Totem Animal (3.5e Feat)

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Totem Animal [General]

You share a spiritual bond with an animal companion, that in return grants you special abilities.
Prerequisite: Animal Companion ability
Benefit: Select an animal companion that you gained through the animal companion ability. While that animal is within one mile of you, you gain one special ability, as indicated on the following table. If your animal companion is not on the list, then the special ability is determined by your DM. This should provide a +3 bonus to one skill check or a +2 bonus on a more commonly used check (e.g. saving throw or initiative). The ability should be something that you would associate with the animal in question. When the animal is within arm's reach, you also gain the Alertness feat. Spells and feats which specifically target "your familiar" may affect your totem animal.
Special: You may only have one totem animal at any one time. If your totem animal dies or you dismiss it, you must attempt a DC 15 Fortitude saving throw. Failure means that you lose 200 experience points for each level you have in a class that grants you an animal companion; success reduces the loss to one-half that amount, although your experience point total can never go below 0 as the result of this. A slain or dismissed totem animal cannot be replaced for a year and day, although you may find a different animal companion as per normal during this time of mourning, and form the spiritual bond with it after this time has passed. A slain totem animal can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.
Totem Special Ability
Ape +2 to Grapple checks
Baboon +3 to Spot checks
Badger +3 hit points
Bat +3 to Listen checks
Bear +3 to Wilderness Lore checks
Boar +3 to Spot checks (by scent)
Camel Gain the Endurance feat
Cheetah +3 to Initiative
Crocodile +3 to Swim checks
Dog +3 to Sense Motive checks
Eagle +3 to Spot checks
Ferret +3 to Tumble checks
Fox +2 to Reflex saves
Horse +3 to Ride checks
Leopard +3 to Move Silently checks
Lion +3 to Intimidate checks
Lizard, Giant +3 to Hide checks
Monkey +3 to Balance checks
Octopus +2 to Grapple checks
Otter +3 to Search checks
Porcupine +3 to Escape Artist checks
Raccoon +3 to Climb checks
Rhinoceros +2 damage when charging
Shark +3 to Swim checks
Skunk +3 to Intimidate checks
Snake, Constrictor +3 to Climb checks
Snake, Viper +3 to Hide checks
Tiger +3 to Jump checks
Turtle Reduce armor check penalties by 2
Wolf +2 to Trip checks
Wolverine +2 to Fortitude saves
Author: S├ębastien Adhikari © S├ębastien Adhikari 2001   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.40 5.00 4.50 4.75 3.75 4.00

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