Lightsabers (5e Equipment)

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This content deviates from 5th Edition standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th Edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This weapon should be discussed before being used. It combines weapon properties not typically associated with one another. In addition, there is no damage type associated with this weapon and it also has a penalty if you wield without proficiency-another design choice that sets this apart from 5th Edition precedent.


Weapon Rarity Damage Weight Properties
Lightsaber Uncommon 1d10 2 lbs. Finesse, Versatile (2d6), Special
Shoto Lightsaber Uncommon 1d8 1.5 lbs. Finesse, Light, Versatile (1d10), Special
Double-bladed Lightsaber Uncommon 1d8/1d8 4 lbs. Finesse, Two-Handed, Special
Lightsaber Pike Uncommon 1d10 6 lbs. Finesse, Two-Handed, Reach, Special

A beam of energy no bigger than the blade of a sword emits from a metal hilt. This energy is created from a crystal inside the hilt that jedi's know how to make. A switch allows the wielder to turn the weapon on or off. A low humming is produced by a lightsaber and as it is waved and moved through the air the pitch and tone will change. A loud cackle is made whenever a lightsaber strikes another object.
Special. If the wielder is not proficient with this weapon, they have disadvantage on their attack rolls. In addition, lightsabers don't deal a type of damage. The damage cannot be resisted.

Optional Features[edit]

While some of these are mainly just for flavor, you and your DM might find unique ways to use them.

Folding Hilt

Your double-bladed lightsaber has a hinge in the middle like Jedi temple guards allowing it to be less identifiable and easier to carry. You can use a bonus action to fold or unfold the lightsaber. While folded, you have advantage on skill checks to conceal your lightsaber.


When you ignite your double-bladed lightsaber you only ignite one side of it. the other side can be ignited as a bonus action. (Optional DM effect: igniting the second blade could startle an enemy)

Slider hilt

Your double-bladed lightsaber has a special switch in the middle of it allowing you to go from a double-bladed lightsaber to two single-bladed lightsabers. switches as a bonus action.

Expanding handle

Your lightsaber hilt has a collapsible component on the end of it, at a press of a button you can change from one-handed to two-handed combat. Expanding the hilt is a bonus action. (Optional DM effect: Expanding the hilt could startle an enemy, or do 1d4 bludgeoning damage if expanded near a target.)


Your lightsaber may be built into the top of a cane, this would again make it disguisable. While unactivated, you have an advantage on checks to inspect your cane.

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