Phantom Summoning (3.5e Epic Spell)

From D&D Wiki

Jump to: navigation, search
Phantom Summoning
Conjuration and Illusion (Glamer)
Spellcraft DC: 109
Components: V,S
Casting time: 1 round
Range: 75 ft.
Effect: One invisible summoned outsider
Duration: 2 minutes
Saving Throw: Will negates
Spell Resistance: Yes
To Develop: 981,000 gp; 20 days; 39240 XP. Seeds: Summon (DC 14), Conceal (DC 17). Factors: cast conceal in response to summon (+25 DC), summon reduced to 1 round casting time (+9 DC), Max CR of summon raised to 20 (+36 DC), change conceal from touch to target (+4 DC), make conceal not end if recipient attacks (+4 DC)

This spell summons an outsider of up to CR 20 to serve you. If the outsider succeeds on a Will save, they do not need to come. Otherwise, when they appear, they appear invisible. Thus, nobody notices that the outsider has appeared, and it has total concealment (50% miss chance), presuming that the attacker knows the creature is there at all. It fights loyally for the summoner as long as the spell lasts. The invisibility similarly lasts as long as the creature does.

This spell is named after the creature known as a phantom fungus.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsEpic Spells, Seeds, and Powers

Home of user-generated,
homebrew pages!


Advertisements: