3.5e Epic Spells, Seeds, and Powers

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Epic Spells, Seeds, and Powers

Making an epic spell? You may want to check out the homebrew epic spell factors.

Epic Spells

Abjur
Colossus Banishment:
Deflect Arrows: Ranged attacks targeted against the character rebound on the original attacker.
Egill's Eye of Truth: This spell can end ongoing spells that have been cast on a creature or object.
Eternal Freedom Fixed:
Supreme Counterspell:
Conj
Apotheosis Chrysalis: This epic conjuration creates a cocoon which can enable one to become a deity.
Complete Restoration: This spell wipes away all disease and injury
Conjure Centauroid Cavalry:
Conjure Wyvern Airtroops:
Conjure Zombie Infantry:
Demiplane Creation: This spell creates an empty Demiplane for the caster.
Egill's Renewed Skin: This spell grants a creature additional armor
Ending:
Eternal Seal:
Flash Step:
Forest:
Hunters of Undeath:
Instant Relocation:
Instant army, Chaos beast:
Instant army, omega weapon:
Invictum:
Life:
Origin of species: Starborn:
Phantom Summoning: This spell summons an outsider of up to CR 20 to serve you.
Primal Calling: Calls forth one Primal elemental
Primal Elemental Binding: Primal Elemental Binding allows you to permanently bind a powerful elemental ally to your service, specifically, a Primal Elemental.
Purifying Sanctuary:
Rise of Martyrs:
Robilar's Last Ditch: This spell protects the caster should they begin to weaken.
Robilar's Second Defense: This spell creates an invisible but tangible force effect that protects the target
Sacred Ash: Phoenix ash spreads around the area in a whipping wind, healing the living and resurrecting the dead.
Seige Ball: Upon casting, this spell creates a 225lb (5ft-diameter) Platinum Ball and gives it a 272 mph (2400 ft/round or 439 kmh) speed.
Siege Cannon: This spell conjures a massive seige engine, primed and loaded, waiting for ignition.
Suck on THIS!:
Summon Hecatoncheires:
Summon the Great Wyrms:
Sunfire Orb:
Total Eclipse:
Total Revive:
Unbounded Teleportation: Instantly takes the caster to a designated destination, regardless of distance or plane.
Variants of Future Spell Power: Upon casting this spell, you transfer energy into the future
Varren's Ball of Infinite Ducks:
Veles Serpent:
Verdigris tsunami, perfect:
Vivacious Jar:
Div
Become Hivemind:
Lone Diplomat:
Perfect status vision:
Ench
Destructive Gift: The subject, upon failing its save, has one of its stats altered to match yours.
Eternal Ally:
Morale:
Pandemonium:
Seppuku:
Venerable Convolution:
World Domination:
Evoc
Annihilating Grip:
Annihilation:
Balefire:
Blizzard Bolt: Hurls a bolt of powerful cold lightning
Divine Ruin:
Electrocute:
Englebert's Exponentially Explosive Evocation:
Epic Fireball: Epic Fireball is a massive ball of fire that detonates with a mass of flames.
Epic Fireball, Greater: A fireball spell is an explosion of flame that detonates with a low roar and deals 25d6 points of fire damage to every creature within the area.
Epic Fireball, Improved: A fireball spell is an explosion of flame that detonates with a low roar and deals 25d6 points of fire damage to every creature within the area.
Epic Fireball, Lesser: A fireball spell is an explosion of flame that detonates with a low roar and deals 20d6 points of fire damage to every creature within the area.
Epic Fireball, Superior: A fireball spell is an explosion of flame that detonates with a low roar and deals 25d30 points of fire damage to every creature within the area.
Epic Magic Missile:
Fallen Down:
Flash Freeze:
Force Wall:
Heat Death:
Magic Blow:
Magic Lance:
Mirror Maze:
Monsoon:
Perfect Storm:
River Crossing:
Thunder Clap:
Vindication:
Illus
Blood of the Pale Moon: The caster creates a very livid, realistic, but highly morphic illusion that spans a massive area, in which the caster may determine by own choice who to try and affect.
Blood of the Pale Moon, Greater: The caster creates a very livid, realistic, but highly morphic illusion that spans a massive area, in which the caster may determine by own choice who to try and affect.
Illusionary Confidence:
Invisibility, Epic:
Phantom Summoning: This spell summons an outsider of up to CR 20 to serve you.
Public Assassination: This spell, when cast, does three things simultaneously.
Shadow Army:
Tsukuyomi (A.K.A Perfect Illusion world):
Undetectability: When cast, this spell causes a creature or object touched or the caster to become undetectable
Necro
Absolute death:
Animate Lich:
Animate Undead Horde:
Black Lightning:
Castigation of the Natural World:
Create Life:
Death from Afar:
Declaration of Death:
Destroy Homebrew Material:
Eternal Soul: A willing process by which the caster crafts himself into a ghost.
Fear, Greater:
Final Breath:
Hurt Black Mage:
Immortality:
Power Word Annihilate:
Public Assassination: This spell, when cast, does three things simultaneously.
Shadow Asgard:
Shi:
Siphon Power:
The End of Flesh:
True Fusion:
Veni, Vidi, Hunc mundum finitum:
Vile Reincarnation:
Trans
Alter History:
Balefire:
Become Lethus dragon:
Become Lethus dragon, Greater:
Blast Power:
Conflict of Will:
Dancing Swords:
Deplorable Word: Upon speaking the Deplorable word with the proper ceremonies, the entire world is swathed in a purely destructive impulse destroying all creatures.
Enhance Stature:
Enter the Void:
Eternal Seal:
Final Ruin:
Fly, Greater:
Fortitudo Invictus:
Godhood:
Spell Transfer:
Strength:
Superfast Plant Growth (3.5e Spell):
Temporal Bubble:
Time Hold:
Ultima: This spell produces a powerful explosion of disintegrating energy
Utter Destruction: A thin, green ray springs from your pointing finger. The creature struck by the ray takes 1000 points of damage.
Weakness:
Univ
Perfect Wish:

Epic Spell Seeds

Abjur
Conj
Div
Ench
Phantasm: This spell seed creates a spell which creates the illusion of the land around them converting into terrain that channels an elemental force, damaging them appropriately.
Evoc
Damage: This seed creates an energy effect of the caster's choosing
Illus
Phantasm: This spell seed creates a spell which creates the illusion of the land around them converting into terrain that channels an elemental force, damaging them appropriately.
Necro
Trans
Age: Spells using the age seed instantly age the touched subject by one year
Enhance:
Weaken:
Univ

Epic Powers

Clairsentience
Metacreativity
Deadtime: You create strands of quintessence that coat the subject completely in quintessence (the coating is 1 inch thick) which hardens instantly.
Maxwell's Silver Hammer: You instantly create a alchemical silver warhammer with incredible destructive power known as Maxwell's Silver Hammer.
Psychokinesis
Entroplasm Blast: You instantly draw forth up to twenty six 100-ft. cubes of a special form of ectoplasm known as entroplasm.
Hyperblast: You spend a few seconds of intense concentration gathering your psionic power. Then, you release it all in an enormous explosion of raw psionic energy
Psychometabolism
Culling Miasma: You create four 1000 ft. cubes of a quasi-real miasma which lasts for only a moment but steals the life energy from anything it touches.
Psychoportation
Enduring Acceleration: You accelerate your current time frame as well as objects or creatures you touch infinitely allowing you to effectively act outside of time.
Telepathy
All Hearing Mind (3.5e Epic Spell):



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