Talk:Aurochs (5e Race)

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It's enough to say that they are vegetarian (herbivorous, actually), you don't need to turn it into a trait. Creatures consuming things outside of their normal diet falls to DM adjudication. Marasmusine (talk) 03:00, 25 September 2016 (MDT)

I changed the feature to Herbivore and feel it needs to remain because eating meat will wreck their digestive system. - Nik

Hi, whoever made this race, I really like this race and I plan to play a warlock in a campaign soon, so do you mind if I propose an Twilight Caste Subrace with a bonus to Charisma? -AngelsAndAarakocra

Thanks for saying so! Yeah, give it a go! - Nik

Since whoever made this is obviously AFK because the race is incomplete and they haven't responded to Marasmusine, Here is the Twilight Caste subrace:


Twilight Caste

Twilight Caste Aurochs are higher-ranked than moonlight caste, but below Eclipse Caste. They are more adaptable and socially intelligent than other Aurochs, so they serve as ambassadors to other races. They also have some magical ability.

Ability Score Increase

+2 to Charisma


Diverse Skills

You gain proficiency in two skills of your choice.


Twilight Magic

You know the Minor Illusion cantrip. At 3rd level, you can cast the Silence spell once before taking a long rest. At 5th level, you can cast Clairvoyance once a day. Your Spell Save DC for these spells is 8 + Proficiency Bonus + Charisma Mod. Charisma is your casting ability for these spells.

I modified this, and threw it in there. - Nik

Thanks! I'm glad it fit the race, and I really like the modifications :)

-AngelsAndAarakocra

Balancing[edit]

Auroch in general is fine except thick skinned. You could make their AC 11+Dex while unarmored, or 12? The increased HD is a strong feature. I agree strength of the herd is over the top as well for daylight caste. I'd recommend stealing from Gladiator in MM where it deals one extra damage die of the same type of the weapon you are wielding. I'd also make it +1 Con to bring in line with other castes and remove the negative. 5e is about fun for players, negatives aren't fun. The formula for the meal is complex. Would you be able to make a simpler one? And the portions made is inconsistent. As a player I'd like to count on that a little more. Why would my portions change if my ingredients are the same? Expertise is not something. You need to write out the effect of doubling pro bonus to skill check. I like Twilight and wish other castes were same power level. BigShotFancyMan (talk) 14:43, 17 September 2017 (MDT)

I went and made some changes, I made Succor just a daily Goodberry, and changed the Strength of the Herd to an extra d6 per turn. Hows that? - Nik
I like the Goodberry version more. The extra d6 seems a lot better too. I think it's much more viable race, the increased HD is still leery but maybe playtesting can shine light on the strengths of this race. BigShotFancyMan (talk) 06:34, 6 November 2017 (MST)

Thick Skinned[edit]

Two ideas for this. At 1st level and every level after that, gain increase your hit point maximum by 2. Or, every level beyond the first, increase the result of your hit points gained by 2. Either way, I think this serves the purpose of the increased HD, getting that extra 1-2 hit points. BigShotFancyMan (talk) 11:59, 29 December 2017 (MST)

It should definitely be 1, not 2. "Tough. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level." That has a score of 1.5 in the Musicus Meter. Increasing it to 2 would effectively make it worth 3 points which is the same as a 3 point asi. I'll add in the change now. ConcealedLight (talk) 23:17, 29 December 2017 (MST)
Stub says too strong. It has ASI (+2), Tough Skin -nerfed- (+1.5), powerful build (+1). Total 4.5. Are you looking at this with a fair eye? The various subrace traits add 3-4 points. Right on par with Avariel..... Letting Tough Skin give +2 would make base race a 6. Rather fair when compared to PHB, and the subraces are no different than elf & dwarf (which put those races well over the score of 10. BigShotFancyMan (talk) 00:26, 30 December 2017 (MST)
I was referring to the trait, not the base race. Also, a race should average out a score of 5-6 with a maximum of 8, the 8 is there for the purpose of having a hard cap on a score. As such a score totalling 7.5-8.5 isn't balanced within the scope of the meter, nor the race presented in the player's handbook, which has a max score of 8. In addition, this races traits when put together create a rather strong race that is of greater strength than the mountain dwarf and due to the very nature of the Musicus Meter being a guideline I'd say that it should have its maximum score reduced by at least 2. Finally, the wording still needs to be fixed throughout this. ConcealedLight (talk) 00:58, 30 December 2017 (MST)
Comparing just traits, Avariel's Fly is way stronger than just +1. According to that meter it should. There's other's metrics, and PHB races don't seem to be balanced but we police homebrews with far greater scrutiny, along with bias towards our own it'd seem. BigShotFancyMan (talk) 15:53, 1 January 2018 (MST)
If you have a issue with the balance of another race on the wiki please take it up on that pages talk page. ConcealedLight (talk) 17:50, 1 January 2018 (MST)
I don't have an issue with another page's balance. It is example of something you are familiar with that I can draw parallels. This page is unbalanced (which I disagree with) because you don't like the balance of a trait, which is weaker than one you designed. If the idea is that as whole it's unbalanced, it's on par with PHB races. You're ignoring everything I am saying. I point out that with +2 hp/level it's still a 6 score. You comment the trait is OP and explain that I am already aware, clearly. Otherwise I wouldn't be using the point system that is brought up. I compare the trait to another trait, which this one is less powerful; and defense was taken. Like, I don't know what more to say here. It's just circles BigShotFancyMan (talk) 12:19, 2 January 2018 (MST)
The avariel are a poor example but ok. Fix this race however you deem to be appropriate since you seem largly invested in getting it to playability or just defending its current state. Good luck. ConcealedLight (talk) 16:06, 2 January 2018 (MST)
Avariel isn't a poor example at all. I am largely invested in this wiki's users arbitrary reasoning of balance. Many times the uniqueness or creativity is stripped because somehow balance isn't right but a look at that user's contributions show similar. Thanks for the luck, may the force be with you. BigShotFancyMan (talk) 21:35, 2 January 2018 (MST)
The current version of the Tough Skin trait reads as follows: "Tough Skin. Your hit point maximum increases by 2, and it increases by 2 every time you gain a level." This is effectively double the effect of the hill dwarf's Toughness trait. Toughness is worth 1.5 points on the Musicus scale, so the current version of Tough Skin should be worth 3 points. — Geodude671 (talk | contribs | email)‎ . . 11:14, 3 January 2018 (MST)

Name of the Race[edit]

I just got Volo's Guide to Monsters and I am kind of upset that I've been arguing for a race, that has the same name as a bull like creature in VGtM. I don't know, but it just bugs me. If someone has a name for this race, I'd love to get it changed over to alleviate any confusion this could potentially cause. (Naming races is not my forte) BigShotFancyMan (talk) 11:34, 5 January 2018 (MST)

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