Talk:Lightsabers (5e Equipment)
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Why is this so weak? The damage should be so ridiculously high it couldn’t work in a campaign not specifically designed to handle it somewhere in the neighborhood of 10d10. This has potential but needs modifications. —The preceding unsigned comment was added by Darth Vader (talk • contribs) . Please sign your posts.
- I didn't make this page, but... why? You can kill someone instantly with it if it were real, but that's true for almost every weapon. One solid hit to the neck with even a dagger can kill someone in seconds; a mere club hitting the back of the head can be lethal.
- I'm not a huge Star Wars fan, but I'm aware a canonical lightsaber can sever the limb of an unarmored man fairly easily. I'm also aware it took a man wielding one quite some time to slice through a solid metal door that was a foot or two think. To me it sounds like a vorpal sword. 10d10 is like a fiery explosion inside your brain with every swing.
- All that said, there's already a previous version which seems closer to your preference. - Guy (talk) 18:18, 3 July 2018 (MDT)
- As Guy said it really isn't necessary to go crazy damage like that. When you consider a commoner NPC has maybe 6 hit points and this weapon is designed to do 4.5+ability score damage on average with lowest damage option (shortsaber) it shouldn't be hard to kill a commoner with one hit. With the idea that all hit points beyond the first HD being stamina or endurance, I sure would hope higher level adversaries could duck, dodge, dip, dive and ...dodge! their way from a lightsaber-for fantasy purposes anyways. Between no damage type and an increased die type for damage of a weapon of similar properties, the lightsabers are stronger. The design disclaimer helps explains this, or so I hope. Anyway, hope the two responses help. BigShotFancyMan (talk) 19:28, 3 July 2018 (MDT)
My point is that even if you are just grazed with a lightsaber your done combat is over for you unless you are on the ground with a blaster being defended from melee attacks. I’m just suggesting that the damage should and I think would be “like a fiery explosion inside your head with every swing” based on how they are portrayed in the movies... An example being in The Force Awakens FN-2187 was just barely grazed across his back and was out for hours with the minimal injury possibly exercised with Kylo Rens saber. I just don’t see how it’s possible a CR2 creature could survive melee with a lightsaber wielder. Darth Vader (talk) 16:18, 4 July 2018 (MDT)
I also realize I never addressed the man taking quite some time to cut through a door issue so I should probably do that to... If you go back and rewatch the prequel trilogy it is indicated that the doors are made specifically for the purpose of stopping Jedi. The VERY VERY VERY rich commerce guild had the resources to take such seemingly extreme lengths as to design and build them. But as we saw even that couldn’t stop the weapon. I’m not saying your weapon design here isn’t good but with its damage level it might be better to just call it an energy blade or improved Sun Blade. Darth Vader (talk) 16:25, 4 July 2018 (MDT)
I know my comments probably seems exsesive and nitpicking but as my name would imply I am a Star Wars nerd and as such am fairly familiar with lightsabers and just don’t see that power being able to be reflected in dnd without making the pcs/npcs wielding them totally op with extreme dmg capacity I know 10d10 COULD give you a hundred dmg but it could give you ten (barely enough to kill a goblin) Darth Vader (talk) 16:58, 4 July 2018 (MDT)
- what about that time the dude lost an arm and then cried on and on about it. A nick from a lightsaber doesn’t mean instant death. With all things fictional, sacrificing some canonical aspects for playability in homebrew occurs. There’s another page already referenced if you want something that decimated what it hits. BigShotFancyMan (talk) 20:10, 4 July 2018 (MDT)
Subpage vs Equipment page
In case it is wondered or new users ask, I placed these items here because I know the issues with mixed weapon properties and the damage on them is higher than normal. I wish to avoid any arguments and having to justify my take for these weapons. If Honour Guard was to say these items were okay, I'd love them moved in order to have breadcrumbs so anyone could find them more easily. Until then, I am quite happy leaving the work here as I prepare my jedi class that I've been working on. BigShotFancyMan (talk) 10:08, 2 March 2018 (MST)
Canon vs Balance struggle
The other property I came across when reading UA Mystic was this:
Starting at 14th level, you can make an attack that phases through most defenses. As an action, you can make one attack with your soul knife. Treat the target’s AC as 10 against this attack, regardless of the target’s actual AC.
I feel this is a great property for the canon of lightsabers but would ruin this design as is. I've considered lowering all the damage by a die type to throw this property onto the weapons. but torn. There's a lot of discussion on Design Disclaimer, I don't want to abuse the template just for the sake of canon. BigShotFancyMan (talk) 13:09, 3 July 2018 (MDT)
I added the lightsaber Pike, and changed daulsaber to Double bladed lightsaber, and short to shoto as these are the correct names of the weapons AriaVehemente
- also added in the optional effects to give players and DMs some unique ways to play
- cool stuff. I updated the folding hilt for a mechanical purpose. If the other "optional effects" could be done the same way, that'd be great. 22:31, 18 December 2019 (MST)
- Once I get motivation to edit again I'll show you what I mean. 21:58, 15 January 2020 (MST)