Giraldo (3.5e Deity)
From D&D Wiki
|World of Cora
|Plane of Water
|Water, Rivers, Secrets, Oceans
|Neutral, Neutral Good, Neutral Evil, Lawful Neutral, Chaotic Neutral
|This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.
Giraldo is the secretive god of the oceans and rivers of cora. He is said to hold the worlds secrets, though he is seen very little in the struggles of the gods. Not many would venture onto the plane to war with him, or to even seek him out. Mortals look to him for simple protection during travels along rivers, and when crossing the great sea. Giraldo is a very secretive god, he prefers others to know as little as possible about who he is, and what he does.
Giraldo is an unassuming god, and does not ask much of those who would follow him. He simply asks that his followers respect the waters they travel upon. Giraldo believes that asking anything more would be overusing his powers much like the other deities. Giraldo also encourages his followers to be secretive.
Vestige - The Mystery
Vestige Level: 4th
Binding DC: 23
Special Requirement: No
Manifestation: The air around Giraldo's seal begins to cloud as vapor rushes in from all directions. A solid fog difficult to see through encapsulates the area marked about the ground, and a voice begins to speak from within it. this is Giraldo, though he is formless, you understand that he is there within the fog, awaiting a response.
Sign: Your hair turns a bright blue and becomes quite wavy. Your eyes turn almost white, and you grow small gills on your neck. Your fingers gain small webbing before the first knuckle, though you can still hold and manipulate items without any problems.
Influence: Giraldo influences you to be secretive. Anytime you gain information that others do not know you must attempt to not share it with them. If they ask directly you attempt to avert the original question at all costs. If with-holding information would put yourself in harm you can choose to share it, though the danger must be immediately present, such as someone threatening physical harm to you for not giving up the information.
Granted Abilities: Giraldo grants you powers over water.
Dense Fog: As a standard action, you may create an area of solid fog just as the spell. You may use this ability 3 times per day.
Adept Swimmer: You gain a swim speed of 30 feet.
Water Breath: You can breathe water as easily as air.
Water Slam: As a standard action, you can shoot a ray of water at a target in an attempt to knock them down. One creature within 20' must make an opposed strength check against your jet of water. Treat the Jet of water as large-sized with a strength score of 20. Once you use this ability, you cannot do so again for 5 rounds.