Red Dragon, Cora Variant (3.5e Creature)

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Red Dragon[edit]

This is a weaker progression of a Red Dragon. It is usable in an E6 or E8 campaign because its challenge rating is reduced significantly. There is only one age category per size to simplify the creature.

Type: Dragon (Fire)
Environment: Warm mountains
Organization: Young, juvenile: solitary or clutch (2–5); adult, old, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: young 4; juvenile 5; adult 7; old 9; great wyrm 11
Treasure: Triple standard
Alignment: Always chaotic evil
Advancement: Young 6-7 HD; juvenile 8-9 HD; adult 10-11 HD; old 12-13 HD; great wyrm 14+ HD
Level Adjustment: Young +4; others —
Red Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Young M 6d12+18 (57) 21 10 17 12 13 12 +6/+11 +11 +8 +5 +6 4d10 (17)
Juvenile L 8d12+32 (84) 25 10 19 14 15 14 +8/+19 +14 +10 +6 +8 6d10 (19)
Adult H 10d12+50 (115) 29 10 21 16 17 16 +10/+27 +17 +12 +7 +10 8d10 (21) 21
Old G 12d12+72 (150) 33 10 23 18 19 18 +12/+35 +19 +14 +8 +12 10d10 (23) 23
Great Wyrm C 14d12+98 (189) 37 10 25 20 21 20 +14/+43 +19 +16 +9 +14 12d10 (25) 25
Red Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Young 40 ft., fly 150 ft. (poor) +0 19 (+9 natural), touch 10,
flat-footed 19
Immunity to fire,
vulnerability to cold
Juvenile 40 ft., fly 150 ft. (poor) +0 21 (-1 size, +12 natural), touch 10,
flat-footed 21
Locate object 3rd 15
Adult 40 ft., fly 150 ft. (poor) +0 23 (-2 size, +15 natural), touch 10,
flat-footed 23
DR 5/magic 5th 17
Old 40 ft., fly 200 ft. (clumsy) +0 24 (-4 size, +18 natural), touch 10,
flat-footed 24
DR 10/magic, Suggestion 7th 19
Great Wyrm 40 ft., fly 200 ft. (clumsy) +0 23 (-8 size, +21 natural), touch 10,
flat-footed 23
DR 15/magic, Find the path, Discern location 9th 21

*Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.


Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire.

Locate Object (Sp): A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.

Other Spell-Like Abilities: 3/day—suggestion (old or older); 1/day—find the path (great wyrm), discern location (great wyrm).

Skills: Appraise, Bluff, and Jump are considered class skills for red dragons.


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