Vindication (3.5e Epic Spell)
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|Casting time:||Free Action|
|Target, Effect, or Area:||100ft. Radius|
|Saving Throw:||Reflex half|
|To Develop:||486000 gp; 10 days; 19440 XP. Seed: Energy (DC 19). Factors: Increase Damage to 80d6 (+140 DC), Quickened Spell (+28 DC), No verbal component (+2 DC), Change area to 20-ft. radius (+2 DC), Increase area by 500% (+20 DC); Additional Epic Spell Caster (-19), 20d6 Backlash (Both Casters, -40), Burn 5000 XP (Both Casters, -100).|
Also known as The Magical Nuke, all the caster must to is point to a spot within 300 ft as a free action that counts as a quickened spell. A small sphere of bright white light flies to the point designated and explodes violently. All creatures in a 100 ft radius of the blast take 80d6 points of sonic damage. All creatures are entitles a Reflex save for half damage. Upon casting the spell, both spell casters used in the spell instantly take 20d6 points of damage, as well as lose 5,000 experience points. All unattended objects are also subject to the sonic damage.
XP Cost: 5000 XP from two spell casters