Talk:Laguz (5e Race)

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Does anyone mind if I take this over and absorb it into my Fire Emblem campaign setting? — Geodude671 Chatmod.png (talk | contribs | email)‎ . . 13:27, 23 February 2018 (MST)

Don't forget about the heron laguz if you do end up fixing up and taking over the race, it has many of the same problems this race has.--Blobby383b (talk) 13:36, 23 February 2018 (MST)

Force damage is magical energy, not heavy impacts. Damage of that sort is bludgeoning damage. SirSprinkles (talk) 20:57, 23 February 2018 (MST)

Hey I want you to use it in a fire emblem campaign setting. Laguz are a core part of that game Also Dear admin, I would appreciate it if only experienced DMs balanced this material. Almost all of your comments are fair and true, but I do not have time for people who don’t know the difference between a ability modifier and score. The last guy to balance my material didn’t know that + 1 Charisma in a race stat page means +1 to the score. --Axis2478 (talk) 13:56, 24 February 2018 (MST) Plus I chose force damage because if I chose bludgeoning for the bird laguz, they would be a lot weaker than the beast laguz, because bludgeoning is more common than force. They would be worse off because they are vulnerable to a common damage type --Axis2478 (talk) 13:56, 24 February 2018 (MST)

First, the description needs a lot of work. I don't know whether the text was copied from another website or created by a user, but the text seems to describe the laguz in fire emblem not D&D.
Second, the wording on the traits needs a lot of work. I see round counting and the "per long rest wording", the ability score increase is incorrectly worded, and the race has other minor grammatical issues. See Help:When to Italicize and Capitalize as well.
Next the race is not balanced, although it has gotten somewhat better.
  • The Beast Within should be changed to a 1 minute duration and make it so you can transform an amount of times equal to your proficiency bonus or something else as currently the amount of transformations scales far too much.
  • The Laguz Spellcasters trait is exactly what should never be done with a race in 5e, it restricts what classes you can play.
  • The Natural Armor trait is really strong for a race to get, but it should be fine if you were more limited in your transformations.
  • Transform Damages. So you get the monk's Martial Arts feature on a race. This is again really strong but falls off at later level, the worry however is the fact that this race basically gives you 1 level in the monk class. Look at reworking the design of the race in a way that doesn't give you a number of extremely powerful traits.
  • Cats' Agility. I don't know what to say besides this breaks all the bounds of what should be allowed on a race. You are given two game altering traits combined into one and the rest of the race is overpowered? What was the thinking behind this?
  • Strength of Wolves. Same as Cats' Agility except for a lesser extent.
  • Hawks' Wings. Flying speed as a standalone feature is really strong, yet in the context of this race it is really broken. Also damage vulnerability to even bludgeoning damage does not fully counteract the power of this trait.
  • Claustrophobia. What counts as underground? Do all caves and inside areas make you have disadvantage? This also has no effect on spellcasters. This trait is exactly how you shouldn't balance giving a race flying, it either neuters a race or doesn't balance it at all.
Overall the race is not even close to being in a usable state yet, and yet the templates on the race have repeatedly been removed for no reason what so ever.--Blobby383b (talk) 14:54, 24 February 2018 (MST)

Protection from edits[edit]

Hey blobby, I’m trying to fix what you’re saying. Obviously there has been a lot of trial and error but I think I can fix it. I’m removing the overpowered traits. I just tried to fix what is broken, but the page won’t let me edit. Please unlock it I’m trying to fix it. Ever since I posted it I’ve been play testing it. Also, I removed the needs balance things when I thought I fixed them. Please detail what is wrong when you add a needs balance so I have a better idea of exactly what is wrong. I’ve been misunderstanding you this entire time.

My apologies,


--71.209.132.162 20:25, 24 February 2018 (MST)

Ps. This is the creator of the Laguz page. I can’t login because my computer doesn’t allow cookies

closed for editing[edit]

hey i am a dm who is running a fire-emblem based campaign. I want to incorporate this race, but i want it to be balanced. Is there any way you could fix it, or let other people fix it, so that its balanced?—The preceding unsigned comment was added by 72.208.52.45 (talkcontribs) . Please sign your posts.

The page was locked because anonymous users removed maintenance templates and overpowered the race multiple times. If you log in, you will be able to edit the page. — Geodude671 Chatmod.png (talk | contribs | email)‎ . . 08:51, 4 March 2018 (MST)

bird laguz[edit]

Could you delete the bird laguz (Hawk and Raven) entirely? Theyre never going to be balanced. Also, could you please fix the terminology and the powers? I would do it myself, but the page is closed to editing. In short, please fix the page so that people can enjoy it—The preceding unsigned comment was added by 72.208.52.45 (talkcontribs) . Please sign your posts.

Balance wise, the race should be close to being good, though besides the race's physical description which needs a bunch of work, most of the description does need to be scrapped.--Blobby383b (talk) 09:58, 4 March 2018 (MST)

Thank You[edit]

This is a LOT better! I feel much more comfortable using this in my campaign. However, i have played the game that this was from, and the wolf laguz are focused on HP and reduced damage. I don't know if there is a way that would be balanced to show this (maybe +1 HP every level (reference Dwarven Toughness PHB 20, right hand column). I think that would be closer to the in game race. again, i do not know if that would be balanced.

Wolf stats[edit]

hey, i tried to change the wolf into something closer to the actual game. i did what the anonymous dm suggested, i gave the wolf the Dwarven toughness trait (PHB 20) i also reduced the ability score increase to 2 total. I tried a wolf laguz with the hp buff, and it wasnt nearly overpowered. it simply gives them an edge that is a base concept --N.C.C.Cooper (talk) 18:52, 4 March 2018 (MST)

Anything Else[edit]

the wolf should be balanced (ive played ones that do 2d6 with their claws so the damage should be fine), but i dont know about the others. is there any way someone could play test them? --N.C.C.Cooper (talk) 18:55, 4 March 2018 (MST)

Balance[edit]

I think the balance is good. I’ve playtested it and everything looks a ok. However I think it would be better for the players if the two attacks were different—The preceding unsigned comment was added by N.C.C.Cooper (talkcontribs) . Please sign your posts.

The two attacks dealing different amount of damage just makes things it so one type is always used over the other, while them being the same offers no real mechanical advantage to wanting to use either.--Blobby383b (talk) 15:35, 6 March 2018 (MST)

Advantages of Shifting[edit]

Am I missing something? Seems to me shifting is way worse than fighting with equipment, as it restricts one's ability to use items. Nowhere in the current article I have found you can make an attack using a bonus action, which seems better and more in line with the damage output of other races. --177.143.251.231 19:20, 10 July 2019 (MDT)

Extremely underpowered[edit]

Currently, this race is extremely underpowered. No race should have vulnerability to any kind of damage, especially a common type such as fire. Only getting your level in temporary hit points when you shift is pretty weak, especially since being shifted is a lot worse than not. I'd reccomend making it level + constitution modifier. Natural armor sounds strong, but realistically, no one has AC lower than 12 + dex normally. It's niche at best, just like natural weapons. Lastly, most subraces don't even get 3 stats, and are stuck with just 2, which is weird since the Laguz in fire emblem are almost always stronger than regular humans/beorc. I'd reccomend taking a look at the shifter class in the eberron book for inspiration. Nemid (talk) 23:36, 22 May 2020 (MDT)

General and dragon Subrace balance?[edit]

The dragon subrace seems a bit dubious with the transformation into a humanoid dragon. Is it meant to be more like a dragonborn or like an actual dragon? The latter has its obvious issues. This is also a bit confusing since I think the transformations are not detailed whether they use the actual creature stat block or merely have the changes listed in The Beast Within. The weaknesses of the main race should also be appropriately split between the respective subraces.--Yanied (talk) 15:35, 21 May 2023 (MDT)

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