SRD:Gathering of Maggots

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL
GATHERING OF MAGGOTS
Conjuration (Healing)
Spellcraft DC: 49
Components: V, S, D F
Duration: Permanent
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 441,000 gp; 9 days; 17,640 XP. Seeds: life (DC 27), transform (DC 21). Factors: change creature type to aberration (+5 DC); add worm that walks’ spell-like, extraordinary, and supernatural abilities (+40 DC). Mitigating factors: increase casting time by 10 minutes (–20 DC); increase casting time by 7 days (–14 DC).

When this spell is cast, worms or maggots slither and crawl their way inexorably toward the corpse touched. Over the course of the next week, they consume the flesh of the corpse, and when the last bit of the corpse is devoured, the creature is returned to a semblance of life as a worm that walks.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentSpells

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors