Gohan, Buu Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Saiyan), neutral good


Armor Class 21 (Natural Armor)
Hit Points 323 (38d8 + 152)
Speed 80 ft.


STR DEX CON INT WIS CHA
12 (+1) 30 (+10) 18 (+4) 16 (+3) 14 (+2) 10 (+0)

Saving Throws Dex +21, Wis +13
Skills Acrobatics +21, Athletics +12, History +14, Investigation +14, Perception +13
Senses passive Perception 23
Languages Common
Challenge 38 ( XP)


Ki. Gohan has 42 ki points which he can expend. All ki points are regained at the end of a long rest.

Evasion/Discernment. When Gohan is targeted by an area effect that lets him make a Dexterity, Intelligence or Wisdom saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further Beyond. When Gohan is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build. Gohan counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would.

Ki-Imbued Body. Gohan counts as one (effectively two) sizes larger when determining his carrying capacity and the weight he can push, drag, or lift, Vegeta is immune to poisons and diseases, becoming poisoned, and poison damage.

Lasting Form. Gohan can hold his breath for twice as long, suffocate for twice as long without dropping to 0 hit points, he can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur.

Weather Resistant. Temperatures must be twice as high or low for Gohan to suffer from extreme heat or cold (using 50 degrees Fahrenheit as base healthy temperature), and it takes twice as long for Gohan to suffer exhaustion from said temperatures.

Honed Body and Mind. The number of levels of exhaustion, as well as gradual blindness, deafness, and numbness required for each effect is doubled, as is Gohan's maximum age.

Unarmored Movement. Gohan can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Gohan makes four attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +21 to hit, reach 5 ft., one target. Hit: 23 (2d12 + 10) force damage.

Ki Charge As a full turn action Gohan regains 13 (2d12) Ki points.

Flurry of Blows (1 Ki Point). As a bonus action immediately after Gohan takes the Attack action on his turn, he makes two unarmed strikes.

Flight (1 Ki Point). As a bonus action, Gohan gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Gohan's unarmed strikes have their reach increased by +80 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Ki Sense (0+ Ki Points). As a Free Action Gohan senses the location every creature within his movement speed. Until the end of his turn, creatures that were within the area can not be invisible to you. He learn how many ki points and hit points the creature has, as well as its AC. He may spend ki increasing its range by his movement speed each time. This can not sense creatures using a Godly Transformation.

Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on Gohan's turn, he may select up to 1/10th of his maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by him. He may remove up to up to 1/10th of his maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on his turn. Gohan may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.

Ki Dash (2 Ki Points). As a Lengthy Action, Gohan moves forwards 320 feet, passing through creatures' spaces without additional movement speed cost, with opportunity attacks against him having disadvantage until the end of your turn.

Massive Blow (1+ Ki Points). As a Free Action when Gohan hits a creature with an unarmed strike, they must make a DC 29 Strength saving throw or be moved up to the damage dealt in feet rounded to the nearest 5. They can only move a maximum of 15 feet for every ki point spent. Anything in the creature's way must make a DC 29 Dexterity save, or take half the damage the targeted creature took from the massive hit, stopping them from moving further, unless this drops them to 0 hit points.

Afterimage Technique (2 Ki Points). As a bonus action, or as a reaction to being targeted by a saving throw or attack roll, Gohan moves half his movement speed and forces any creatures that can see him to attempt a DC 29 Wisdom saving throw. On a failure, he becomes invisible to them until the start of his next turn, or he attacks them.

Super Unyielding Spirit (1 level of exhaustion). Gohan gains 10 ki points, and all creatures within 30 ft. must attempt a DC 29 Strength saving throw, being pushed 30 ft. away on a failure, or 15 ft. away on a success.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 29 Constitution saving throw or be stunned until the end of Gohan's next turn. Gohan may only make one sledgehammer attack per turn.

Perfect Dodge (1 Ki Point). As a bonus action Gohan takes the dodge action.

Stand Ground (1+ Ki Point). Gohan takes half as much damage from all sources, but can not willingly move until the beginning of her next turn. Gohan may use this as a bonus action for 1 additional ki point.

Ki Surge (10 Ki Points). Gohan makes one action as a Free Action.

Bloody Dance (1 Ki Point). As a free action, any creatures Gohan hit with an unarmed attack until the beginning of his next turn can not take opportunity attacks until the end of his next turn.

Kamehameha (5+ Ki Points). After charging for 2 rounds, every creature in a 60 ft. long, 30 ft. wide line must make a DC 29 Constitution saving throw. If they fail they take 50 (7d10 + 21) radiant damage, but if they succeed they take half damage. You can increase this damage by 34 (2d12 + 21) for every additional ki point spent, increase its length by 30 ft., and increase its width by 15 ft. Each additional ki increases its charge time by 1 round.

Masenko (1+ Ki Point). After charging for 0.5 rounds, all creatures in a 60 ft. long, 30 ft. wide line must make a DC 29 Dexterity saving throw. On a failure, they take 7 (2d6) force damage. Gohan can add an additional 28 (2d6 + 21) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round.

Kiai (1+ Ki Points). each creature within 10 feet must make a DC 29 Strength saving throw or take 1d8 force damage and be pushed to the edge of this technique’s range. For every 2 ki points up to Gohan's Ki sense range added 1d8 damage and 10 feet is added to the affected radius and the distance the targets are pushed. Gohan may spend 4 additional ki separate from the previous effects to use this as a reaction, causing the attacks it may be made in response to miss in addition to its normal effects as long as the Kiai deals half or more amount of damage dice as the attack does. Alternatively Gohan may use this as part of a ki blast, changing the ki blast's range to a line and using the damage of the Kiai instead of it.

Ki Barrier (3 Ki Points). As a bonus action, Gohan gains a damage threshold of and reduction of 6 until the end of his next turn. He may spend 1 ki point at the end of each of his turns to extend this effect until the end of his next turn.

Potential Unleashed (12 Ki Points). As an action, Gohan's Strength becomes 24(+7), his Dexterity becomes 44(+17), and his Constitution becomes 32(+11), his AC becomes 34, his DCs become 46, his bonus to hit for his Unarmed Strikes becomes +28, and bonus to damage for those attacks becomes +17, his maximum hit points increase by 266 and his maximum ki points increase by 7. When Gohan uses Ki Suppression, the 1/10th maximum limit increases to 10/10ths maximum and he must spend 3 Ki Points at the end of each of his turns to maintain this effect.

Super Explosive Wave (1+ Ki Points). After charging for 1 round, all creatures in a 240+20 per additional point of ki foot radius. must make a DC 29 Constitution saving throw. On a failure,they take 2d20 force damage for every ki point spent, and Gohan takes an equal amount of damage, on a success they take half as much damage. Creatures can not have immunity, resistance, or vulnerability to this damage. If this reduces Gohan to 0 hit points, he dies instantly.

Warrior's Pride. As a free action, Gohan retries one saving throw that is causing him to be charmed or frightened.

REACTIONS

Deflect Missile. When Gohan is hit by a ranged attack, reducing its damage by 53 (1d10 + 48). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Exchange Blows (2 Ki Points) When an attack roll is made against Gohan, he makes an unarmed attack against the attacker.

Limit Break (1/Day). When Gohan drops to 0 hit points, he takes a turn immediately before falling unconcious

GohanKicksBuu.png
[Source].

Seven years after the Cell Games, a 16 year old Gohan had given up on his training, only being kept at the same power by his growing physique and the occasional bout against normal criminals, instead taking the opportunity to enjoy his time at Orange Star High School. However, when one of his classmates, Videl deduced that Gohan must be the mysterious "Golden Fighter" through a series of mishaps and her father's private stories of the Cell Games, she blackmailed him into teaching her the art of ki and entering the 23rd World Martial Arts Tournament alongside her, though he would have regardless after being contacted by his late father, who told him he would spend his 1 day returning to the land of the living fighting in said tournament. However, when Videl, whom he had secretly developed an affection for, was savagely beaten by Spopovich far beyond necessity, Gohan became enraged, promising to pay him back while Goku retrieved 3 senzu beans. In his first match, Gohan was set against Shin, a strange newcomer who revealed himself to be the Supreme Kai. However, when he was tricked into transforming into a Super Saiyan, though he increased this to Super Saiyan 2 out of his own pride, both Spopovich and Yamu leaped into the ring, stealing Gohan's energy, all in order for the kai to track them back to their master's ship to ensure Majin Buu could not revive. Not wishing to miss out on a fight, the three saiyans, Vegeta included, assisted the Supreme Kai, taking on Babidi's minions one at a time. The final fighter, Gohan was set to fight Dabura, and while he was more than able to defeat the demon king, his lack of motivation left Vegeta enraged, allowing Babidi to take control. With the last two full-blooded saiyans leaving to settle their own rivalry, Gohan and Shin continued deeper into the ship. However, before Babidi could be stopped, the ongoing battle of the Super Saiyan 2's spiked Majin Buu's container's power storage. In one last attempt, Gohan fired a Kamehameha at the pod, to no effect. In his opening assault at Babidi's order, both Gohan and Shin were beaten to near death, using their last moments to teleport to the Land of the Kais in a last-ditch effort for power, pulling the Z Sword. Pulling the sword, Gohan almost immediately shattered it in training, to everyone's dismay, but ultimately to the benefit of the universe as doing so freed Old Kai. After a grueling 5 hour ritual, the epic depths of Gohan's power was revealed, though at the cost of most of the Earth's inhabitants. Moments before he could finish of Super Buu, the crafty majin absorbed Gotenks, surpassing even Gohan in power and quickly defeating and absorbing him, though Vegito would ultimately free him. In one timeline, Gohan would allow himself to peak yet again, falling back to his Cell Saga strength until getting his act together before the Tournament of Power, while in another, he would continue to train, easily surpassing even Vegito for the rest of his life.



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