) 15:38, 27 August 2013 (MDT)
Now correct me if I'm wrong, but it appears that most of this SRD involves characters making objects, not the creation of custom items for DMs. I may be insane, also. ~DigiDuncan! (talk) 17:40, 27 August 2013 (MDT)
Well, as a DM, you can make whatever you like. If you want a magic ring that turns the wearer into a puppy and makes silver coins stream out of his ears then you go ahead and do that. However, it's good practice to follow the "Creating Magic Items" guidelines since that will give you a market price for the item, which helps you gauge when it to make it available to the players. Marasmusine (talk) 01:38, 28 August 2013 (MDT)

Read talk pages before moving things[edit]

The fact that Phaser has five levels is a deliberate design choice and the reasons why are spelled out in plain English on the talk page. Reading the talk page before taking action is basic wiki etiquette. I appreciate your help but understand that different people have different design philosophies. --Len Kagetsu (talk) 18:55, 31 August 2013 (MDT)

You can't have a class with 5 levels. I guess that maybe you could create a variant rule and add it there, as a no-entry prestige class or a variant rule class of some sort. Classes, by definition, must be available at all levels. --Green Dragon (talk) 00:05, 1 September 2013 (MDT)
Hi Len, welcome to the D&D WIki. Yes, what you've actually made is a prestige class with no entry requirements. You're forced to multitask once you run out of phaser levels. You have to end up with a mix of Phaser levels and other class levels. That's exactly the same as having the Phaser as a prestige class with the small caveat that you don't take a Phaser level at level 1 (and it doesn't matter after that).
As for changing the title parenthesis without reading the talk page: If it looks like a duck and quacks like a duck and we have 500 pages on ducks that without exception follow the same format, then it's not unreasonable to expect someone to classify it as a duck. If you had stated at the top of the page, in bold, "This isn't a prestige class because XYZ" then I would have paused to examine it. Marasmusine (talk) 01:00, 1 September 2013 (MDT)

My race[edit]

I've done a little more work on the Archanians (mind you not anything too much, just info adjustment and the like), and I'd like you to take another look and tell me if I have reached my goal. --TheChronicler (talk) 16:57, 11 September 2013 (MDT)

Question[edit]

If I gave an XP cost for the first level or so on my race, could that bring it down to LA+0? --TheChronicler (talk) 19:24, 19 September 2013 (MDT)

I'm not sure what you mean. Marasmusine (talk) 02:07, 20 September 2013 (MDT)
Like, You choose the race, then you pay a few extra 100 or so experience (depending on the race's LA) in increments for a few levels to make up for the difference. It will take a litte longer than others to level up, but you'll be able to get just as many levels as everyone else. (EX: instead of 1000 to level up, it's 1200, then 2200, then 3200, and so on until you pay off the extra levels) --TheChronicler (talk) 20:33, 20 September 2013 (MDT)
That's what an LA is. With LA +1 you are "paying" 1000 XP. Marasmusine (talk) 01:32, 21 September 2013 (MDT)
Yes yes I know. I was saying that a few levels cost more and then it's the same as normal leveling. Meaning you could reach max level instead of being stuck a level or more less than your maximum. --TheChronicler (talk) 11:12, 21 September 2013 (MDT)
I don't know if that would work or not. Ultimately you want a race with good flight at level 1, a movement mode that isn't really supposed to come until level 5. I would abandon manipulating with XP and LA and put a design disclaimer on the page (so at least DMs know to redesign their adventures) Marasmusine (talk) 13:03, 21 September 2013 (MDT)
You know, I completely forgot about the that flying thing. I could incorporate it so that Archanians gain flight once their class level 5 or so. --TheChronicler (talk) 15:31, 22 September 2013 (MDT)

Patrona Campaign Reinstatement[edit]

Marasmusine, could you please reinstate my campaign? I wish to work on it. Thanks! 7 Dec 2013, from Paladin_Ranger

Sure, I've restored Ginda (Patrona Supplement) and Patrona (3.5e Campaign Setting). Happy editing! Marasmusine (talk) 14:44, 7 December 2013 (MST)
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