Half-Giant, Tirr (3.5e Race)

From D&D Wiki

Jump to: navigation, search

Padlock.pngThe author has requested no further edits to this page

This page, considered an integral and balanced portion of the Tirr Setting, is considered as completed. As such, refraining from editing it further is appreciated! If you feel a suggestion or a better edit is possible, please post in the discussion page! Thank you!
This page details the Half-Giant, as modified to fit the Tirr setting. You may be looking for the Half-Giant found in the System Reference Document.


A Half-Giant looking on, wistfully. Their stature makes them excel in combat, but they often have a hard time fitting in, for more reasons than one.

A product of strange circumstance, or sometimes fell incidence, Half-Giants are beings of immense physical and mental strength. Much like the unfortunate Half-Elf and Kaori, Half-Giants are often shunned or persecuted for their nature by both sets of their kin, isolating them in a world where they tend to stand out, extremely easily. That said, unlike other races with similar issues, Half-Giants tend to be strong enough to fend for themselves, and each Half-Giant is gifted with latent psionic abilities that set them apart from many others.

Half-Giants tend to find employment in mercenary companies, as guards, or in other military-related positions, which best make use of their unique abilities as well as their large and imposing stature. They are incredibly resilient, and often can attain very high levels of rank and authority in such institutions when they are not being purposefully overlooked or held back. In other cases, Half-Giants can also find work that make use of their strength, such as farmwork, as teamsters, or even as lumberjacks.

Personality and Relations[edit]

In terms of personality, Half-Giants tend to share their human parents' propensity for a variety of personalities and philosophies. That said, many Half-Giants can be considered somewhat aloof or cold to others, considering that they likely have a history of dealing with terrible attitudes directed toward their kind. They also have unique abilities such as their latent psionics that further isolate them from others.

Still, in mixed societies, they can enjoy a wide variety of personalities, and typically are more easy-going in these instances. They are not exceptionally pre-dispositioned to any notable traits in such a situation, and often get along with their smaller brethren.

Half-Giants particually enjoy warm relations with the Half-Elves and Kaori of the world, often because of their similar experiences and a level of empathy that is readily shared with them. Most of the more friendly races of Kin, such as the Catfolk and Merfolk are also friendly with Half-Giants.

Strangely enough, they are one of the few races able to generate something of an understanding with the elusive and highly aggressive Coug'r, given their shared and rare latent psionics.

Physical Description, Alignment, and Religion[edit]

Half-Giants often forge their own paths, but are not above 'going with the flow' of things, especially when it comes to fashion, relations, and religion.

Physically, Half-Giants are largely composed of the same phenotype as humans, although are often several feet taller and weight much more. Beyond this, they have the same shades of hair color, same propensity for facial hair, and same variations of skin tone as normal humans, often reflecting their heritage. They tend to be capable of more physical exertion and burden that normal humans, but this is expected of their size. Furthermore, they often have trouble with their fluidity, also expected of their size.

Most Half-Giants are some variations of chaotic alignment, and can be expected to be. This largely reflects their giant nature, as well as their attitudes towards the governing bodies that have failed to protect many of them. That said, they have enough of their human characteristics to assume other alignments, sometimes.

Regarding religion, no god or goddess really calls to Half-Giants as a whole; They have no creator deity, and few of them have any existing pre-disposition toward a particular deity, and thus, regional or personal values often prevail and designate their religious affiliations. For example, Half-Giants who reside in the desert lands of Sol would be more likely to worship Isis, the patron of the region, while others who reside in Tirasus and value the pursuit of knowledge would likely worship Mana.

There are some rather unfortunate rumors that tend to circulate about the religious qualities of Half-Giants, however, such as that they prefer to worship the corrupting deity, Macha. This is most likely because some individuals view them as a corruption of either race, much like other half-bloods. While this is invariably true by some manner of statistics, it is by no means the case for all half-giants or even a significant majority of them.

Similarly, there are jokes to be had by those who commonly associate Half-Giants with Tirros and Undine, because of their own colossal sizes. In this case, there is an inkling of truth; A sizeable number of Half-Giants do end up worshiping these two deities, but hardly because of their size (although a statistical minority does exist), and by no means a majority of the race as a whole.

Racial Traits[edit]

  • Attributes: +2 Strength, +2 Constitution, −4 Dexterity
  • Type: Humanoid (Human), Giant (Psionic)
  • Size: Medium
  • Speed: Base land speed for a Half-Giant is 30 feet (6 squares)
  • Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
  • Latent Psionics (Ex): Half-Giants naturally have high level of affinity with psionics. Any Half-Giant who takes a psionic class gains an additional amount of power points equal to his HD, each level. They also gain an extra power any time they gain access to a new level of power.
  • Automatic Languages: Common Bonus Languages: Draconic, Giant, Gnoll, Ignan
  • Favored Class: Psychic Warrior, Fighter

Vital Statistics[edit]

Table: Half-Giant Random Starting Ages
Adulthood Simple Moderate Complex
30 years +2d6 +3d6 +4d6
Table: Half-Giant Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
60 years 80 years 120 years +4d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Half-Giant Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6’ 4” +2d12 220 lb. × (2d6) lb.
Female 6’ 1” +2d12 180 lb. × (2d6) lb.

Back to Main Page3.5e HomebrewRaces
Back to Main Page3.5e HomebrewCampaign SettingsTirr Campaign Setting

Home of user-generated,
homebrew pages!