Variants of Future Spell Power (3.5e Epic Spell)
From D&D Wiki
| Conjuration | |
| Spellcraft DC: | 131 |
|---|---|
| Components: | V, S, XP |
| Casting time: | 1 round |
| Range: | 300 ft |
| Area: | next 5 spells to be cast within the next 5 rounds |
| Duration: | 5 rounds |
| Saving Throw: | Not applicable; |
| Spell Resistance: | Not applicable; |
| To Develop: | still working on development costs Seed: Forsee (DC 17), Conjure (DC 27), Energy (DC 19). Factors: imbue object with energy (+25), make damage level-dependant (+25), add four targets within 300ft (+40), dynamic area (ad-hoc +8), reduce casting time to 1 round (+10). Mitigating factors: 10d6 backlash (–10 DC), burn 1000 XP (–10 DC). |
Upon casting this spell, you transfer energy into the future, to affect the next five spells that you cast (within the next 5 rounds), causing them to deal an extra 10d6 plus 1d6 per-caster-level damage. For spells that affect multiple targets (such as meteor swarm), split the damage evenly between each target. Casting this spell has no discernable effects - until the caster begins casting spells again.
XP Cost: 200 XP.
A weaker version of the same spell.
| Conjuration | |
| Spellcraft DC: | 96 |
|---|---|
| Components: | V, S, XP |
| Casting time: | 1 round |
| Range: | 300 ft |
| Area: | next spell cast in the following round |
| Duration: | 1 round |
| Saving Throw: | Not applicable; |
| Spell Resistance: | Not applicable; |
| To Develop: | still working on development costs Seed: Forsee (DC 17), Conjure (DC 27), Energy (DC 19). Factors: imbue object with energy (+25), make damage level-dependant (+25), dynamic area (ad-hoc +8), reduce casting time to 1 round (+10). Mitigating factors: reduce duration of Transport by four rounds (ad-hoc -16 DC), burn 1000 XP (–10 DC). |
Upon casting this spell, you transfer energy into the future, to affect the next spell that you cast (within the next round), causing it to deal an extra 10d6 plus 1d6 per-caster-level damage. For spells that affect multiple targets (such as meteor swarm), split the damage evenly between each target. Casting this spell has no discernable effects - until the caster begins casting spells again.
XP Cost: 1000 XP.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Epic Spells, Seeds, and Powers
