Goku, God (Dragon Ball Supplement)
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Medium humanoid (Saiyan), chaotic good
Ki. Goku has 57 ki points which he can expend. All ki points are regained at the end of a long rest.
Brawn/Evasion/Discernment. When Goku is targeted by an area effect that lets him make a Strength, Dexterity, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.
Ki-Imbued Body. Goku counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift.
Weather Resistant. Temperatures must be four times as high or low for Goku to suffer from extreme heat or cold (using 50 degrees Fahrenheit as base healthy temperature), and it takes four times as long for him to suffer exhaustion from said temperatures.
Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.
Lasting Form. Goku can can hold his breath for four times as long, suffocate for four times as long without dropping to 0 hit points, can go four times as long without food and water, and exhaustion from food and water deprivation takes four times as long to occur.
Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.
Multiattack. Goku makes six attacks with its unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +31 to hit, reach 5 ft., one target. Hit: 35 (3d12 + 15) force damage.
Flight (1 Ki Point). As a bonus action, Goku gains a flying speed equal to his movement speed.
Ki Blast (1 Ki Point). As a bonus action, Goku's unarmed strikes have their reach increased by +100 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.
Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Goku's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Goku may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.
Ki Sense (0+ Ki Points). As a free action, all creatures within 100 ft. are detected. Until the end of Goku's turn, creatures that were within the area can not be invisible to him. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. Goku may spend 1 additional ki, increasing its range by 100 ft. each time. This can not sense creatures using a Godly Transformation.
Kamehameha (5+ Ki Points). After charging for 2 rounds, every creature in a 60 ft. long, 30 ft. wide line must make a DC 39 Constitution saving throw. If they fail they take 39 (7d10) radiant damage, but if they succeed they take half damage. You can increase this damage by 43 (2d12 + 31) for every additional ki point spent, increase its length by 30 ft., and increase its width by 15 ft. Each additional ki increases its charge time by 1 round.
Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 39 Constitution saving throw or be stunned until the end of Goku's next turn. Goku may only make one sledgehammer attack per turn.
Afterimage Technique (2 Ki Points). As a bonus action, or as a reaction to being targeted by a saving throw or attack roll, Goku moves half his movement speed and forces any creatures that can see him to attempt a DC 39 Wisdom saving throw. On a failure, he becomes invisible to them until the start of his next turn, or he attacks them.
Solar Flare (2 Ki Points). Every creature that is not blinded within 45 feet facing Goku must succeed a DC 39 Wisdom or Dexterity save. On a failure, they are blinded and stunned until the end of their next turn.
Flurry of Blows (1 Ki Point). As a bonus action immediately after Goku takes the Attack action on his turn, he makes two unarmed strikes.
Ki Surge (10 Ki Points). Goku makes one action as a free action.
Spirit Bomb. Goku begins charging (to a maximum of 18 rounds) a blue sphere of energy gathered from the life around him. When launched, all creatures within a 5 ft. radius up to 20 ft. from him must attempt a DC 39 Strength saving throw. On a failure, they take 4 (1d8) force damage. On a success, they take half as much. Evil creatures have disadvantage on this saving throw, while Good creatures have advantage.
Goku has disadvantage on concentration checks to maintain a Spirit Bomb if he is in a Transformation that restricts using certain Techniques.
For every round spent charging the bomb, it gains 35 (1d8 + 31) force damage, its range by 10 ft., and its radius increases by 2.5 ft.
Instant Transmission (1 Ki Point). As a bonus action, Goku teleports to an open space within 5 ft. of a creature he can detect using Ki Sense.
Mastered Super Saiyan (3 Ki Point). As an action, Goku's Strength becomes 50(+20), his Dexterity becomes 22(+6), and his Constitution becomes 24(+7), his AC becomes 33, his DCs become 42, his bonus to hit for his Unarmed Strikes becomes +34, and bonus to damage for those attacks becomes +20, his maximum hit points increase by 98, and his maximum ki points by 2, his aura radiates bright light for 10 feet and dim light for another 10 feet.
Super Saiyan 2 (2 Ki Points). As an action, or as a bonus action while Super Saiyan is active, Goku's Strength becomes 54(+22), his Dexterity becomes 26(+8), and his Constitution becomes 28(+9), his AC becomes 40, his DCs become 44, his bonus to hit for his Unarmed Strikes becomes +36, and bonus to damage for those attacks becomes +22, his maximum hit points increase by 98, and his maximum ki points by 2, his aura radiates bright light for 20 feet and dim light for another 20 feet. Goku can't use Ki Suppression and must spend 2 Ki Points at the end of each of his turns to maintain this effect.
Super Saiyan 3 (5 Ki Points). As an action while Super Saiyan is active, or as a bonus action while Super Saiyan 2 is active, Goku's Strength becomes 58(+24), his Dexterity becomes 30(+10), his AC becomes 44, his DCs become 46, his bonus to hit for his Unarmed Strikes becomes +38, and bonus to damage for those attacks becomes +24, his aura radiates bright light for 30 feet and dim light for another 30 feet. Goku can't use Ki Suppression, Ki Charge grants half as many Ki Points, and he must spend 5 Ki Points at the end of each of his turns to maintain this effect.
Super Saiyan God (10 Ki Points). As an action, Goku's Strength becomes 68 (+29), his Dexterity becomes 50 (+20), and his Constitution becomes 44 (+17), his AC becomes 59, his DCs become 51, his bonus to hit for his Unarmed Strikes becomes +43, and bonus to damage for those attacks becomes +29, his maximum hit points increase by 612, and his maximum ki points by 12, he is immune to Ki Sense by creatures without a Godly Transformation, and he regains hit points equal to half his Constitution modifier (8) at the end of each of his turns. Goku must spend 8 Ki Points at the end of each of his turns to maintain this effect.
God Splitter (3 Ki Points). When Goku deals force damage, he may instead deal radiant damage. On a hit if it is an attack roll or automatic damage (such as from magic missile), they become cleansed. If it is a saving throw, on a failure they become cleansed.
Ki Charge As a full turn action Goku regains 20 (3d12) Ki points.
Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 60 (1d10 + 55). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.
Limit Break (2/Day). When Goku drops to 0 hit points, he takes a turn immediately before falling unconscious.
Three years after the defeat of Kid Buu, Goku was forced by Chi-Chi to work as a farmer to act as a working father for his two sons. Concluding a boring day's work, he was approached by Mr. Satan, who offered him 100,000,000 zeni as thanks for defeating Buu. Having fulfilled his wife's demands, with a reminder from a nearby Goten of just how much money he received, Goku returned to King Kai's planet to train, completely forgetting that it was the same day as Bulma's birthday, made worse as King Kai, Kibito Kai, and Old Kai wished to keep him as far from King Kai's planet as possible due to the impending arrival of the belligerent God of Destruction, Beerus, who could react poorly to Goku's love of fighting, with a warning only making the situation worse by making Goku more excited. After being batted away like a ball of yarn, even in Super Saiyan 3, and a slightly longer fight between Vegeta and Beerus, the God of Destruction allowed them to use the Earth's Dragon Balls to find what he was really after, the Super Saiyan God. But instead of being informed of an individual, they were told of a ritual. In a last ditch effort to save the Earth, five pure-hearted Super Saiyans; Gohan, Goten, Vegeta, Trunks, and the beginnings of Pan within Videl, poured their Super Saiyan power into Goku, transforming him into the legend beyond legends, the Super Saiyan God. While he was still nowhere near Beerus' level, he was able to put up enough of a fight to earn his respect, mercy, and tutorship, as well as absorb the essence of Super Saiyan God into his being. After a lengthy bout of training under Whis, Goku would achieve yet greater power.