Talk:Pirate (5e Class)
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On the whole this class is quite flavourful with a good mix of features.
- Dueling Ace. Please mechanically define "turns their attention away from you". If a creature with multiattack attacks both you and another creature, does that count? How about a perception check? A disengage away from you?
- Fencing Adept. A +1 AC bonus against one enemy is reasonable. +2 AC is a significant bonus. This features gives you +6 AC at 6th level. +10 at 13th. This is absurd.
- Slippery as an Eel. A minor thing, possibly just the way it is described: "lessening the impact." What if this was psychic damage, or some other attack that has no "impact"? Is this as intended?
- Eagle Eyes. "Perception rolls to find enemies. " How would you know if it's an enemy or not until you spot it?
- Certain Death. I might need to compare this with the damage output of other classes, and this is pending the conditions for "turns their attention away", but +30 damage (and with two attacks... potentially +60) damage seems pretty high.
- Belay That! Semantic quibble, a creature isn't a target until it's already been, well, targeted by an attack or feature: so "when a creature within 30 feet..."
- Explosives Expert. I'm wondering if a limit should be placed here. If I spend 1 week of downtime in a village, spending 8 hours a day, I can spend 560 gold to create approximately 300 bombs (given a Charisma of 16). Distributing these amongst the party means making short work of the next 10 encounters or so.
- Cheap Shot. Please consider limiting this to beasts and humanoids. Would not work against beholders, hydras, ettins, gargantuan creatures who's eyes are 40 feet above you, etc. Rather than making a list of conditions or exceptions, its easier to limit the creature type.
- Poison Savant, Explosives Master: same criticism as Explosives Expert if I can repeat this every hour/2 hours.
- Death from above. High jump? Long jump? Maybe this should read "drop down adjacent to a creature from a height of at least 5 feet"?
- Disabling blow. Please limit this to humanoids and beasts, as these locations will not make sense for most monsters (beholders, black puddings, skeletons, etc) Marasmusine (talk) 06:39, 3 February 2016 (MST)
- CL of TierArea (talk) 18:50, 25 April 2016 (MDT) Aye hold ye tong ye land lubben warf rat!!! Heres what I be thinkin!...Ye need more knowledge on yer piratin terms. Yer brain is a swiss as the sails after a storm! What about the SPOT, ye cant be fergettin about the SPOT! Be ye a real pirate? Nay deck hand!...Makes me cringe like stale rum on me mothers breast! Now ye be givin me yer remainin gold fer havin to trot throw this swill!
This class has been nerfed into the ground in the last few months for no reason. Class is thematically good, but mechanically sub-par by level 4. Cross classing becomes necessary, but the class seems to be built to keep this from happening. Absolutely no support abilities even though pirates always have a crew. This class doesn't know what it wants to be or what role it's there to fill. Major revisions incoming, reasons will be given. Kolchak (talk) 17:24 9 September 2016
You step away for a few months and brigands abscond with all your hard earned class changes. They add things that make no bleeding sense, like glaives as a pirate class weapon, and two level 3 abilities for cunning pirates. Far too much has been changed with no reason given, nerfs, buffs, psychic damage. Revisions incoming, rebalancing very necessary. If you can't hold your rum, get out of the tavern. Kolchak (talk) 5 June 2017
This feature adds a new armor to the game that is mechanically identical to studded leather armor and then requires it be worn in order to get a huge benefit. To remove the redundant armor, and to widen options, I strongly suggest changing the requirement to "must not be wearing medium or heavy armor" (maybe also excluding shields). —Proton[talk] 05:04, 24 October 2016 (MDT)
- As said by Proton, it is identical to studded leather armor.--18.104.22.168 09:59, 29 January 2018 (MST)
Quality Article Nominee
While I am not the creator of this class, I would like to personally nominate Pirate as a Featured Article. A player used it in my sea-based campaign and both of us loved it. It adds its own unique style to the game in combat and role playing. Enough is left for versatility and preferences for different Dungeon Masters. I do not see any reason to not include it. -- DevonTheTaylor (talk) 04:56 PM, 17 September 2020 (MST)
Comment. I really like the mechanics of this class, and the theme was explored enough to be unique. However, i think that this class needs more fluff and lore added to earn the "featured" tag. With lore increased both in the core class and subclasses, and the completion of the "Creating a..." section, i would give this class my support. Anastacio (talk) 13:55, 21 October 2020 (MDT)
- Do you think a quality article would be more appropriate for now? --DevonTheTaylor (talk) 04:37 PM, 2 November 2020 (PST)