Ultra Power Awakening (5e Spell)

From D&D Wiki

Jump to: navigation, search
Broom Icon.svg.png This page needs grammatical help. Reason: Uses 'per rest'. I think the success/fail text is supposed to be reversed.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Scales.png This page is of questionable balance. Reason: Instant damage, scaling off player level, in a large area. All of these are incredibly discouraged. Putting the burden of balance on DM's is unfair for types and bonus action. There should be a specific damage type for the spell, or a specific list to choose from (like protection from energy).


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Ultra Power Awakening
4th-level Evocation
Casting time: 1 action (& 1 bonus action)
Range: 30 foot circle with origin of the circle centered on the caster
Duration: Instantaneous


You have awaked the ULTRA POWER that is hidden inside you. You can harness this power to create a torrent of clashing energy dealing 1d8 damage (damage type can be any as long as its talked about with your DM).

All creatures within range, besides the caster, must make a Dexterity saving throw against your spell save DC. A target takes half damage on a failed save, or full damage and fall prone on a successful one.

You can forgo your bonus action to add another die of damage it doesn't need to be the same type of different as long as the DM agrees beforehand.

You can also spend a spell slot to add 1d8 of damage per spell slot level (cannot be more then 2 types).

You can only use this power once per long rest.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: