Aurochs (5e Race)
From D&D Wiki
The moon cows are very large humanoids mammals with horned cow heads, thick skin. They have cloven hooved feet, and three large fingers on each hand. Tall and stout, they take up a lot of space.
Despite their strong ties to nature, Aurochs began as the creation of a powerful wizard in a time forgotten by the world. In the beginning they were all Daylights by design, but a fluke led to the birth of the first Eclipse who was able to lead the first tribe to their freedom. The wild around them led to the Moonlight caste who harvested the plants to feed them. Since their escape the Aurochs have expanded across the plains around the world. Though the wizard never mounted a real attempt to capture the escapees, they still find it hard to trust mages.
Aurochs live in small tribes, between 20, and 50 members each. All members of a tribe are sorted into a castes based on the position of the moon at the time of their birth. The Daylight castes are the defenders of the tribes, the sun's fire fills them with rage. The Moonlight castes gather and prepare food, they also take on the roles of healers and caregivers. Twilight castes are diplomats to outsiders, and other tribes, they lead tribes without an Eclipse. The Eclipse castes are the leaders, their rarity sets them apart, they have a limited ability to see into the future, making them ideal guides to the tribes.
Aurochs have complicated names, consisting of an one or two syllable personal name chosen by their mother at birth, followed by a caste name, and then their tribe name.
Male: Unn, Wen, Aboo
Female: Mao, Pa, Nima
Caste: Darkstar, Midnight, Vengeful
Tribe: Plains Crusher, Sun Herder, Tree Ward
Example: Mao the Gatherer of Moon Guard
Moon Cows, tougher then most races
Ability Score Increase. Your Strength score increases by 2.
Age. Aurochs reach maturity around the age of 15. Sunlights tend to live into their 60s, but Moonlight and Eclipses can carry on into their 80s.
Alignment. Alignments vary among castes but a good streak carries across most of the tribe. Eclipses lean towards Lawful, Mooonlight to Chaos, and Sunlight to Neutral.
Size. Your size is Medium
Speed. Your base walking speed is 25 feet.
Herbivore. Aurochs are unable to digest meat, if they consume meat they are poisoned for 24 hours.
Superior Toughness. Your hit point maximum increases by 2, and it increases by 2 every time you gain a level.
Iron Grip. You count as one size larger for the purposes of wielding melee weapons with the heavy, versatile, two-handed, or oversized properties.
Languages. You can speak, read, and write Common and Low Tongue.
Random Height and Weight
|7/6′ 0/6″||+d12||320/280 lb.||× (d20x10) lb.|
*Height = base height + height modifier