Hunters of Undeath (3.5e Epic Spell)
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|Casting time:||4 minutes|
|Effect:||12 summoned and buffed ghost eaters|
|Duration:||100 rounds (D)|
|To Develop:||747,000 gp, 15 days, 29,880 XP. Seeds: summon (DC 14), fortify (damage reduction) (DC 17), fortify (Strength) (DC 17). Factors: summon creature other than outsider (+10 DC), increase duration by 500% (+10 DC), apply damage reduction 8/magic (+14 DC) to 12 creatures (+110 DC), apply +7 enhancement bonus to Strength (+12 DC) to 12 creatures (+110 DC), summon 12 ghost eaters (x12 DC). Mitigating Factors: increase casting time by 3 minutes (-6 DC), 3 extra spellcasters each providing an unused epic spell slot (-57 DC), 3 extra spellcasters each providing an unused 9th-level spell slot (-51 DC), 6 extra spellcasters each providing an unused 8th-level spell slot (-90 DC), 12 extra spellcasters each providing an unused 7th-level spell slot (-156 DC), 16 extra spellcasters each providing an unused 6th-level spell slot (-176 DC), 20 extra spellcasters each providing an unused 5th-level spell slot (-189 DC), primary caster, secondary epic casters, 9th-level casters, and 8th-level casters must each burn 8,000 XP (-1040 DC), 7th-level casters and 6th-level casters must each burn 6,000 XP (-1800 DC)|
This spell summons 12 ghost eaters and provides all of them with damage reduction 8/magic and a +7 enhancement bonus to their Strength scores. The sheer number of these anti-undead machines is bound to make short work of most vampires, liches, wights, etc. The spell's casting time and requirement for a lot of extra spellcasters means that you'll probably need to cast it well in advance from a safe location, so the spell lasts for a whopping 10 minutes to make sure that the ghost eaters can reach, locate, and slay their target. Keep in mind that ghost eaters are rather weak monsters, even with the buffs provided as they're summoned, so your party may need to follow them to their target to provide backup...
XP Cost: 8,000 XP (for primary caster and the 12 extra spellcasters casting the highest-level spells) and 6,000 XP (for the 30 extra spellcasters casting the high-level spells)