Lightsabers (5e Equipment)
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|Lightsaber||Uncommon||1d10||2 lbs.||Finesse, Versatile (2d6), Special|
|Shoto Lightsaber||Uncommon||1d8||1.5 lbs.||Finesse, Light, Versatile (1d10), Special|
|Double-bladed Lightsaber||Uncommon||1d8/1d8||4 lbs.||Finesse, Two-Handed, Special|
|Lightsaber Pike||Uncommon||1d10||6 lbs.||Finesse, Two-Handed, Reach, Special|
A beam of energy no bigger than the blade of a sword emits from a metal hilt. This energy is created from a crystal inside the hilt that jedi's know how to make. A switch allows the wielder to turn the weapon on or off. A low humming is produced by a lightsaber and as it is waved and moved through the air the pitch and tone will change. A loud cackle is made whenever a lightsaber strikes another object.
Special. If the wielder is not proficient with this weapon, they have disadvantage on their attack rolls. In addition, lightsabers don't deal a type of damage. The damage cannot be resisted.
While some of these are mainly just for flavor, you and your DM might find unique ways to use them.
Your double-bladed lightsaber has a hinge in the middle like Jedi temple guards allowing it to be less identifiable and easier to carry. You can use a bonus action to fold or unfold the lightsaber. While folded, you have advantage on skill checks to conceal your lightsaber.
When you ignite your double-bladed lightsaber you only ignite one side of it. the other side can be ignited as a bonus action. (Optional DM effect: igniting the second blade could startle an enemy)
Your double-bladed lightsaber has a special switch in the middle of it allowing you to go from a double-bladed lightsaber to two single-bladed lightsabers. switches as a bonus action.
Your lightsaber hilt has a collapsible component on the end of it, at a press of a button you can change from one-handed to two-handed combat. Expanding the hilt is a bonus action. (Optional DM effect: Expanding the hilt could startle an enemy, or do 1d4 bludgeoning damage if expanded near a target.)
Your lightsaber may be built into the top of a cane, this would again make it disguisable. While unactivated, you have an advantage on checks to inspect your cane.