Vegito, Buu Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.

Medium humanoid (Fusion), chaotic good

Armor Class 55 (Natural Armor)
Hit Points 573 (37d8 + 407)
Speed 150 ft.

40 (+15) 39 (+14) 32 (+11) 12 (+1) 10 (+0) 18 (+4)

Saving Throws Str +26, Dex +25, Con +22, Int +6, Wis +5, Cha +15
Skills Acrobatics +25, Athletics +26, History +12, Insight +11, Intimidation +15, Perception +11, Performance +15, Persuasion +15, Survival +11
Senses passive Perception 21
Languages Common
Challenge 37 ( XP)

Ki. Vegito has 51 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Vegito has a damage threshold of 15.

Further Beyond. When Vegito is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build/Toned Body/Ki Imbued Body. Vegito counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficency bonus (5) to all strength checks.

Lasting Form/Weather Resistant/Honed Body and Mind. All the following are multiplied by two for Vegito:

  • Maximum time for holding his breath
  • Maximum time for suffocating without dropping to 0 hit points.
  • Maximum time going without food and water.
  • Time to gain exhaustion from food and water deprivation.
  • Temperatures maximum high or low for him to suffer from extreme heat or cold.
  • Time to suffer exhaustion from said temperatures.
  • Number of levels of exhaustion, gradual blindness, deafness, and numbness required for each effect.
  • His maximum age.

Saiyan Power. If Vegito is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 37 hit points, he can only do this eight times (all eight instances included)

Brawn/Discernment/Endurance. When Vegito is targeted by an area effect that lets him make a Strength, Constitution, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Vegito can move along vertical surfaces and across liquids on his turn without falling during the move.

Saiyan Brutality. Once per turn when Vegito hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after he uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action..

Enduring Physique. Vegito has the following:

  • He has 74 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Limit Break (1/Day). When Vegito drops to 0 hit points, he takes a turn immediately before falling unconscious.

Advanced Ki Adept. A number of techniques equal to half of Vegito's proficiency bonus (5) chosen on a long or short rest, gain one of the following when used:

  • The technique ignores any damage resistances.
  • Creatures have disadvantage against any saving throws the technique forces a creature to make.
  • He may gain advantage on any attack rolls or saving throws it incurs.
  • He may increase the damage die of the chosen techniques by 1 tier (1 > d4 > d6 > d8 > d10 > d12 > 2d8).

Enhanced Charging. Vegito has techniques labeled 'Charging' when Vegito charges or begins charging any of those techniques he may add 3d8 to the damage each round it's charged, additionally, if he charges or begins charging any technique beside Spirit Bomb he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.


Multiattack. Vegito makes five attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +29 to hit, reach 5 ft., one target. Hit: 25 (3d8 + 18) force damage.

Ki Charge As a full turn action Vegito regains 13 (3d8) Ki points.

Warrior's Pride. As a free action, Goku ends one effect that is causing him to be charmed or frightened.

  • DC - 37
  • Attack bonus - +29
  • Technique slots - 13 from from Goku's list and 10 from Vegeta's


Deflect Missile. When Vegito is hit by a ranged attack, reducing its damage by 69 (3d10 + 54). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Vegito takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.


Hope turned to despair Super Buu absorbed Gohan, becoming the greatest threat Universe 7 had seen. With Goku's plans to fuse with his son to destroy the majin without difficulty dashed, he sought out the help of Vegeta, who denied the offer at first, but agreed after a short battle that showed them to be unable to fight Buuhan individually, fusing into the new strongest; Vegito. While able to destroy him with a single attack, Vegito did not, instead allowing himself to be absorbed in order to free everyone trapped inside his body at the consequence of defusing early due to the strange energy within all majins.

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